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Messages - Sugna

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Sounds and Music / Re: A new musician for UFOAI
« on: June 20, 2010, 10:21:11 pm »
Why did nobody answer this guy ?!
Hello Hombre-Lagosta !
Welcome to the forums, sometimes you have to make some noise here to get heard ;)

Hi Hombre-Lagosta,

glad to hear you'd be willing to contribute!

From my point of view UFO:AI has a lot of maps giving different moods, so it's not easy to simply say "make it that way". May be it's better if you have a look into the game if you didn't do already? In "skirmish" mode you can select from the maps to get a feeling.

I personally prefer tunes giving hope over those making sad. Anyway, amidst slaughtering aliens this may be absolutely right...
The songs should keep adrenaline level up. ;D

This guy hasn't logged into the forum in over a year (from checking his profile).  I'm afraid he might be gone...

Hopefully he was watching this thread and has a chance of coming back.

Oh wow, finally.  :'(

I will notify him of your interest.

Regarding the release of v2.3, again: FUCK YEAR!

Sounds and Music / A new musician for UFOAI
« on: January 15, 2009, 11:01:45 pm »
I was trying to create a sound for Electrolaser when I found out that someone did it.
Then I logged on MSN to chat with my buddies when I remembered that one of my friends is a musician/DJ/etc.
I asked him some questions about sounds and then he told me that he is a great fan of UFO and X-COM and spent more time playing it in the past than studying about Law in his college.

Please, check his works and see if he may help to improve the game (he can create songs, sounds and record voices):

What you say?  :-X

Artwork / Re: Intro animation
« on: January 12, 2009, 11:04:29 pm »
Well, we could create a specific thread for "user submission" (after proposing some "lines" for each character).

Doh, okay: I found it.

Feature Requests / Re: Civilians killed too soon
« on: January 12, 2009, 03:30:09 pm »
"Let's also not forget about local law enforcement, perhaps a few dead officers who responded and were taken down by the aliens before the rest pulled out, waiting for PHALANX troops to arrive to deal with it."

Injured policemen would be nice (new models based on each country police would be required), even more if PHALANX's members could give them orders like "Go ahead, I'll cover you" (bait) or "Stay away, officer" (spare).

Communication (orders) with civilians would be awesome as well, but I believe this was already suggested, right?

Imagine if we could arrange some "ship megaphone" and order a soldier to send large speeches (orders to all non-alien NPCs) like: "People of *, PHALANX has arrived to secure your region. Stay calm and seek a place to hide until we reach you."

Artwork / Re: Intro animation
« on: January 12, 2009, 03:28:16 am »
Well, we could create a specific thread for "user submission" (after proposing some "lines" for each character).

I just wonder if we'll need a studio to record such lines.

Feature Requests / Re: Civilians killed too soon
« on: January 12, 2009, 02:55:15 am »
"In my opinion the solution lies with the AI, which should prioritize shooting at PHALANX over shooting at civilians"

That would be good.

"Actually, considering the aliens are usually at a mission site first and it can take hours for a dropship to get there, I would think it would make sense for some civilians to already be dead by the time troops get there, in the interest of realism.

It would add to creepiness and horror if already dead bodies were around when the player gets there...

Edit: ...although out of fairness I think the player should only get docked for civilians that die during the mission (if this was implemented).


Artwork / Re: Intro animation
« on: January 12, 2009, 02:48:43 am »
"The only "speech" we need (also for in-game dying sounds) are crying civilians, dying sounds for male and female, panic sounds and so on"

Is there anyone working on this right now?

Feature Requests / Civilians killed too soon
« on: January 12, 2009, 02:21:06 am »

This is not a bug, but it really pisses me off and may discourage users to play: why are Aliens allowed to kill civilians before we see them? In the "Amazon" Map, for example, it is impossible to save all civilians, since they are killed before we reach them. It is frustrating.

Can't you guys create some kind of "rule" to not now allow such things happen? (without sacrificing the realism)

Rebalancing the distribution of aliens and civilians in each map, maybe?  :-\

Translating / Re: Brazilian Portuguese Task Force
« on: January 12, 2009, 01:59:58 am »
Há alguém trabalhando na tradução Inglês-PortuguêsBR?*
(is there anybody working in English-PortugueseBR translation?)*

* tradução do jogo (game translation).

Discussion / Re: May I Suggest These About Ranks
« on: January 11, 2009, 10:35:42 pm »
I liked your suggestion odie, but I believe that:

I) there are too much ranks in your suggestion and some names are kinda boring (too many "First Class") or not "Phalanx-like";
II) we should create a new "military hierarchy" based on all armies of the world and with brand new insignias;
III) a "recruit rank" does not seems to be applicable, since we expect to hire professional soldiers from Earth and not "soldiers on training".

SORRY if I said something stupid: I am beginner.  ::)

Discussion / Message to Staff Members
« on: January 11, 2009, 10:21:31 pm »

I have registered myself here just to congratulate every member of the UFO-AI Staff for the awesome masterpiece that you have created. I would like to help you guys to improve the game but I am afraid that I have no useful skills to offer (except helping to translate it to Portuguese-BR or creating some graphics in Photoshop).

(and keep up the good work)

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