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Messages - fireday

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31
You need to realise that the items that are at a market stock of 100 are readily availiable mass produced human items. There should NOT be a global shortage of basic items like assualt rifles and fragmentation grenades at game start - that would be immersion breaking.
Yes, u right
But, why all items by 100 ?
I suggest change number items to sale to different values

32
The 100 items on market is the new standard in 2.5
why?? its stupid
becouse it is a game moment
had an interest in the production, transportation of arms with an initial base for other new base
Now everyone just bought
What is the standard - it saddened me, it was my favorite gameplay - the distribution and production of things

propose to revise the point - many things are not balanced with each other that they would stand in equal amounts
You can increase the initial amount of things for sale, compared with 2.4
And to reduce the time for the production of weapons, ammunition (but not for equipment, etc.)

33
That is also intended. Production is for UFO disassembly and items you can NOT buy on the market.
I dont understand what u mean
You mean the sale of 100 items is normal?

When I talked about disassembly alien spacecraft
I meant that in the production on based, as in 2.4, no reason, becouse there (in 2.5) are many things for sale in the amount of 100 pieces, and costs of production

(Sorry for my english)

34
Ok, I understand, thx u

And one more question - on high level of difficulty number of aliens and increase/improved?

35
Yes, it's normal.
eg. "Stiletto I" is the one in your hangar (with all it's weapons etc.), so it can't be on the market.
I did not mean it
I'm talking about the number of things available for purchase
the items are available for purchase in big amounts (100)
and have price equally produce on base. no reason to produce this items

36
I played at a high level of difficulty, shot down an alien ship
on the map was not crashed ship, and aliens were in the building (like name of the mission was secret hideaway)
second time the aliens were on abandoned mine
Is it normal? if i shot down an alien ship in 2.4 - on map was crashed ship and aliens do not was in high-rise building
it was at initial mission (3-4 mission). it's hard, i lost 3 people at one mission, and 1 people at next mission
Is it normal? - i dont think so. if i shot down ship - ship shuld be on place (or, maybe aliens run away?)

37
Bugs in stable version (2.5) / Number of selling items on start game
« on: February 28, 2014, 10:55:12 pm »
I download 2.5-dev and start new game, and...


and etc

Only Aircraft have not 100 items on pack to selling

Is it normal?


Also i see one problem - after uninstalling game folder in windows start menu (test on win7) dont delete

maybe its problem only on my PC

// why is not there spoilers? (
Spoiler:
)

38
Design / Re: Improved Air Combat (coming soon...)
« on: February 28, 2014, 08:14:49 pm »
Regarding to the TigersEye version, released in the coding topic:

http://www.youtube.com/watch?v=dbFM_moCEMI <--- i think that explains my anticipation good enough. ;)
why video in private?

39
Feature Requests / Re: Ironman mode
« on: February 27, 2014, 07:30:03 pm »
so what?
will be Ironman mode in 2.5?
or w8 it in 2.6?
i dont play now - w8 for mode
i think it is no so hard. save by some progress, and before battles (if off game in battle - this battle considered to be lost)

40
Feature Requests / Re: Ironman mode
« on: February 02, 2014, 03:39:22 am »
Hi,

Of course there is and thank you for your suggestion. I have to admit though that Ironman mode will probably not make it into 2.5 because even if it sounds easy it needs some work and 2.5 is already in bugfixing and stabilizing stage.

I'll try to take a look on that when polishing 2.5.0 finished maybe we could add it in a 2.5.1... Who knows!? :)

-geever
Thank you
I very hope see ironman mode in 2.5.x, because i dont want wait more for new version with ironman mode (it's very hardcore mode)

41
Feature Requests / Re: The game should play around 2030 instead
« on: January 17, 2014, 05:02:08 am »
Sorry for continuing offtopic, but consider technology growth in the world not as linear increase nor as exponential growth but as sum of sigmoid functions. 

It basically explains why technology in that world didn't go so far from today. They improved everything as much as they can but they are stuck at limits and without pushing those limits (by some sudden revolutionary inventions or, you know, alien invasion ;) ) they won't have any chance to improve previous technologies.
Its true. Technologies do not go by same step
But, we can see progress by our eyes
For example - mobile phones. What kind of phone you had five years ago?
Computer hardware have stabile progress, it's one of main reason to humanity progress
And think we do not have a good progress now it mistake
Every year is made a lot of scientific discoveries

I understand that this date (2084) is used not just
But, I urge you to be realistic, in 2084 such aliens will not be able to fight with people
Look by real weapons, Now there are so many terrible weapon power. Its realy fear me
For example, take sniper/heavy rifle with power tip and the plasma (the exact name of the material do not know) can pierce tank armor and shoot by people by simple ammo
and other hard weapon - naval gun can do through a sieve of a heavy tank. This gun do it with ufo too))

p.s. Its my opinion. sorry for my english

42
Feature Requests / Re: The game should play around 2030 instead
« on: January 13, 2014, 09:26:35 pm »
As DarkRain said, the game originally took place in the past. Maybe you should think about why this was changed?
I dont speak about the originally game time
Why u do not understand me?
I tell u simple words - game atmosphere (game objects at battle map) do not matches 2084!
Because I suggest change time at ~2030

43
Feature Requests / Re: The game should play around 2030 instead
« on: January 11, 2014, 02:15:17 am »
Did you know that originally the game was actually set in the past? Add to that the fact that the project is in dire need of artists... but if you can contribute high quality models and maps... just keep in mind the game is targeting hard sci-fi not sci-fantasy
you got me wrong
I mean - game atmosphere (now in game) does not match to 2084
I suggest to change the time in initial text. I do not suggest to change the game objects (maybe only costume)

Quote
While technically possible even now, doing it for all objects in the map would be woefully inefficient (aka sloooooooww) it also would require redoing every single map
I understand this. its main reason to not do it
I want to learn how to create 3D models

44
Feature Requests / Re: The game should play around 2030 instead
« on: January 09, 2014, 09:28:03 pm »
It says that wars ended so there was no need for new weapons. But medikits... they feel like medicine had a leap backwards...
weapons? look at the battle map, it not 2084, its our time (car, homes and etc)
and when wars stop on earth weapon will be more good (much more)

As far as destructable terrain goes, thanks to limitations with the game engine, thats probably a big no-no, unless someone can pull off some kind of code magic (or make some things/everything out of glass type objects, which sounds like a right pain in the ass to organize sensibly).
I think it need to edit objects, break into small pieces with his hitbox and destruction

45
Feature Requests / The game should play around 2030 instead
« on: January 09, 2014, 10:57:17 am »
Hi,

Of course there is and thank you for your suggestion. I have to admit though that Ironman mode will probably not make it into 2.5 because even if it sounds easy it needs some work and 2.5 is already in bugfixing and stabilizing stage.

I'll try to take a look on that when polishing 2.5.0 finished maybe we could add it in a 2.5.1... Who knows!? :)

-geever
Thank u. I will wait this game mode

also, I care even a couple of questions
* game start at 2084 year. i think it bad select, becouse game atmosphere does not match the time (weapon, cars, homes, peoples and etc)"
And new constume does not match the game atmosphere (weapon, cars, homes, peoples and etc)
I suggest change the start year to 2020-2035
Please, see real at progress of human technical development
Remember, what was 10 years ago? computer, global net, phones and etc. And see to what we have now
Progress go so fast, it reason to change time

* destructible environment
I understand that it is very difficult (long)
But this factor very important to game atmosphere and tactic (i understend that when play in XCOM enemy unknown)
Now we have simple destructible (for example windows)
How to implement a system of destruction now? glass separate object? (has own hitbox?)

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