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Topics - tomvondeek

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FAQ / Problems using Buildscript 0.9.0 on Windows XP
« on: August 18, 2010, 12:37:53 am »
First problem was, i got a SVN failiure. I didn't write it down becuase i got the source code using TortoiseSVN and unchecked it...

During Compilation (not before, right in the middle) i got this message:

ufo2map.exe - Component not found
Application could'nt be started, jvm.dll could not be found. Nuew installation of the Application could solve the problem (translated, got the message in german)


Tried Buildscipt 0.9.0, updated the source code a few moments ago. I am using windows xp home.

Intel(R)Core 2 Duo CPU E4400, 2 Gig RAM and a NVIDIA GeForce 8500 GT

Any solutions?

See attachment i posted the logfile

I'd love to try 2.4! :)

Edit:
I looked inside the folder F:\Ufo ai svn\ and there acutally IS the file ufo2map.exe.
in the log i saw the command is ufo2map.exe -V so i opende command line there and tried this command myself i got the error message

SDL_Image.dll is missing

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Feature Requests / Upgrade basebuildings - another way
« on: August 15, 2010, 01:20:29 pm »
one way, to defend a base is building structures like rocket or laser defence...

i would like two different other ways:

installing security cameras in any structure (some kind of main base improvement)
it makes all alien movement in the base visible! i find it some kind of weird, when aliens enter your home base und you have to search for them!

you should be able to research "better base defence" and after this, when you have the mission to defend your base, you see the aliens all the time, they can't hide!

the other way: install selffiring turrets (like for example in a tower defense game). they have no time units and cannot be controlled by players. but they have a reaction fire and can be equiped with any weapon a soldier can carry. so you can have save corridors, when aliens want to move through the secured corridor is a chance they trigger the turrets reaction fire.

(sorry my english is not so good, i hope you know what i am trying to say :)

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Tactics / Some questions :)
« on: January 21, 2010, 01:53:50 pm »
I am playing Version 2.2.1, and  I played with german language (i don't know if it makes a big difference *gg* should not), but here are my questions:

- after capturing alive aliens i could not research them. e.g. the blood spiders.

- storyline?! research? suddenly, someday in december, game endet. "thank you for playing ufo:ai"

WTF? Ufos i hadn't researched yet... is there still a lot of work in the storyline to do? shall i try version 2.3?

greets,

Tom

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