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Coding / Re: Requesting help from Java programmer
« on: April 30, 2010, 08:04:52 am »
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One more thing we should do before release — look to all menus and UI to check any inconsistencies and glitches.
Several reasons, I'd suspect. Game balance for one thing, GUI as another. System resources, turn length, etc.
Given that my main method of selecting units is currently pressing 1-8 on the keyboard, I don't think I'll ever take more than 10 units into battle myself.
Microing 16+ units would get dull very quickly. It'd stop being squad based combat and start being platoon based combat.
Mostly WMG here though.
The most logical thing for basedefend should be that ALL available soldiers should fight, but we could make a upper limit of 15 soldiers fighting @ the same time there & add reinforcements automatically if soldiers die & additional soldiers are still available...
Afaik Mattn (The Commander) is requesting help from a Java Coder to help us get a tool checking the ufo syntax.
Take a look here:
http://ufoai.ninex.info/forum/index.php?topic=4318.0
You should contact RudolfoWood as he seems to be the expert regarding this & also should be far progressed in his work already, maybe you could help him finish this
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Welcome!
In such cases you should check ufoconsole.log. I'm almost sure it's the "actor out of sync" issue now. It's a known bug.
-geever