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Topics - MCR

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Bugs prior to release 2.4 / terrain material parameter broken ?
« on: December 14, 2011, 07:34:40 pm »
This is what happens to the bunker map when I use the terrain material parameter - black seams between the floors are suddenly visible  :P

Probably this happens because all of those textures also have normalmaps, but maybe it could be fixed somehow as "terrain" and "dirtmap" (fully working) could be important to break up the monotony of tiling textures on various maps a bit...

Design / New, minimalistic battlescape HUD with transparency
« on: November 25, 2011, 11:48:15 am »
I have implemented a derivate of the Alternative HUD called Minimal HUD. You can activate the new HUD in the gameplay options in latest master.
It features transparency and some other fine enhancements.
It is fully working, but will nevertheless get improved in the near future as I have a few ideas already...

Please test it and comment here.

Offtopic / UFO:AI Codeswarm video
« on: July 06, 2011, 08:39:20 pm »

Much work has been done by many contributors:

(Uploaded by Mattn)

Sounds and Music / The ventilation sound is annoying...
« on: June 05, 2011, 02:03:04 pm »
(used on mart main map)

We should make a new one that sounds & loops better...

Mapping / Copying windows not possible in UFORadiant ?
« on: May 31, 2011, 01:35:20 pm »
During mapping work I realized that copied windows behave quite strange...

You change the levelflag of one window - all of the copied windows change the levelflag...  :P
You destroy one window via shot or explosion in-game - all of the copied windows break...  ???

Something's wrong here  ::)

Artwork / Basemapshots discussion
« on: May 17, 2011, 12:03:30 pm »
I'm having some problems here to reach the same light&shadow quality on the new basemapshots.
Can somebody tell me what I'm doing wrong ?

Here comparison screenshots:

Old basemapshot vs new basemapshot:

Bugs prior to release 2.4 / UFOPaedia or UFOPedia
« on: May 14, 2011, 11:34:13 am »
We have those two versions in the game.

Which spelling is the correct one ?

It seems that the angle & position of blood & drop shadow have changed:

Currently the geoscape models (Ufos, Base, etc.) get bigger when you zoom out & smaller when you zoom in.
IMHO this should be the other way 'round, the models should get bigger when you zoom in & smaller when you zoom out, also the zoom factor should be a little bit bigger (more change of the scale)...

Bugs prior to release 2.4 / map-get not working anymore
« on: February 15, 2011, 02:09:58 pm »
It is kaputt once again ???

...models always drawn in front of flares, however you want to call this bug.

Bug Tracker item here:

Attached a screenshot showing the problem:

Here are some screenshots showing the problem (first screenie shows the problem with rt turned on, second one without rt lighting, but also without normalmapping) :

1.) It seems that disabling the battlescape HUD is just possible after a change of the height level (Cursor up or down), otherwise hitting the F11 key shows no effect @ all.

2.) When pressing ESC afterwards to get the HUD back, the battlescape is now black & disappeared, but you can bring it back by hitting ESC twice (Back-To-Menu/Back-To-Game)

3.) In high resolutions (1920x1200 for example) not the full screen is used when you hide the HUD.

Bug Tracker item here:

Bugs prior to release 2.4 / Language selection broken
« on: February 13, 2011, 01:44:32 pm »
No matter which language I choose in the menu, it seems that the language of my OS' is being used by UFO:AI.
Bug Tracker item here:

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