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Feature Requests / Re: memorial
« on: March 23, 2015, 03:28:57 pm »
What about the implementation of the memorial ?
New board
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Why load data like this until it's needed (or idling)?I fully agree
Then again, why keep in memory any data that isn't going to be used any time soon or in some time-critical way?
This feature would mean that we need to keep every soldier's records for the whole game.. We already got reports about slow game load times related to the employee record counts in some special cases. And while I believe I sped that up quite much recently, I don't think it would worth loading lots of data just for this feature - which have no gameplay value at all.No value to the gameplay?
-geever
I think the idea is to wait until 2.5.0 is released before thinking about trying to add this to 2.5.1. You'll just have to be patient.ok, thx
Hmm, you would prefer "infinite" count for mundane items?hmmm... why not for widespread things?
1. You can always change these values in base/ufos/equipment.ufo and make it a mod.1. yes, but i want see normal number of selling items (not 100 for all, its stupid)
2. With a little more experience you'll find that it's much easier to make money by selling downed ufos.
thisunderstud, thx
Ok, to what number, and why?It hard question. I newbie in game, and i think i cant give impersonal opinion
On higher levels the aliens in general are progressing faster. They start to use improved equipment earlier. However, the number of aliens you meet will stay the same.U mean difficulty (normal-hard and etc)
It also influences the damage dealt in combat. The higher you play, the more it favours the aliens.
Yes, and in general they will move to more dangerous weapons, craft and species sooner too.Thank for information