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« on: August 10, 2012, 10:04:52 pm »
Hi everyone,
I've been playing around with the single player (static) campaign, trying to put together a mini-mission arc (aliens trying to destroy a military base in switzerland) that will occur with semi-random timing. Have most of it, just putting everything together as a mod format, rather than overwriting all the base files.
In the meantime, was wondering what people thought about a modified version of the Dam map. As part of the mission arc, aliens have rigged it with explosives, requiring you to kill them all (as per usual).
While making this I noticed a couple of bugs of decreasing importance..
1) When one of my soldiers activates the bomb misc_mission function (bring the bomb to point X, something blows up, also used on Fuel Dump as well, if I remember right), the bomb will explode and destroy the target, but the soldier is then unable to move from their last location.
2) When I have a misc_mission with the hold-location-for-x-rounds requirement, and an alien is within the action radius, all of them stop moving/firing until the alien within that radius is killed. Might be something to do with the priorities of the alien AI?
3) And lastly, though this has been mentioned before, wow, dam.map causes a lot of Actor_not_in_sync errors, especially when I try to be clever and stick an alien in the tower :/
Anyway, any comments or criticisms, please let me know!
Cheers,