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Tactics / Re: Base placement and management tips requested
« on: February 10, 2016, 05:38:36 pm »
In my last game, I ended with 6-7 bases covering almost every piece of land possible. Note that I play very hard and do not reload (that changes things).
I have 2 teams of soldiers in every base. 8 for ground missions and 8 for defending if the soldiers are out. I try to spread good soldiers on every base. If I have not enough good soldiers, I use 1 good with 1 rookie (with same skill) in the base and same for mission soldiers.
IMHO, having soldiers in every base is required because in late game, there are so many UFO that you are likely to get shot while travelling. And if you are over the see (well, it never happened to me but I guess that my soldiers would be gone).
Concerning the soldiers teams, I usually use (on firebird teams):
- 1 with grenade launcher (usually not the most useful but can sometimes hit where other soldiers cannot)
- 2 snipers
- 2 assault
- 3 cannon fodders (rookies with bad stats) quipped with 1 stun rod for civilians, 1-2 plasma blades for suicidal attacks and many smokes
I equip every unit to have the TU boost (making the "strength" attribute one of the most important). I only use armor on units strong enough to have the armor and the TU boost.
Concerning reaction fire, I do not use it at all since in very hard, you have virtually no chance of killing an alien with it (with a snapshot even if you hit) and it is very expensive on TU.
I have 2 teams of soldiers in every base. 8 for ground missions and 8 for defending if the soldiers are out. I try to spread good soldiers on every base. If I have not enough good soldiers, I use 1 good with 1 rookie (with same skill) in the base and same for mission soldiers.
IMHO, having soldiers in every base is required because in late game, there are so many UFO that you are likely to get shot while travelling. And if you are over the see (well, it never happened to me but I guess that my soldiers would be gone).
Concerning the soldiers teams, I usually use (on firebird teams):
- 1 with grenade launcher (usually not the most useful but can sometimes hit where other soldiers cannot)
- 2 snipers
- 2 assault
- 3 cannon fodders (rookies with bad stats) quipped with 1 stun rod for civilians, 1-2 plasma blades for suicidal attacks and many smokes
I equip every unit to have the TU boost (making the "strength" attribute one of the most important). I only use armor on units strong enough to have the armor and the TU boost.
Concerning reaction fire, I do not use it at all since in very hard, you have virtually no chance of killing an alien with it (with a snapshot even if you hit) and it is very expensive on TU.