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Topics - Falco

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currently producing standard items is pointless. they are there on the market in abundant numbers (which could be randomized). spending time to produce those things is really pointless at the moment, because the production price is the very same as the market price AND you have to wait for the item to be produced. while the second one is rather realistic, the first one is not. finished goods are more expensive because people who produced them spend their time to form resources into those finished products. i think the same principle should be applied to ufo:ai.
producing items make take time, but would be cheaper to produce than buying on the market (also cheaper if you calculate worker costs into this)
i understand that workshops are there to produce items you can not buy, but it would make sense to produce stuff cheaper than buying it.

also i would like auto purchase or production for usable items like magazines or grenades. either you buy the stuff after every mission to keep the stock up, or you buy huge amounts (and occupy lots of storage space) and forget about it until you run out hand have to reequip soliders.

while we're at reequipping soliders, i like a copy-paste option. i tend to give my soliders a standard loadout, or have different 'classes' of soliders have the exact same stuff. so when i get like a new weapon for assault purposes, i have to reequip every single assault solider with that weapon. i would like to equip one, hit a save, or copy button and just hit load or past on all soliders and they get equipped with the same stuff.

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Bugs in stable version (2.5) / geoscape green with black marks
« on: March 31, 2014, 05:37:19 pm »
current version 2.5 (IA-32 Mar. 9 2014), win 32 bit on windows 7
specs:
win 7 ultimate 64bit sp1
cpu: amd athlon 7750 dual core (2.70 ghz)
gpu: ati radeon hd 5570
ram: 4 gb, ddr2
"minor" bug (7)

description:

enableing the xvi view shortly after starting up a game and loading a campaign file or loading a campaign file after start up with xvi view already enabled shows the green mess as shown in the screenshot

steps to reproduce:

restart the game and load a game and enable the xvi view, or load a saved game with xvi view enabled

workaround:
click the xvi button in geoscape it changes between normal and this green stuff.
after some time you can reactivate it (and see nothing changing, btw). since you can't see anything anyway you could just simply leave it off i guess.

edit: changed description, nailed problem down some more

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current version 2.5 (IA-32 Mar. 9 2014), win 32 bit on windows 7
specs:
win 7 ultimate 64bit sp1
cpu: amd athlon 7750 dual core (2.70 ghz)
gpu: ati radeon hd 5570
ram: 4 gb, ddr2
minor bug (6)
description:
when scrolling rapidly on the arrows in the transfer window to select or deselect multiple objects of one kind the framerate drops from ~45 to 2.5.
this causes the number of items to transfer to increase or decrease to be really and annoyingly time consuming.

steps to reproduce:
1. have two bases with a storage facility
2. have a pile of items, for example alien materials
3. try to transfer a lot at once by scrolling on the arrows on the transferal screen
4. be annoyed that it takes several (felt and subjective) hours to transfer more than a hundred items of a kind

workaround:
bring some time and save after you send the transport...

i suspect that it is the constant (re-)calculation of storage space those items take up and  if those items can be stored in the other base, though such simple math shouldn't force my pc down to it's knees.
i recommend an option to increase by 10 and/or direct user input via keyboard to transfer large amounts as it is sometimes necessary, for example for alien materials or antimatter. sometimes even ammunition.

4
Bugs in stable version (2.5) / Solider renaming in employes bug.
« on: March 31, 2014, 12:10:32 am »
current version 2.5 (IA-32 Mar. 9 2014), win 32 bit on windows 7
minor bug (6)
description:
Solider renaming in "employes" results in the soliders from the dropship only apearing in the solider list on the left

steps to reproduce:
1. assign fewer than all soliders to the drop ship
2. go to employes from the base menu
3. select equip soliders
4. rename a solider
5. observe all soliders not assigned to the dropship to be erased from the list

workaround:
go back to the employer screen and select equip soliders again

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Discussion / Registration and Saveupload
« on: March 30, 2014, 11:58:50 pm »
hey there, there was nowhere really to put this, so i guess general discussion is right. i found this new feature for uploading saves, nowhere is really documented how this works, it asks for a login and password for some kind of account, so i figured i need one on the main page (ufoai.org). i thought i might be able to play my games anywhere. even if i don't bring my computer along or just have some sessions on my laptop without some tedious usb stick runarounds.
so when i went to ufoai.org i found this nice login button in the top right corner of my browser window. but that's it. i can't register. when i checked special pages there was a category "log in / register", though only log in was listed there, on that page i couldn't register either, even after entering none or invalid credentials. i could register in the forums though, thought that would work, but it seems a different account management system or something like that. this account doesn't work for that.
so long story short: where do i register to use the feature to upload the saves, teams, etc?
also: would be nice if the devs could put some kind of custom field for user specific ftp server and directory there, maybe with some kind of memory function to select different ones from a list. of course this would be pretty low priority.

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