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Messages - Axis REC

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1
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 23, 2010, 11:58:16 am »
No Problemo!

2
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 23, 2010, 11:22:40 am »
What do you need exactly?
I can tweak the mix a little if you need something quiter.
Just tell me and I'll get to it next Weekend.

3
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 03, 2010, 03:02:08 pm »
The car engine is loopable but you can hear a slight pitch change.

Here you have one with slightly lower pitch and 100% loopable.

http://rapidshare.com/files/410775921/CAR_ENGINE_RUNNING_DIRTY_2.ogg

4
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 03, 2010, 12:44:43 pm »
Ok, here it is.

http://rapidshare.com/files/410753505/UFOAI_CITY_AMBIENCE_ATMO.rar

A complete Package in which following files are included:

UFO_NIGHT_ATM    - Generic Night Ambience Track
CITY_ABND_UFOAI_ATM  - The abandoned City Ambient Track
CITY_ABND_UFOAI_CRANE_ATM  - An alternative with a crane working in the distance
CAR_ENGINE_RUNNING_DIRTY  - An old Car engine running
ALARM_CAR_DYING  - Car Alarm which dies after awhile.  Please don't use this or make it VERY quiet as Sirens and Alarms are very annoying.
I've included the last one because you wanted it. The City Ambience in the actual Version of the game (2.3) seems quite annoying to me as all you see are very few buildings and nearly no civillians but what you hear are Police Sirens, Traffic etc. That doesn't fit quite well with what you see in the actual game so i would suggest to use very little SFX like maybe a distant car engine. The ambient tracks should do the most.

All files are in ogg Format @ 128,0kbps

Question:
Please look at the other tracks in Sounds and Music. Are you still in need of geosphere and/or footsteps sounds?

5
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 03, 2010, 11:59:04 am »
There are no horses in my Contributions so far.

I will start reencoding the Samples now.

6
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 02, 2010, 03:59:23 pm »
I think you'll have it by tomorrow.
 :)

7
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 02, 2010, 02:17:45 pm »
Well then, here it is:

http://rapidshare.com/files/410558610/ATM_ABND_CITY_WIND.mp3

Loopable. Not Normalized due to compression. I hope mp3 is okay, i can send you the original WAV if you need it but i think you won't be using uncompressed Audio in the game.

8
Sounds and Music / Re: [WANTED] Geoscape sounds needed
« on: August 02, 2010, 02:07:36 pm »
Do you still need those Sounds?

9
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: August 02, 2010, 10:25:46 am »
Do you need more ambient sounds?

I also have Forrest/Normal and abandoned city to offer.


10
Sounds and Music / Re: [WANTED] Ambient sounds like fire
« on: July 29, 2010, 02:03:34 pm »
As I mentioned in the Footsteps Thread, here is another Contribution under your favourite License mady by me.

Just let me know, if you are using it Ingame.

http://rapidshare.com/files/409779677/NIGHT_ATMO_UFO.mp3

11
Sounds and Music / Re: [WANTED] Footsteps sound effects
« on: July 29, 2010, 01:45:55 pm »
Greetings!

I have been following the UFO:AI Project for quite a while now and I thought now would
be a great time to contribute something by myself.
I always was a fan of the X-Com Series and I just love UFO:AI.

I live in Germany (so excuse my english) and I'm currently involved in several commercial Online Games as a Sound Designer/Engineer.

Some of the Games that i did Music and Sound Design for in the past 5 years got cancelled and so many Samples and Music is floating uselessly around on my hard drive. Unlicensed but ready to use. I could contribute many samples to your project under GPL if you wish.
If you need something specific, just let me know.

Here are some Stereo Footsteps on different Grounds.
http://rapidshare.com/files/409776996/GrGa-Steps_and_Jumps.rar

Feel free to use them, but IF your are using them in the game, let me know.


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