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Topics - Captain Skill

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Offtopic / Friend Stars in First Music Vid
« on: March 17, 2010, 05:03:47 pm »
Credited as 'Franz Kafka', he performs the latter fourth of this indie music vid. Thought his rhymes and delivery were excellent, so I decided to share it.

2
Coding / Preprocessing Failed
« on: March 11, 2010, 05:21:53 am »
Just downloaded the prepackaged version of Codeblocks, and followed the instructions on the page here. When attempting to compile the latest version of the trunk, the build finishes with the error 'Preprocessing Failed'.

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Feature Requests / Eliminate Blocked Spaces for Bases
« on: March 10, 2010, 04:49:06 pm »
Why do they exist? They don't do anything for the game, and the existence of indestructible pockets of rock in a place you have surveyed and determined to be the 'ideal' location for a base in a given geographic area doesn't make much sense at all, besides the obvious reloading abuse that can be done. Eliminate.

4
Feature Requests / Maintain Inventory Option
« on: February 26, 2010, 07:40:42 am »
Each piece of equipment should include a checkbox, instructing the game to maintain a specified amount of inventory as ground mission retrievals and available funds allow, automatically purchasing the checked equipment should current inventory drop below the specified amount, or alternatively, to refrain from auto-selling goods needed to maintain the specified amount.

For example, if I set fragmentation grenades to maintain inventory at 20, and used 12 of my current 24 grenades on one mission, the game would immediately purchase 8 grenades in order to bring the inventory back up to the specified 20 automatically (as funds will allow, if funds are insufficient, the game will inform me).

In the case of auto-selling, if I instructed the game to maintain an inventory of 40 plasma blaster rounds, set the blaster rounds to auto-sell, expended 7 of my 42 plasma blaster rounds in a mission, and retrieved 14 from that mission, it would only sell 9 of those rounds, as 5 are needed to achieve an inventory of 40.

This enables a player to avoid the hassle of manually replacing items, or having to disable auto-sell and manually sell off excess gear.

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