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Messages - cevaralien

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46
User modifications / Re: aircraft mod
« on: July 23, 2014, 03:14:58 am »
Sorry, but i don´t know how to post the picture smaller.

47
User modifications / Re: aircraft mod
« on: July 23, 2014, 03:05:08 am »
Yes, it could be possible with hipersonic aircrafts, not with an Firebird-style craft. Look the craft, it have no space for fuel. But it take off verticaly. Even if you use the lightest material, the most efficient and powerfull fuel (lithium-fluorene, hydrogen...) and pulse detonation engines (with hydrogen), your Firebird will never reach all the globe; simply, it haven´t the aerodynamics needed. But Saracen is another thing; is aerodynamical correct (well, almost *) and it´s relatively big. It´s comparable with SR-71 Blackbird. With Hydrogen, it´s possible to reach 5000 to 7000 km at mach 2.3.

(*) Saracen design is awesome, but the rear is not entirely aerodynamical. The rear side is not sharp, so, this cause drag. Look at the Blackbird:



48
Artwork / Re: small dropship
« on: July 23, 2014, 02:55:13 am »
It could be good to put an hump over the craft where the fuel will be stored.

49
Tactics / Re: Reaction Fire Explained
« on: July 20, 2014, 07:23:43 pm »
Yes, it is. Your sniper must wait the alien uses 20 TU in order to react.

But you have two type of reaction fire; snap shot and precision shot. Use snap shot for reaction fire.

Remember: TU is equal to time taken for any action. If you have an sniper waiting for a shot, but target isn´t sights, the guy will take some time to aim and shot.

50
Artwork / Re: small dropship
« on: July 19, 2014, 07:47:37 pm »
Dude, how many soldiers will transport this aircraft?

51
Windows / Re: Missing resolution?
« on: July 17, 2014, 01:17:18 am »
I used the vid_ command on console and "works", but not well. In fact, when i config the 1366 x 768, the screen begun to be deformed.

52
Linux / What´s wrong with the 2.5 data file download?
« on: July 14, 2014, 11:19:07 pm »
The download file of 2.5 is damaged or something. I dowloaded two times and the files send me an error when i try to extract.

53
Although an older post, i have a reason to PHALANX existence in secret.

Why the aliens do a limited war? Because the aliens don´t invaded the Earth, they are doing an INCURSION. This could be a scout "team" based on the Carrier ship? That could be the reason for a limited scaled-war. The aliens begun  to scout with limited resources and their primary goal is stablish a secret base on Earth in order to prepare for a full scale invasion from their reinforcements.

Maybe the UN is aware of their prescence, but not the entire population. So, PHALANX is created. The ground incursions could be denied and media-controled by goverments. But if an alien crash or landing is not controled, the "facts" goes to world media and panic raises. That´s the reason to keep happy the countries. The war is so secret, that formal military forces is not allowed to confront the aliens. Another thing, not all countries have the same research capacity, the same military strengh and technology, so, a combined and secret effort is needed.

More than that, i have another storyline for the same game, but requires a little change to the mecanics of the game.

The invasion begun by an alien force that have about 100 or 200 hundred years of technological advance over mankind. This could explain how we can understand quickly their techs and why they invade us; their aren´t sufficient advanced to terraform another place or take their resources from another place. So, they need our planet and maybe our labor force.

NOTE: There are no reason for an high advanced space-faring civilization to invade Earth, when they can take almost infinite resources from many barren planets of the galaxy, including asteroids. There are not reason to take slaves when they can build robots or clones. Even water is not a full scale war trigger. Is a simple thermodinamic fact; the matter doesn´t destroy, only transform. With very little techs, the contaminated water could be cleaned. So, water is not a reason for a war, except by the stupid modern Earthlings  ::)

Well, E.T have more technology than ours, so, the mankind lose the conventional war to the alien forces. But not all is lost. There are pockets of resistance in all planet. The UN assambled a last line of defense in a secret base with the best of the human tech with the hope of found a way to stop the aliens.

Here begun the game.

The fact is that there´s no funding at all or market. You only have a small scientist and engineering staff, and a small group of elite forces. One or two stealth interceptors and a dropship.

A first, you can answer to disstress calls in AM frecuency. Small groups of "civilians" (resistance forces) calling for another survivors. You can go in the dropship and rescue the "civilians". There are your new soldiers, scientist or engineers.

You can go to another missions to capture technology. Maybe an alien base located by the resistance. By this way, you can take techs for research.

The aliens will patrol all the planet searching for the PHALANX base, so, when the ufos fly near the base, it could be detected by IR systems. This makes the detection range very limited. When the first ufo is downed, you can research the alien detection, increasing the capacity to detect the aliens stealthy.

Bases. Bases is not needed anymore, because aliens controls the planet. Instead, when tech advance, you can build outpost to locate aliens around the world. How to build it? When you assault a landed ufo, you can capture it and use it. So, the ufo can fly to any location on Earth stealthy.

How to win? When you found the way to stop the aliens. Destroying their bases and his Command Center.

How to loose?
- When aliens found the main base and assault it.
- When you lost all your soldiers.



54
Artwork / Re: Restyling Mesh&Texture Firebirb
« on: July 14, 2014, 07:25:03 pm »
What happened to this work? It looks promising!

55
Windows / Video resolution
« on: July 14, 2014, 07:13:16 pm »
I have a problem with the video resolution. I have a 1366 x 768 resolution on my windows, but when i enter the game, the best one is 1024 x 768. I tried to change using the console but the screen only expand, deforming the entire game.

I´m  playing 2.4 on linux too and with 1366 x 768 resolution my game adjust fine to the screen, no black places at the sides and no deforming.

What can i do for resolve this? Thanks

56
Well... i don´t belive that all bases must be larger ones. Normally, i build my main base as a research complex and ground forces base. A second one, very few kilometers away, is the workshop base. I build 5 workshops, 3 living quarters and the rest of the installations except defenses and radar (no radar needed anyway, because the base is "sticked" to the main one. An UFO storage is near too.

Two more bases as Air Bases; one in Venezuela (i can cover North and South America whit Saracens) and China (covering Australia, Pacific, north Russia, India...). The rest are radar bases, with only radar, command center, energy plant.

The game is very flexible, so, is matter of think about the best solution for a game or how do you want to play. For example, you can build a main base only with soldiers, another one with research/workshops, or maybe a little one with the basics plus storage, living quarters and labs...

57
I´m using fuel pods on Stilettos and it works fine. In fact, it it´s working as supposed. I reduce the stiletto range to 2000 km and increase the cruise speed to 1330 km. I mount only one fuel tank and the range increased to 4000 km, but the speed drop to 1200 km. I change the fuel capacity of the tank to +10 and the drag to -5%. The reason? the %% is the normaly drag of a fuel tank.

Weight is more important, because more of it, you need increase speed or air density (reducing altitude), but the first uses more fuel and the second increase drag.

 I don´t know if the game uses a drag and lift ecuations to simulate speed droping, but  with the firebird the decrease of range it´s dramatic. With my mod, i need the fuel tanks because i reduce the craft range for a more realistic game. By the way, lift ecuation is not needed because this is not an air simulator, but it could be possible and easy to use the drag ecuations for a more realistic calculation. The weight implications could be estimated by a percentage.

If you want, i can help with this, but i don´t know how to hardcode the game. I can do the drag ecuations and a estimated ecuation for lift.

I´m talking about 2.5 release.

58
Bugs in stable version (2.5) / Re: Figthers unreparable.
« on: July 08, 2014, 02:58:36 am »
Yeah, but less than 50% is a dead fighter normaly. So, i prefer to sell the craft.

59
Discussion / Re: Preliminary question: economics
« on: July 06, 2014, 11:14:07 pm »
How much is the maintenance cost for the aircrafts? I rise the cost of each of them.

60
Bugs in stable version (2.5) / Figthers unreparable.
« on: July 06, 2014, 10:50:53 pm »
When the fighters are at 50% of damage, the craft doesn´t repair. I must sell the aircraft and buy another one.

I think this is a bug.

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