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Topics - Excalibolg

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Windows / More Inaccessability bugs in 2.3 release
« on: June 20, 2010, 08:16:39 am »
I'm running the 2.3 release version for windows on xp and I cant gain entry to the upper floor of a landed harvester. The left doorway side of the two doors providing entry into the ufo is blocked some how by invisible unpathable terrain. You see normal floor tiles but you wont be allowed to walk on it. The right side is accessible thou, but there is another blockage on the right side at the doorway to the stairs leading to the 2nd floor. Issues like this happened in the 2.3 dev release too, although in a different form, as in previous releases I've only seen inaccessible 2nd floors.

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Bugs prior to release 2.3 / simultaneous auto fire in alien turn?
« on: March 13, 2010, 03:31:33 pm »
Currently using ufoai-2.3-dev-28896-win32

I seen this in a few versions now. In the alien's turn during reaction fire my laser weapons set in pulse mode (3 shots) will fire at the same time, the actor shoots once but I see 3 beams coming out. It shoots correctly in my own turn, where the laser shoots 3 shots in rapid succession. During the aliens turn their plasma pistols shoot 3 bullets at once as well, you just see them fire once and that spawns 3 bullets.

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Bugs prior to release 2.3 / ufoai-2.3-dev-28896win32 Invincibility bug
« on: March 13, 2010, 02:37:13 pm »
Im using this build from muton
ufoai-2.3-dev-28896-Debug-pentium3-O1-sse-7z-small-win32.exe

On the industrial map mission where ufo landed if an alien spawns close to your troops on the first round and you shoot them the bullets go right though, this includes area effect weapons like nades as well. I had to end turn wait for them to move before they are hittable again.

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