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Messages - cevaralien

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76
User modifications / Re: Question for modding
« on: June 15, 2014, 01:03:13 am »
You don't need to download all of them, some packages (uforadient, ufoai-server, ufoai-music, ufoai-dbg, ufoai-tools) are optional.

The base minimum to download are:
ufoai (i386 or amd64), ufoai-common, ufoai-maps, ufoai-misc, ufoai-sound and ufoai-textures

To install them use dpkg:
sudo dpkg -i ufoai*.deb

Hi. I solved my linux problem. I'm now installing 2.4 on debian-based distro. i want to install 2.5, so i need to download:

ufoai-misc_2.5~git20131101-1_all.deb

ufoai-sound_2.5~git20131101-1_all.deb

ufoai-maps_2.5~git20131101-1_all.deb

ufoai-textures_2.5~git20131101-1_all.deb

ufoai-common_2.5~git20131101-1_all.deb

But, i when you said "ufoai (i386 or amd64)", you refers to: ufoai_2.5~git20131101-1_amd64.deb, or i need the 2.4 base to upgrade?

source of files: ftp://46.182.19.209/ufoai/

http://ufoai.org/forum/index.php/topic,7862.0.html

77
User modifications / Re: Question for modding
« on: May 19, 2014, 07:28:56 pm »
Thanks.

I do a wrong thing. I copied all these files on the final directory. The game doesn't works. I uninstalled it, but now when i try to reinstall the 2.4, an error occurs; the package is not recognized as a debian package.

I'm looking for a solution, so, when i found it, i will try to do the installation again.

78
User modifications / Re: Question for modding
« on: May 11, 2014, 03:36:55 am »
There is an official Debian release being developed by apo (a Debian Games Dev). You can get the testing packages here: ftp://46.182.19.209/ufoai/

The thread can be found here: http://ufoai.org/forum/index.php/topic,7862.0.html

I need to download all the files? If i download them, how can i install them?

79
User modifications / Re: Question for modding
« on: May 11, 2014, 03:14:23 am »
Oh, you might want to share your ufoconsole.log there might be some error message that indicates what the problem is (see our FAQ)

Ok, i will post my ufoconsole soon.

80
User modifications / Re: Question for modding
« on: May 07, 2014, 02:03:54 am »
Damn...sorry to have lead you down the garden path cevaralien in my defence I did alot of model testing in 2.4 but switched  for the actual mod as there was a major weapon re-balance in 2.5. Anyway I hope you can get it sorted (or get a copy of 2.5 it is a better all round game).

Don`t worry my friend. I want to install 2.5 but i use linux and i`m not expert working with the system. I need a compiled version, just like de 2.4.

81
User modifications / Re: Question for modding
« on: May 06, 2014, 03:35:13 am »
Quote
Are you placing the files direct into the base directory or creating a mod folder and putting them there then starting as per http://ufoai.org/wiki/Mod

I`m placing it on the base directory. All my mods are there.

Quote
By .txt do you mean the "_grenl_plasma_ammo_txt" as these are in the msgid folder in the  weapons.ufo file. As far as I'm aware UFOAI doesnt use any .txt files other than a few readme's

Yeah, i means that. That folder, msgid, isn`t on my 0ufos.pk3 or another .pk3 file. Can you explain me more about de msgid folder please? I want to do a research report for the researched ammo clip (that from Commander Navarre) but i don`t know where are these files.

thanks for your patience  ;D


------

Last modifying:

I`m now using linux, a distro based on debian wheezy. Before, i was using windows and i remember that folder. I will search in my windows-based computer.

82
User modifications / Re: Question for modding
« on: May 04, 2014, 05:58:27 pm »
My friend, i used your mod but it failed. Simply, the clip don`t show. I`m thinking it could be problem with the game itself.

83
User modifications / Re: Question for modding
« on: May 04, 2014, 05:43:34 pm »
Thanks!

Well, i saw and it`s very similar to my mod. I will post it

weapon_human.ufo

item assault_AP_ammo
{
   name         "_Assault Rifle Magazine"
   model         weapons/assault/assault_clip
   type         ammo
   animationindex   0
   shape         "0 0 1 2"
   center         "0 0 0"
   scale         1.25
   price         100
   size         3
   is_primary      true
   dmgtype         normal

   weapon_mod assault
   {
      firedef
      {
         name      "_Snap Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "1.2 1.2"
         crouch      0.7
         range      70
         shots      1
         ammo      1
         time      8
         damage      "52 5"
         dmgweight   normal_medium
         reaction   true
      }
      firedef
      {
         name            "_3-Round Burst"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-3x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         sndonce            true
         speed            3000
         spread            "1.6 1.6"
         crouch            0.7
         range            70
         shots            3
         ammo            3
         delaybetweenshots   10
         time            12
         damage            "52 5"
         dmgweight         normal_medium
         reaction         true
      }
      firedef
      {
         name            "_Full-Auto"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-8x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         sndonce            true
         speed            3000
         spread            "2.1 2.1"
         crouch            0.7
         range            70
         shots            8
         ammo            8
         delaybetweenshots   10
         time            18
         damage            "52 5"
         dmgweight         normal_medium
      }
      firedef
      {
         name      "_Aimed Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "1 1"
         crouch      0.7
         range      70
         shots      1
         ammo      1
         time      14
         damage      "52 5"
         dmgweight   normal_medium
      }
   }

   weapon_mod vhs
   {
      firedef
      {
         name      "_Snap Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "1.0 1.0"
         crouch      0.7
         range      250
         shots      1
         ammo      1
         time      8
         damage      "45 5"
         dmgweight   normal_medium
         reaction   true
      }
      firedef
      {
         name            "_3-Round Burst"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-1x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         speed            3000
         spread            "1.2 1.2"
         crouch            0.7
         range            70
         shots            3
         ammo            3
         delaybetweenshots   5
         time            10
         damage            "45 5"
         dmgweight         normal_medium
         reaction         true
      }
      firedef
      {
         name            "_Full-Auto"
         skill            assault
         projtl            bullet
         impact            bulletImpact
         hitbody            null
         firesnd            weapons/bullet-rifle-1x
         impsnd            impact/bullet-impact
         bodysnd          impact/bullet-bodyimpact
         speed            3000
         spread            "1.8 1.8"
         crouch            0.6
         range            70
         shots            6
         ammo            8
         delaybetweenshots   10
         time            16
         damage            "45 5"
         dmgweight         normal_medium
      }
      firedef
      {
         name      "_Aimed Shot"
         skill      assault
         projtl      bullet
         impact      bulletImpact
         hitbody      null
         firesnd      weapons/bullet-rifle-1x
         impsnd      impact/bullet-impact
         bodysnd    impact/bullet-bodyimpact
         speed      3000
         spread      "0.75 0.75"
         crouch      0.6
         range      70
         shots      1
         ammo      1
         time      12
         damage      "45 5"
         dmgweight   normal_medium
      }
   }
}



And research.ufo


tech rs_weapon_assault_AP_ammo
{
   name   "_Plasma And The Grenade Launcher"
   type   weapon
   up_chapter   equipment

   description {
      default "_grenl_plasma_ammo_txt"
   }
   pre_description {
      default "_grenl_plasma_ammo_pre_txt"
   }

   mail_pre
   {
      from   "_mail_from_paul_navarre"
      to      "_mail_to_base_commander"
      // subject   defined by "name"
      icon   icons/mail_tech
   }

   mail
   {
      from   "_mail_from_paul_navarre"
      to      "_mail_to_base_commander"
      // subject   defined by "name"
      icon   icons/mail_tech
   }

   require_AND
   {
      tech rs_alien_body_armour
   }
   provides   assault_AP_ammo
   time   2500
   producetime   12
}



Notice that i`m using the plasma grenade as a base for my mod (because i know that works) and the assault rifle magzine. I will use your mod for testing.

And another question, where is the .txt files? I don`t found them.

84
User modifications / Re: Question for modding
« on: May 04, 2014, 04:25:38 pm »
Thanks Antjam.

I will see your mod. I do the work before using the same model of the assault clip and it works, but i trying to do again but it doesn`t work.

Well, i will follow your advice.

85
User modifications / Question for modding
« on: May 04, 2014, 06:11:52 am »
Hi, nice to stay on this forum. This is a great game!

I`m playing 2.4 on linux. I`m triyng to do a new clip for assault rifle (armour piercing). I wrote the research and weapon_human files but my clip doesn`t works. I don`t know what i`m do wrong.

I only copy and paste the "rs_weapon_assault_ammo" and rename "rs_weapon_assault_AP_ammo" on the RESEARCH file and i copy and paste the "item assault_ammo" with the name "item assault_AP_ammo" on the weapon_human file.

Can anyone help me?

Another question. Where is the .txt files? i want to do some work on it, but in don`t know where they are.

Thanks.

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