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Topics - Rockwolf

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Bugs prior to release 2.3 / R28281 No free Inventory crash to console
« on: January 27, 2010, 04:21:18 pm »
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/ufocrash.mat'
Starting the game...
Rockwolf has joined team 1
music change to PsymongN2 (from ufo2)
music change to PsymongN5 (from PsymongN2)
(player 0) It's team 1's round
Rockwolf has taken control over team 1.

INVSH_AddInvList: No free inventory space!


This is the last bit from when my dropship went from one successful crash site directly to the next one, both were very close to base.

2
Hey guys.
I'm trying to test out the latest build of the game, and rather than wait for people to upload .exe compiles, I've decided to start downloading and compiling the latest revisions.

Never done anything like this before, so here I go!

Download and set up the TortoiseSVN, check
Download latest revision, check
Download C::B, and follow the wiki on getting that set up and prepared...  mostly done.

Where I get completely lost is this:
Quote
    *  copy the dynamic libraries (*.dll) from contrib\dlls\ to the UFO:AI root dir, or into a directory in your path (e.g. c:\windows\system32). Or add the contrib\dlls directory to your path.
    * You may also need to add the MinGW\bin directory, and the c:\development\codeblocks\MinGW\libexec\gcc\mingw32\4.4.1 directory to your path for the compiler to work. Code::Blocks will need a restart for this.

Now you are ready to open the UFO:AI workspace file and compile the game. You will find this file under \build\projects

I copy the who from what to the where?  And how do I tell C::B what I just did?

What's my path?  There's a lot of paths inside a computers multitudes of directories.

Assuming that the latest build files were downloaded to,

C:\UFOAI Dev\

And C::B was installed in

C:\Codeblocks\

And the paths were changed accordingly with the directions on the wiki, where do I go from here?

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