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Messages - pe9298

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1
Discussion / Re: Long time no see!
« on: January 29, 2018, 03:33:15 pm »
It is a great game, I just wish these forums were more active !

2
Discussion / Re: My Let's Play UFO: Alien Invasion 2.5 Series
« on: January 29, 2018, 03:31:49 pm »
Hey guys, why the silence?

I'm about to restart my half played 2.5 game.

What about you all?

3
Discussion / change the viewpoint vs change the camera angle
« on: May 14, 2017, 11:10:09 pm »
I have played this game a while, and I change the viewpoint by zooming in and 'flying' over the battle-scape.

But I saw some tutorials and these have much more control over the camera angle. In particular you can reverse the viewpoint and look from the other side. Very useful when looking for doorways and ramps in a dark scene.

It this part of the game itself? If so, how do the change the camera angle?


4
Discussion / Alien Panic?
« on: May 13, 2017, 10:43:53 pm »
In a battlescape (playing 2,5), I sometimes get a message like "Xarg whatever has panicked" - I assume this is an alien.

This seems to have no effect on what is going on.

Is this for a future feature?



5
Discussion / setting up a target, green or red
« on: May 13, 2017, 10:35:15 pm »
When you are setting up a target, you get a green or red direction line.

If it is green, can you be 100% certain you will not hit your own men? (Of course this could happen with grenades etc, but what about normal shots?)

If it is red but you have a non-zero success score (implying that you are punching a hole in something before reaching the target), do you ever go ahead and fire?


6
FAQ / Re: How to see inside base?
« on: May 12, 2017, 05:03:18 pm »
I think the original question is a good one.

I had a base invaded, and I had recently read that the aliens might target my antimatter store to destroy the base.

But what did my antimatter store look like? I needed a map of my base.


7
Discussion / Re: Research: focused or spread out?
« on: May 12, 2017, 11:35:46 am »
Thanks Dark Rain for the clarification.

I am probably confusing games.


8
Discussion / Research: focused or spread out?
« on: May 09, 2017, 10:07:05 am »
...
3) Outside of battles, always make sure u research as much stuff as u can, upgrading the space to accomodate more scientists, and put all scientists onto the most immediate project. Focused research always is better than multiple research. Trust me on this one.
...

Somewhere I read the opposite, that research was more efficient if spread out over 3 or more areas.

Which is best?

(playing 2.5)


9
Tactics / Re: base invasion on campaign
« on: May 09, 2017, 09:48:19 am »
Playing 2.5, and having had 2 base attacks, I have not seen the hole in the wall.

If the potential hole in the wall is in a place the aliens cannot access, e.g. adjacent to an empty square, or limited by the external limit of the base, then I imagine the aliens cannot exploit it?


10
Discussion / Re: I cannot produce Rifle Particle Accelerators
« on: May 04, 2017, 11:35:20 am »
Thanks geever for your quick reply

 :)

11
Discussion / Re: what difficulty level do I have?
« on: May 04, 2017, 11:33:56 am »
Check your "Max. allowed debts" in the Statistics screen, then start a new game and find the same while adjusting difficulty. Your level is where you see the same debt value.

Thanks Norby - perfect answer
 :)

12
Discussion / what difficulty level do I have?
« on: May 01, 2017, 12:35:49 pm »
How can I tell what difficulty level I chose when I started? That was some time ago.

I want to check in the middle of a game.

(2.5 Jan 2016)

13
Discussion / I cannot produce Rifle Particle Accelerators
« on: May 01, 2017, 11:47:24 am »
I cannot produce Rifle Particle Accelerators. They do not appear on the build list.

I can build the Particle Beam Rifle.

I do not know if this is a bug or not.

Did I misunderstand something?

2.5 AMD64 Jan 13 2016 Linux


14
Thanks for the quick answer. I did scan the forum to see if something similar was easy to find, but I had not looked at the bug reports.

Maybe this thread can be useful for others that see this problem, and your workaround.

15
I have a strange green world map when I load a saved file after starting.

The world is green, not an even green, but a mottled green.. There are no country boundaries. You can just see all the other feature, e.g. city lights where it is dark.

If I reload an earlier saved game, same problem.

But I have found a workaround. I just restart the game completely (not from a saved game) and the world map is OK. Then I restart again and load the game I wanted in the first place, and all is OK.

2.5 dev, IA-32, version of 25 Sept.


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