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Topics - madsen

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Feature Requests / Problems with the 2.1.1 beta for OS X
« on: May 09, 2007, 02:58:30 am »
I downloaded it from the SF page, where I stumbled upon it. (I can see you haven't announced the OS X build yet, so I'm a bit hesitant to report these, but here goes anyways. Hope it's ok.)

SDL_ttf appears to be missing from the .app bundle and the game doesn't start. The icon flashes briefly in the dock and then disappears.
A quick glance in console.log, showed the following.
It looks for SDL_ttf in @executable_path/../Frameworks/SDL_ttf.framework but doesn't find it - because it's not there.
I downloaded SDL_ttf from the SDL website and copied SDL_ttf.framework into the .app-bundle (Contents/Frameworks) and that seemed to work.

Then another problem appeared...
When I tried to start the game, it still wouldn't do anything but flash the icon briefly in the dock. Back to console.log, where I found this:

===== From console.log =====
---> Fixing Working Directory, depending on Finder Call !
Path Length : 46
Changing wd to path /Applications/games/
/Applications/games/¯ = neuer Pfad
Adding game dir: ./base
using /Users/madsen/.ufoai/2.1.1/base for writing
Adding game dir: /Users/madsen/.ufoai/2.1.1/base
couldn't exec default.cfg
couldn't exec config.cfg
couldn't exec keys.cfg
Hostname: macsvin.local
...using language: C
Console initialized.

------- sound initialization -------
Loading snd_sdl sound driver
...library search path: '.'
Load library failed: dlopen(./, 1): image not found
------- Loading ref_sdl.dylib -------
LoadLibrary ("./ref_sdl.dylib") failed: No such file or directory
Dumped console text to /Users/madsen/.ufoai/2.1.1/base/gl_debug.txt.
recursive shutdown
Error: Couldn't initialize OpenGL renderer!
Consult gl_debug.txt for further information.

===== End =====

I'm not really sure how to deal with that, so I'm giving up for tonight, but maybe you can make something of it.


Discussion / Totally excited by the OS X build
« on: May 02, 2007, 01:50:49 am »
Just want to say that I'm really looking forward to the OS X build - hopefully it'll be universal, so I can play it with my non-Intel buddies. I'll be checking the front page on an hourly basis, so I can get it while it's hot. :)

You're doing a remarkable job, guys!

Sounds and Music / (Possibly) a musical contribution
« on: March 02, 2007, 01:06:33 am »
I saw that you were looking for music for UFO:AI and thought I'd give it a shot, since I really like the game.
I've created part of a track, that might be useful to you (maybe not as mission music though, since it's somewhat obtrusive). It's still in its early stages and it still lacks a catchy melody, but I thought I'd follow Linus' advise and release early and (if you think it's worth continuing the work on) release often.

You can get it at:
And remember, it's not done yet. Suggestions are welcome!

Feature Requests / Binary for ...
« on: February 05, 2007, 01:28:47 pm »
Since I really have no idea how complicated my request is, I'm just going to blurt it out...

What about an OS X-build?

I've been searching and searching through this forum, but don't get any (relevant) hits on "osx", "os x", "mac", so I thought I'd just ask.

A week ago I bought a MacBook (instead of my old Thinkpad R32 w/ Debian) and I really, really miss playing UFO:AI. (I know I can install Debian or Ubuntu on the MacBook, but I'd rather wait a while and really try out OS X.)

Feature Requests / Binaries for Linux?
« on: December 03, 2006, 09:59:12 pm »
Did you stop doing that - or did I just miss a binary for 2.0rc6?
I'd really love to play 2.0rc6 on my Debian box, but I don't really want to build it all myself, what with the -dev packages and all.
I think the Loki installer was great (though .debs would, of course, be even greater for a Debian user like myself).

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