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Messages - Bandobras

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1
Discussion / Robrecht, I'm sorry for what just happened to you
« on: August 20, 2007, 01:21:14 pm »
Robrecht, I'm sorry for what just happened to you at

http://ufoai.ninex.info/forum/index.php?topic=1793.0

I don't try to tell whose storyline is better or if your current or future proposals could be used to make the existing story better (I agree with devs creating a wholly new storyline is a bad idea at this time, whether replacing the existing one or as a fork), or even if your suggestions made any sense, as such.

What I say is I'm really ashamed how you were treated and I sympathize with you. That's all I can do, and being somewhat (historically) involved in the project, I felt I owe it to you and to the people that will ever see the thread and wonder why nobody said nothing.

2
Sounds and Music / GNU Licenced sounds repository
« on: August 03, 2007, 10:02:04 pm »
Quote from: "Zenerka"
(the way remove-all-our-cc-data-and-create-them-again-under-GPL is out of the question)


Why not? We've created it once, we can create it again. ;)

Seriously though, it would require asking every single person that contributed under any license than the one we want to keep (and compatibles) to double-license his works. It can be done, e.g. people did it with the games Moria and Angband.

I'm hope I'm mistaken, but I'm afraid, we have no choice. Even if there are no maps with textures and in-map models under incompatible licenses, even if the whole game is not legally a derived work of all of its artistic components, there will still happen such cases as a screenshot on which you see a map under CC-by-sa, fonts under GPL and aliens under CC-by-nc or an in-game video with a soundtrack mixing elements under incompatible licenses. The person that publishes such a screenshot or broadcasts such a soundtrack is then violating the licenses...

I guess what we can get away with is a separate licence for the code (GNU GPL), another one for sounds _and_ music and another one for the rest (visual and textual content together --- they are sometimes displayed on the same screen). But we would have to ask for advice some specialized lawyers (FSF? CC?).

3
Sounds and Music / GNU Licenced sounds repository
« on: August 02, 2007, 11:04:26 pm »
Quote from: "Zenerka"
[I believe you misunderstood my point. :)


I was referring specifically to your

Quote
are the CC licenses, which allows you to use other's work in your work in any way.


This is not "any way". You can modify such work, but you can also modify any work, regardless of license, as long as you don't publish it. However, with non-commercial licenses you cannot modify and distribute e.g. on a DVD accompanying a magazine, or on a DVD with a Linux distribution sold for close to shipping costs, or preinstalled on a computer, possibly even downloaded from a site with any ads on it.

And there is another problem, the one wit incompatibility between licenses. The non-commercial clause is one of many causes of such incompatibility. In the effect, UFO:AI would not be distributable as one work, but as a set of several packages, each under different license. And it still can be illegal, because the separate parts are obviously meant to be used as a single work, so we violate some of the licenses.

4
Sounds and Music / GNU Licenced sounds repository
« on: August 01, 2007, 10:26:27 am »
Quote from: "inquisiteur2"
In other words, can blakeD create his sound using the repository ?


Yes, and we can distribute it as part of UFO:AI, as long as the sounds are in any way transformed (even just changing the volume, I guess) and the authors of the original versions are acknowledged.

BlakeD, dude, sorry for mudding this up --- I'm just a bit worried about Zenerka's explanations, because if this is what people here tell newbies about licenses, we may be already up to our neck in a legal mud... Unfortunately I have no time to talk about it in other subforums, so I clarified it here in hope somebody will notice and react...  :roll:

Edit: it seems we are in big trouble already (sorry BlakeD, nothing personal here :) ): the http://www.gnu.org/licenses/license-list.html list says that all Creative Commons licenses are incompatible with GNU GPL and the chart at http://wiki.creativecommons.org/FAQ says the Creative Commons licences are often incompatible with each other.

I'm not totally sure, but I think even the the Sampling License is not an exception, that is even derivative work cannot be relicensed and so, e.g. it cannot be combined in a bigger artistic work (e.g. our game) under, say, GNU GPL or CC ShareAlike licenses.

5
Sounds and Music / GNU Licenced sounds repository
« on: July 31, 2007, 01:25:10 pm »
I've clarified my previous post to avoid misunderstanding.

Quote from: "inquisiteur2"
Im not a lawyer but sounds that we can use the repository for UFO without any problem.


Use for what? --- For sampling only.

Quote from: "inquisiteur2"
Im therefore jumping to the following conclusion: The Creative Commons Sampling Plus 1.0 license. is therefore TOTALLY compatible with the GNU GPL if minor restrictions are respected.


By "compatibility" people usually mean the ability to mix works under both licenses in one product. This we cannot do. We can however mix works under GNU GPL and works derived by sampling from those under the Sampling License (but not under the other 2 licenses mentioned by Zenerka).

6
Sounds and Music / GNU Licenced sounds repository
« on: July 31, 2007, 11:01:03 am »
Quote from: "BlakeD"
Does that CC license mean I can use them for sampling for creating derivative works?


Yes, Sampling License allows you to transform their work and then release the outcome under any license (but you cannot release the original work).

Quote from: "Zenerka"

Creative Commons Sampling Plus 1.0 License
Creative Commons Attribution
Creative Commons Attribution-NonCommercial
Creative Commons Attribution-ShareAlike
Creative Commons Attribution-NonCommercial-ShareAlike
are the CC licenses, which allows you to use other's work in your work in any way.


Hi Zenerka! It's been a long time. :)

Unfortunately, not. Under some of the above licences you cannot release e.g. fragments of their work (e.g. samples) under any license that allows for commercial use (e.g. putting on a DVD of a computer magazine, which iis a borderline case, but still...). So the 1st, 3rd and 5th of the mentioned licenses are not compatible with GNU GPL, and samples taken from 3rd and 5th are not compatible, either (check out with the FSF page about GNU GPL compatibility to be sure).

Good luck!

Edit: clarification.

7
Feature Requests / My Initial comments...
« on: October 15, 2006, 03:55:05 pm »
Quote from: "ubequitz"
tomshackell has now implemented the ability to use a grenade or knife or pistol etc without having to drop or put away a two-handed weapon. Currently the feature is in trunk SVN but since it works so well I will be looking at porting it back to the 2.0 branch for the next release.


A good idea! This should also help AI greatly (but needs some coding).

I wonder what's wrong with nation funding in RC5 that people keep complaining... Is it too low or don't they wait till the end of month before posting, or can't they scroll messages to see the list of funding from particular coutries?

* Bandobras dissappears again

8
Feature Requests / Option "Start with buildings"
« on: September 19, 2006, 07:37:19 pm »
Quote from: "HaJo"

Bad - I suggest to check the date to allow zero-time-building
during the first hour or day.


A good idea. I hope somewhat codes that.

Quote
Those two choices should be independent of each other.


They are, but how do you propose to hire soldiers and equip them if there is no living quarters and dropships that would make hiring possible?

9
Feature Requests / SVN-3530: armored aliens on first mission
« on: September 19, 2006, 07:34:39 pm »
I know those threads. What do you want to say by citing them?

10
Discussion / Harvest equipment/weapons in mission
« on: September 19, 2006, 07:25:23 pm »
Done.

11
Coding / Compilation process
« on: September 19, 2006, 07:22:04 pm »
Somebody else did cmake recently and it mostly works. You may want to take a look...

12
Feature Requests / missing text
« on: September 19, 2006, 07:19:48 pm »
Code: [Select]
set s_language "en"

seems to override default OS language, so it is hard...

13
Discussion / oss terminology and rc-missunderstandigs
« on: September 19, 2006, 01:53:40 am »
I'm afraid if we name the release 2.0beta people will expect 2.0final as the next step and they will expect it soon...

Of course (knowing that 2.0beta will never be touched again and 2.1 will be the next one) this is a nice joke. ;>

14
Feature Requests / Option "Start with buildings"
« on: September 19, 2006, 01:49:53 am »
Quote from: "HaJo"
* building with zero build time only works until you leave build-menu
 i.e. when you build a few facilities, then visit hire/buy/research etc,
 then come back to build some more, build-time is on again


Is it good or bad? Proposals?

Quote
* there is a huge financial difference between no_buildings on+off:
 with no_buildings, the player has to pay for his dropship + interceptor,


Wow, I missed that. Or was it not so in RC4? I hope it will be OK in RC5, while you are using trunk, probably, so you are bound to have problems.

Quote
Also, with no_buildings I got only 1 of each weapon + 3 rockets + 3 grenades,
even on "very easy".  
This is barely enough to equip 7 soldiers for the first mission,
and I don't think this is easy or funny...


Funny? Buahahaha, tormenting players is always funny! :twisted:

Let me guess --- you've chosen "no buildings" but you have not chosen "no autoequipped soldiers"? That is iron-man mode: try something easier if you are scared :P.

15
Feature Requests / missing text
« on: September 19, 2006, 01:37:47 am »
It's too hard to code. We need help (see my failed reverted attempts in SVN).

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