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Topics - RyanW

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1
Discussion / Production requirements
« on: August 31, 2010, 12:09:37 am »
Is there a list somewhere that describes the production requirements for everything?  I know it's a WIP, but I can't build stingrays, or plasma grenades now.

2
Bugs prior to release 2.4 / seg fault during mission
« on: August 14, 2010, 03:53:51 pm »
==== InitGame ====
CM_LoadMap: "-ufocrash/uc_ +craft_drop_firebird +craft_crash_fighter +d01 +h03 +h05 +h01 +h01 +h01 +h02 +h02" "8 -16 0 -24 -8 0 16 0 0 -24 8 0 0 -16 0 -8 16 0 8 16 0 -24 -16 0 -8 -16 0 24 16 0"
Rerouted for RMA in   1.0s
checksum for the map '+ufocrash': 774789375
ufo script checksum 3909134083
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
Free inventory slots after ai spawn: 1010
-------------------------------------
Connecting to localhost...
revision 31466
Seg fault when I attempt to fire.  Mission loads and everything fine, movement works, but when I press the button to select which type of shot I want to fire the game crashes.

Again I'm sorry if this has been addressed.  I do follow the updates, and try not to post bugs that I think are WIP.

connection attempt from loopback connection
load material file: 'materials/ufocrash.mat'
added light, ambient=0.476837
Starting the game...
Free inventory slots: 893
asdf has joined team 1
music change to PsymongO1 (from karlmacklin_geoscape)
music change to David02 (from PsymongO1)
Free inventory slots client asdf spawn: 951
(player 0) It's team 1's round
asdf has taken control over team 1.
Segmentation fault

3
Bugs prior to release 2.4 / no map assemblies defined
« on: August 13, 2010, 06:07:31 pm »
Revision 31450

Forgive me if there is an obvious answer to this.  When entering a rescue mission it will not enter the combat screen.

==== InitGame ====
********************
ERROR: No map assemblies defined (rescue)!
********************
./ufo(Sys_Backtrace+0x1c)[0x58114b]
./ufo(Com_Error+0x19d)[0x51503b]
./ufo(SV_AssembleMap+0xdc)[0x53fd07]
./ufo[0x53a5fc]
./ufo(SV_Map+0x4d)[0x53aad5]
./ufo[0x53802c]
./ufo(Cmd_ExecuteString+0xcc)[0x5088ee]
./ufo(Cbuf_Execute+0x155)[0x5074b9]
./ufo[0x43bd91]
./ufo(CL_Frame+0x10e)[0x43c086]
./ufo[0x5169ed]
./ufo(Qcommon_Frame+0x70)[0x516eb6]
./ufo(main+0x57)[0x580259]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fabbca46466]
./ufo[0x42c1e9]
Shutdown server: Server crashed.

4
Bugs prior to release 2.4 / can't load saved game
« on: August 05, 2010, 04:34:08 am »
Updated to version 31244 on 8/4.  Could not load a saved campaign with new version.  I had a previous version from 8/3 or 8/2, can't remember exactly which one, but that worked fine.
below is a portion of the output


Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added interest subsystem
added mission subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 3341800 bytes
...techs: 200
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Loading savegame xml (size 77888)
Loading savegame
...version: 4
...game version: 2.4-dev
...xml Size: 894805, compressed? y
Shutdown gametype 'Campaign mode'
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added interest subsystem
added mission subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added alien base subsystem
added xvirate subsystem
added messageoptions subsystem
Campaign data loaded - size 3341800 bytes
...techs: 200
...buildings: 19
...ranks: 16
...nations: 8
...cities: 457

Load 'slot7' 20 subsystems
...Running subsystem 'base'
...subsystem 'base' - loaded.
...Running subsystem 'research'
...subsystem 'research' - loaded.
...Running subsystem 'campaign'
...subsystem 'campaign' - loaded.
...Running subsystem 'hospital'
...subsystem 'hospital' - loaded.
...Running subsystem 'market'
...subsystem 'market' - loaded.
...Running subsystem 'employee'
...subsystem 'employee' - loaded.
...Running subsystem 'aliencont'
...subsystem 'aliencont' - loaded.
...Running subsystem 'aircraft'
CP_GetMissionByID: Could not find mission cat7_interest197_0
CP_GetMissionByID: Could not find mission cat2_interest199_0
CP_GetMissionByID: Could not find mission cat8_interest202_0
...subsystem 'aircraft' - loaded.
...Running subsystem 'interest'
...subsystem 'interest' - loaded.
...Running subsystem 'mission'
CP_GetMissionByID: Could not find mission cat2_interest199_0
Could not link mission 'cat2_interest199_0' in aircraft
...subsystem 'mission' returned false - savegame could not be loaded
music change to van_geoscape (from van_theme)
Shutdown gametype 'Campaign mode'

5
Bugs prior to release 2.3 / Crash when loading map
« on: December 04, 2009, 04:24:57 pm »
This 1st happened a few weeks ago.  Can't remember exactly which version when I 1st noticed it, but I usually get the latest version every day.  Anyway, when I start a mission it attempts to load the mission map, I get the flash screen for the map, then back the game jumps back to the geoscape.  I thought it was a problem with an individual map so I left that mission on the map and advanced until the next mission and the same thing happened with a different map.  Here's a portion of the output.

------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 0 ms
CM_LoadMap: "-desert/ +craft_drop_firebird +main_harvester" "-24 -24 0 -24 -24 0"
********************
ERROR: CM_AddMapTile: desert/craft_drop_firebird has wrong version number (77 should be 78)
********************
Shutdown server: Server crashed.

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