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Messages - djogloc

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Feature Requests / Re: Real-time on UFO: AI. Is it worth the effort?
« on: July 24, 2015, 05:34:54 pm »
And the maps would need to be redone I think. The weapons in this game are powerful and most of the encounters with the enemy happens in close quarters and medium range. So, in the first seconds of combat 2 or 3 soldiers would die.

Feature Requests / New Research about aliens - "What do they want?"
« on: July 23, 2015, 01:42:34 am »
After playing Galaxy Harvest, the game gave me a idea of a new theory made by one of PHALANX scientists. It's about what the aliens want and how the "Hive Mind" managed to make different alien species to live together. (Yes, I know it's the XVI virus, what I mean is how do they got infected with it and who did it)

An alien race used biomass to help to maintain its Empire, they it did by seeding planets with life, and along the time, harvest it. The life on these seeded planets, sometimes, managed to evolve to a High-tech civilization, when this happens, the alien Empire destroys the civilization without destroying the planets so they can still use its biomass. Sometimes, the alien Empire would use some of the species of the seeded planets as cannon fodder by using a virus (what would explain the different alien races). The planet Earth aws one of the seeded planets, and the humans were supposed to be part of this slave army, but, they did a "good" resistance. It was the first time the aliens faced such thing. (what would explain too the change of tactics the aliens did).

Of course this text I did is not the one that actually will show, there is no way the scientists could know about the past of the aliens, they could just make theories. It also gives a special "job" to humanity, because if they failed, the aliens would face this kind of resistance in another planet and they would already know how to deal with it.

Feature Requests / Re: Real-time on UFO: AI. Is it worth the effort?
« on: July 22, 2015, 06:19:43 pm »
Together with the cool armors and weapons of UFO AI too. I don't know you, but I think the X-COM Apocalypse armors and weapons are really really ugly.

Feature Requests / Real-time on UFO: AI. Is it worth the effort?
« on: July 20, 2015, 03:31:22 am »
So, hi. Is it possible to make UFO AI have a option in every tactical battle to be turn-base or real-time based? Would it require much work, and would this effort be worth it?

Also, I read some proposals for storyline and I have some suggestions for that too. They are a bit complicated to explain but nothing hardcore,  just some theories the PHANLAX scientists could have about the aliens (they would appear in the game as the researches do, something similiar to "Alien Strategy").

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