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Messages - Kiki

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Bugs in older version (2.4) / Re: Murderous Civvies?
« on: April 16, 2013, 11:39:43 pm »
Is just me? Killer Civvies sounds like a good idea. I mean it sounds like real life. Some lunatic tries to kill me while I'm saving him, then I catch it from general pop. Makes me think " Do I want to drop this gun, or not?" Life is hard, learn not whine.

Tactics / Re: Mary Sue Aliens
« on: April 16, 2013, 11:07:25 pm »
I have to agree with GPS51 smoke is a real life saver.

Tactics / Re: What's your favorite weapon?
« on: April 16, 2013, 11:03:37 pm »
I never hit them with just one weapon. My four man squads rain fire on them. When one fails, or misses the other three don't.  What we need is plasma rockets that are guided. Hit them around corners. That put the fear of god in-um. Also, if they land in Texas, can't we let native shoot them up bit.

Tactics / Re: Aircrafts
« on: February 20, 2013, 06:28:35 pm »
It seems like a flaw in the game design, but in most cases I just let the ships land and take them after I kill all the bad guys. I have more alien shipyards then bases, and I still sell most of my ships. I only shoot ships down to stop base invasions, which are a pain. Even then all my bases have three lazer defence bases suronding them. My crafts have two particle beam cannons, and they only help ground base defense. I like to let my ground base defense soften the alien ships because 100% ships take to long take apart.

Tactics / Re: Do I let alien base live?
« on: February 20, 2013, 06:12:21 pm »
I kinda wish that we had different types of missions, other then the hunt and kill ones. For example, saving humans that are being lead to harvester ships, freeing the one held captive. Or stop aliens from takeing back their ships from rich dorks on earth. Right now I'm just an animal.

Tactics / Re: What's your favorite weapon?
« on: February 11, 2013, 11:24:16 pm »
I break my eight man group into two four man squads each armed to support the squad, and if need be the other squad. The squad functions as single body, sorta like a hive mind working together as a whole. Each squad has grenade launchers, armed with plasma grenades or ic grenades. The plasma grenades are ground clearers, while the IC grenades are are little more surgical. I call it shake and bake. Then I have two plasma blasters in each squad. They have poor range, but who needs accuracy when the gun is shoved in some orifice? Then I have one plasma rifle, which gives me a little movement and I can still go full auto. Never seen full auto fail at point blank range ever. 
    First I take cover always. Then each man either moves or shoots, not both. Once I'm in cover I wait for them to come to me. When they get close the grenade launcher allows me break cover shoot three rounds, and take cover again (Shake and bake). Those alien that sneak up have to find me in my cover which in most cases burns Time units. Most times they don't have time to shoot, it's like shooting fish in a barrel. The biggest problem is moving my men out the line of fire while in cover. Then I use the plasma rifles to clean up. You can move a little with a plasma rifle, full auto kills, while aimed shots finish off wounded foes.  Except for large battle fields were you have chase down wandering aliens this works every time.
    I never make weapons, except plasma grenades for the launcher.
    With this tactic newbies work as well as harden vets. I have to keep selling alien junk or my store rooms fill up.

Tactics / Do I let alien base live?
« on: February 08, 2013, 01:07:21 am »
  When I built my third base, I found out my next door neighbor was an alien base. I showed up at their door with plasma blasters as a house warming gifts, and cleaned house. When I was done the game was over.  That's it? I went back to the saved game and played with the game with out the base visit. Now I have three alien bases, will the game end if go and play patty cake in their house? Can I kill two of the alien bases, and leave one to play war games with? I kind of feel like the American Military.

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