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Messages - Starosta

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User modifications / Re: UFO:AI Android port
« on: January 31, 2013, 06:10:50 pm »
Unfortunately, my area of competency is far from programming at all.

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User modifications / Re: UFO:AI Android port
« on: January 30, 2013, 04:56:17 pm »
I registered only to write comments about android version. I have v. 2.5.0.07 installed from Android Market on LG P990 (Optimus 2X) with 4 inch screen.

Immediately after start:
1. It is very dark everywhere, in geoscape and in base mode.
2. All font are very small. They should be approximately twice bigger.
3. Control is very hard. It is not touch-friendly. Very small touch area, I spent 2 h just trying to re-equip soldiers at the base.
4. Even clicking to load correct game is a challenge.

Geoscape mode.
5. Zoom work very bad. Game often starts to zoom back-forward or go to somewhere below earth surface.
6. Sending aircraft to intercept UFO is also a BIG challenge. You need to do a "double click" with fingers to a few pixel area. Nearly impossible. On average I need 10-20 attempts.
7. Going back to base-mode. The same problem. Will be nice to have separate button.

Combat mode.
7. I don't know I reached UFO one time only, and game crashed entering the combat.

General problem - control and interface is not touch oriented.

PocketUFO for Windows Mobile was much more playable.

Addition. May be it is not a bug, but: when Interceptor and dropship set to target one UFO, then after Interceptor shot UFO down, and start to return to base, dropship also starts to go back to base, instead of going to crash site.

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