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Messages - Internecivus

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46
Discussion / Re: Some general remarks/questions & bugs
« on: August 16, 2014, 02:51:25 pm »
5) Here's a small bug (*) that doesn't really affect the game but should be pretty basic: When you hire a soldier that is NOT the next one on the list (let's say you skip one of the hire-able soldiers), and then go into the Equip Soldiers screen and rename the newly hired soldier, press enter to confirm, the soldier will vanish from the list! In fact all soldiers that are separated by a "gap" in the employees screen list will disappear from the list in the Equipment screen. When you leave the equipment screen then go back in, the soldiers will be backed, properly renamed and all.


Fixed in master and 2.5 branch, thanks for reporting.

47
Linux / Re: UFO AI2.5 deb package
« on: August 13, 2014, 09:05:12 am »
I suggest
8. `make maps-sync' to update maps

48
Mac / Re: mac os x installation, make command is not working.
« on: August 12, 2014, 07:58:25 am »
You should run 'make' inside the directory with ufoai source code.

49
Feature Requests / Re: Accidentally hitting return
« on: August 07, 2014, 12:30:12 am »
Edit your keys.cfg and remove bindings from ENTER and KP_ENTER or replace with your desired key for nextround.

50
Discussion / Re: Remaking UI for 2.6 ?
« on: August 04, 2014, 06:27:00 pm »
Try to click on a lock icon between spinners. It will lock current item quantity.

51
Discussion / Re: Some general remarks/questions & bugs
« on: August 04, 2014, 01:02:22 pm »
I guess since a plasma blaster ball only takes 8 TUs, it can do perhaps 3 reaction shots in the human turn. But I saw a tip by following your link: next time I'm just going to walk around the Shevaar and shoot him in the back! :)

Consider Shevaar having at least 42 TUs since they are unarmored and carry only weapons (and so they are pretty fast).

If you walk around the Shevaar, he can start to shoot at your soldier, if you've walked as much TUs as he needs per shot while he sees you.

52
Mac / Re: OSX installers
« on: August 03, 2014, 03:42:04 pm »
AFAIK there's no 2.5 branch on github, however, you could try to download it from sourceforge.

53
Tactics / Re: General Tactics for Newbie Player
« on: February 05, 2014, 10:43:33 am »
Auto-mission has some disadvantages like every civilian is killed during mission. It doesn't add to happiness I guess.

54
Feature Requests / Re: The game should play around 2030 instead
« on: January 14, 2014, 05:05:08 pm »
Remember, what was 10 years ago? computer, global net, phones and etc. And see to what we have now
Progress go so fast, it reason to change time.
Sorry for continuing offtopic, but consider technology growth in the world not as linear increase nor as exponential growth but as sum of sigmoid functions. 

It basically explains why technology in that world didn't go so far from today. They improved everything as much as they can but they are stuck at limits and without pushing those limits (by some sudden revolutionary inventions or, you know, alien invasion ;) ) they won't have any chance to improve previous technologies.

55
Discussion / Re: An Open Letter to the Developers
« on: January 03, 2014, 02:07:21 am »
An Open Letter to the Developers.

And I said earlier that saying "if you don't like it then code it yourself" is against your own interest, because you need people.

I came here just because I didn't like it and I was willing to code it myself. Period. Sorry for bumping old thread :)

56
Discussion / Some UI2 Base design issue.
« on: January 02, 2014, 11:51:06 pm »
Okay, I spent a lot of time deciding where to start this topic and d20 helped me a bit ;)

Please, take a look at the base view below.


It is default UI2 baseview. Today I want you to concern on such thing.

At the bottom we have four heads and counters: soldiers, pilots, scientist, engineers.
Currently click on employee head takes you to the related menu: pilot head to aircraft menu, soldier head to equipment, worker head to production, scientists head to research labs. But!
That's just dubbing of already existing buttons in the right panel.

At the same time we are still missing intuitive hire. Clicking on living quarters at first time may not be so obvious as it seems now, after playing months and months. And here is what I am suggesting.  Clicking on the employee head should take us to hire and fire menu of that kind of employees. It shouldn't be very hard to implement, but at first I wanted to ask people about their opinion, probably we can find even better solution.

Anyway, answer the question, share your thoughts, help to improve the game.

57
Linux / Re: Debian 2.6
« on: January 02, 2014, 05:28:44 am »
Can you try the latest master now?

58
Linux / Re: Debian 2.6
« on: January 02, 2014, 04:05:29 am »
Are you pressing cyan up-arrow button? That's an upload to server button.
Okay, I got it. It's not very obvious that you should click on empty space to the left of that button. Going to fix it in few seconds.

59
Discussion / Re: Changes for 2.5
« on: December 27, 2013, 03:39:30 pm »

Is it possible to become beta tester for 2.5?


Why not, pick the nightly build and play it.

60
Discussion / Re: Problems with the new UI design
« on: December 22, 2013, 02:09:17 pm »
Of course, there are many problems since it's far from done. Provide feedback what exactly you don't like, make suggestion what to change in new UI and sometimes (in not so far future I hope) it will be even better than old UI.

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