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Topics - skarg

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Bugs prior to release 2.3 / cant put small craft in large hanger
« on: December 20, 2009, 08:52:14 pm »
i'm playing  destructavator's build 27240 when I researched the dragon craft
i could not get any because i only had large hangers in my base.
And I made sure at least one was empty.
demolishing a large hanger and building a small one allowed me to buy them.

Shouldn't I be able to store a dragon in a large hanger though?

2
Feature Requests / crash damage
« on: November 29, 2009, 12:35:27 am »
I would like to propose a feature for consideration in the
development version:
crash damage.
When an alien spacecraft is shot down -
wound or even kill some of the crew.

This would add realism and speed up the gameplay by allowing
players to more quickly chew through all the crash missions.
(perhaps even make the "auto-complete" option viable later in the game by
weakening the alien side) It would also make the landed harvestor "terror" missions
much more dangerous in comparison. perhaps the damage could be partly random and partly proportional to the level of "overkill" that brought the spacecraft down in the first place.

this would hopefully provide a range of weakened aliens, everything from a controlled soft landing
with a couple of minor bruises (or their alien equivalents) up to  ramming into the ground
with only 1 or two aliens barely alive. perhaps the condition (and value) of the recovered craft could
be altered as well - reducing the amount of recoverable alien material or salvagable alien components
as appropriate.

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