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Messages - RyanW

Pages: [1] 2
1
Discussion / Re: Production requirements
« on: September 01, 2010, 02:53:01 am »
That's what I needed, thanks!

2
Discussion / Re: Production requirements
« on: August 31, 2010, 03:44:37 am »
I'm following the 2.4 development trunk, so whatever the latest version is within a week or so.  currently release 32053

3
Discussion / Production requirements
« on: August 31, 2010, 12:09:37 am »
Is there a list somewhere that describes the production requirements for everything?  I know it's a WIP, but I can't build stingrays, or plasma grenades now.

4
Bugs prior to release 2.4 / Re: seg fault during mission
« on: August 28, 2010, 12:48:39 am »
Not sure what happened, but as of 31998 this issue is corrected.

5
Bugs prior to release 2.4 / Re: seg fault during mission
« on: August 18, 2010, 04:31:49 am »
Revision 31559
still can't get a backtrace, but I continued on with my current save game and shot down another ufo.  Error happens when I click the button to fire, same spot as before, but I get a different error message on my console, maybe this will help.

load material file: 'materials/ufocrash.mat'
added light, ambient=0.476837
Starting the game...
Free inventory slots: 893
asdf has joined team 1
music change to David04 (from karlmacklin_geoscape)
music change to TheThings-Slippycurb (from David04)
Free inventory slots client asdf spawn: 948
(player 0) It's team 1's round
asdf has taken control over team 1.
./ufo(Sys_Backtrace+0x1c)[0x58153f]
./ufo[0x58159f]
/lib/libc.so.6[0x7f1dfd1e60a0]
./ufo(Sys_Backtrace+0x1c)[0x58153f]
./ufo(Sys_Error+0xa4)[0x580b13]
./ufo(Sys_InitSignals+0x0)[0x5815b1]
/lib/libc.so.6[0x7f1dfd1e60a0]
Error: Received signal 11.


6
Bugs prior to release 2.4 / Re: seg fault during mission
« on: August 15, 2010, 10:31:15 pm »
OK, sorry this is my 1st time trying to debug.  still having a problem

1) I start the gdb console. with the cmd gdb ufo
2) start the game with run +set vid_fullscreen 0 +set vid_grabmouse 0
3) make sure the game is not running in fullscreen mode from the video options menu
4)initiate seg fault
5) alt tab gives me back control of my mouse and the mouse behaves as if it is moving over my desktop with various windows open, but the game screen is still filling up the whole screen and I can't get back to the gdb console.  I have to kill X to escape.

7
Bugs prior to release 2.4 / Re: seg fault during mission
« on: August 15, 2010, 04:15:44 am »
I tried to get a backtrace by using gdb, but couldn't get it to work.  The crash kept locking things up and I had to kill X.

8
Bugs prior to release 2.4 / seg fault during mission
« on: August 14, 2010, 03:53:51 pm »
==== InitGame ====
CM_LoadMap: "-ufocrash/uc_ +craft_drop_firebird +craft_crash_fighter +d01 +h03 +h05 +h01 +h01 +h01 +h02 +h02" "8 -16 0 -24 -8 0 16 0 0 -24 8 0 0 -16 0 -8 16 0 8 16 0 -24 -16 0 -8 -16 0 24 16 0"
Rerouted for RMA in   1.0s
checksum for the map '+ufocrash': 774789375
ufo script checksum 3909134083
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
Free inventory slots after ai spawn: 1010
-------------------------------------
Connecting to localhost...
revision 31466
Seg fault when I attempt to fire.  Mission loads and everything fine, movement works, but when I press the button to select which type of shot I want to fire the game crashes.

Again I'm sorry if this has been addressed.  I do follow the updates, and try not to post bugs that I think are WIP.

connection attempt from loopback connection
load material file: 'materials/ufocrash.mat'
added light, ambient=0.476837
Starting the game...
Free inventory slots: 893
asdf has joined team 1
music change to PsymongO1 (from karlmacklin_geoscape)
music change to David02 (from PsymongO1)
Free inventory slots client asdf spawn: 951
(player 0) It's team 1's round
asdf has taken control over team 1.
Segmentation fault

9
Bugs prior to release 2.4 / no map assemblies defined
« on: August 13, 2010, 06:07:31 pm »
Revision 31450

Forgive me if there is an obvious answer to this.  When entering a rescue mission it will not enter the combat screen.

==== InitGame ====
********************
ERROR: No map assemblies defined (rescue)!
********************
./ufo(Sys_Backtrace+0x1c)[0x58114b]
./ufo(Com_Error+0x19d)[0x51503b]
./ufo(SV_AssembleMap+0xdc)[0x53fd07]
./ufo[0x53a5fc]
./ufo(SV_Map+0x4d)[0x53aad5]
./ufo[0x53802c]
./ufo(Cmd_ExecuteString+0xcc)[0x5088ee]
./ufo(Cbuf_Execute+0x155)[0x5074b9]
./ufo[0x43bd91]
./ufo(CL_Frame+0x10e)[0x43c086]
./ufo[0x5169ed]
./ufo(Qcommon_Frame+0x70)[0x516eb6]
./ufo(main+0x57)[0x580259]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fabbca46466]
./ufo[0x42c1e9]
Shutdown server: Server crashed.

10
Bugs prior to release 2.4 / Re: can't load saved game
« on: August 07, 2010, 03:09:32 am »
Quote
Revision? SaveGame?

sorry, it was after you fixed bug #3039853, version #31272

attached save game

11
Bugs prior to release 2.4 / Re: can't load saved game
« on: August 06, 2010, 05:59:25 pm »
Can load the saved game now, but it crashes immediately after starting it.

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added interest subsystem
added mission subsystem
added aircraft subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 3341800 bytes
...techs: 200
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Loading savegame xml (size 78199)
Loading savegame
...version: 4
...game version: 2.4-dev
...xml Size: 895721, compressed? y
Shutdown gametype 'Campaign mode'
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added interest subsystem
added mission subsystem
added aircraft subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 3341800 bytes
...techs: 200
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Load 'slot6' 20 subsystems
...Running subsystem 'base'
...subsystem 'base' - loaded.
...Running subsystem 'research'
...subsystem 'research' - loaded.
...Running subsystem 'campaign'
...subsystem 'campaign' - loaded.
...Running subsystem 'hospital'
...subsystem 'hospital' - loaded.
...Running subsystem 'market'
...subsystem 'market' - loaded.
...Running subsystem 'employee'
...subsystem 'employee' - loaded.
...Running subsystem 'aliencont'
...subsystem 'aliencont' - loaded.
...Running subsystem 'interest'
...subsystem 'interest' - loaded.
...Running subsystem 'mission'
...subsystem 'mission' - loaded.
...Running subsystem 'aircraft'
CP_GetMissionByID: Could not find mission cat7_interest197_0
CP_GetMissionByID: Could not find mission cat2_interest199_0
CP_GetMissionByID: Could not find mission cat8_interest202_0
CP_GetMissionByID: Could not find mission cat4_interest202_0
...subsystem 'aircraft' - loaded.
...Running subsystem 'installation'
...subsystem 'installation' - loaded.
...Running subsystem 'ufostores'
...subsystem 'ufostores' - loaded.
...Running subsystem 'production'
...subsystem 'production' - loaded.
...Running subsystem 'messagesystem'
...subsystem 'messagesystem' - loaded.
...Running subsystem 'stats'
...subsystem 'stats' - loaded.
...Running subsystem 'nations'
...subsystem 'nations' - loaded.
...Running subsystem 'transfer'
...subsystem 'transfer' - loaded.
...Running subsystem 'alien base'
...subsystem 'alien base' - loaded.
...Running subsystem 'xvirate'
...subsystem 'xvirate' - loaded.
...Running subsystem 'messageoptions'
...subsystem 'messageoptions' - loaded.
File 'slot6' successfully loaded from compressed xml savegame.
music change to karlmacklin_geoscape (from van_theme)
music change to van_geoscape (from karlmacklin_geoscape)
ufo: src/client/campaign/cp_ufo.c:496: UFO_CampaignRunUFOs: Assertion `ufo->mission' failed.
./ufo(Sys_Backtrace+0x1c)[0x580ebb]
./ufo[0x580f1b]
/lib/libc.so.6[0x7fa6919990a0]
/lib/libc.so.6(gsignal+0x35)[0x7fa691999015]
/lib/libc.so.6(abort+0x183)[0x7fa69199ab83]
/lib/libc.so.6(__assert_fail+0xe9)[0x7fa691991d89]
./ufo(UFO_CampaignRunUFOs+0x8c)[0x4bcfa6]
./ufo[0x48e355]
./ufo(CL_CampaignRun+0x301)[0x48e6a7]
./ufo(GAME_CP_Frame+0x14)[0x42f715]
./ufo(GAME_Frame+0x35)[0x42e818]
./ufo(CL_Frame+0xe6)[0x43be5a]
./ufo[0x5163dd]
./ufo(Qcommon_Frame+0x70)[0x5168a6]
./ufo(main+0x57)[0x57ffc9]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fa691984466]
./ufo[0x42c0e9]
./ufo(Sys_Backtrace+0x1c)[0x580ebb]
./ufo(Sys_Error+0xa4)[0x58048f]
./ufo(Sys_InitSignals+0x0)[0x580f2d]
/lib/libc.so.6[0x7fa6919990a0]
/lib/libc.so.6(gsignal+0x35)[0x7fa691999015]
/lib/libc.so.6(abort+0x183)[0x7fa69199ab83]
/lib/libc.so.6(__assert_fail+0xe9)[0x7fa691991d89]
./ufo(UFO_CampaignRunUFOs+0x8c)[0x4bcfa6]
./ufo[0x48e355]
./ufo(CL_CampaignRun+0x301)[0x48e6a7]
./ufo(GAME_CP_Frame+0x14)[0x42f715]
./ufo(GAME_Frame+0x35)[0x42e818]
./ufo(CL_Frame+0xe6)[0x43be5a]
./ufo[0x5163dd]
./ufo(Qcommon_Frame+0x70)[0x5168a6]
./ufo(main+0x57)[0x57ffc9]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fa691984466]
./ufo[0x42c0e9]
Error: Received signal 6.

12
Bugs prior to release 2.4 / Re: can't load saved game
« on: August 05, 2010, 02:35:07 pm »
Quote
you're not trying to load a saved game from an older revision into a game compiled with more up-to-date source code, are you?

nope just the version a day or two old.

13
Bugs prior to release 2.4 / can't load saved game
« on: August 05, 2010, 04:34:08 am »
Updated to version 31244 on 8/4.  Could not load a saved campaign with new version.  I had a previous version from 8/3 or 8/2, can't remember exactly which one, but that worked fine.
below is a portion of the output


Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added interest subsystem
added mission subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 3341800 bytes
...techs: 200
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Loading savegame xml (size 77888)
Loading savegame
...version: 4
...game version: 2.4-dev
...xml Size: 894805, compressed? y
Shutdown gametype 'Campaign mode'
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added interest subsystem
added mission subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 3341800 bytes
...techs: 200
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Load 'slot7' 20 subsystems
...Running subsystem 'base'
...subsystem 'base' - loaded.
...Running subsystem 'research'
...subsystem 'research' - loaded.
...Running subsystem 'campaign'
...subsystem 'campaign' - loaded.
...Running subsystem 'hospital'
...subsystem 'hospital' - loaded.
...Running subsystem 'market'
...subsystem 'market' - loaded.
...Running subsystem 'employee'
...subsystem 'employee' - loaded.
...Running subsystem 'aliencont'
...subsystem 'aliencont' - loaded.
...Running subsystem 'aircraft'
CP_GetMissionByID: Could not find mission cat7_interest197_0
CP_GetMissionByID: Could not find mission cat2_interest199_0
CP_GetMissionByID: Could not find mission cat8_interest202_0
...subsystem 'aircraft' - loaded.
...Running subsystem 'interest'
...subsystem 'interest' - loaded.
...Running subsystem 'mission'
CP_GetMissionByID: Could not find mission cat2_interest199_0
Could not link mission 'cat2_interest199_0' in aircraft
...subsystem 'mission' returned false - savegame could not be loaded
music change to van_geoscape (from van_theme)
Shutdown gametype 'Campaign mode'

14
Bugs prior to release 2.3 / Re: Crash when loading map
« on: December 04, 2009, 07:11:17 pm »
Quote
IIRC you need to use a "clean" switch with the command, I think its "make maps clean" or "make maps-clean" or something similar.

Looks like it's "make clean-maps"

15
Bugs prior to release 2.3 / Re: Crash when loading map
« on: December 04, 2009, 06:16:13 pm »
Thanks, I have since used the search and found that I need to recompile all the maps.  This may seem like a real dumb question, but how do I do that?  make maps says there is nothing to do.  I'm using linux.

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