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Topics - Halleth

Pages: [1] 2
1
Bugs prior to release 2.3 / Wrong description in UFOpedia
« on: January 21, 2010, 08:53:49 pm »
In "Re: UFO Theory" it is said:

"I recommend that our engineers begin dismantling this craft for parts right away"

First of all, UFO theory is not about particular craft, so which craft is "this" one?
Secondly, one can not begin dismantling crafts before doing a research on a type of craft, so this information is misleading.

2
I found some time to play - I wanted to see whether synchronization error will show up or not. I updated my repository, recompiled what was new, loaded game. Game status: aircraft with assault team few minutes before target. Map was not loaded, error occured:

SV_AssembleMap: Sequential map assembly in 3 ms
CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr14_1x3 +fr09 +fr07 +fr15_2x1 +fr13_2x1 +fr01 +fr02 +fr11_1x2 +fr10 +fr08" "8 -32 0 -24 -16 0 -24 -32 0 8 0 0 -8 24 0 -24 8 0 -16 24 0 0 -32 0 0 -24 0 16 -24 0 8 -16 0 8 -8 0 16 -16 0 24 -16 0 24 -8 0"
Rerouted for RMA in   4.0s
checksum for the map '+industrial': 3449210814
ufo script checksum 243850177
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/industrial.mat'
ufo: src/game/g_utils.c:71: G_EdictsGetNext: Assertion `lastEnt >= g_edicts' failed.
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7ffade0b6040]
/lib/libc.so.6(gsignal+0x35)[0x7ffade0b5fb5]
/lib/libc.so.6(abort+0x183)[0x7ffade0b7bc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7ffade0aef09]
./base/game.so(G_EdictsGetNext+0x78)[0x7ffad443c71f]
./base/game.so(G_EdictsGetNextActor+0x47)[0x7ffad443c808]
./base/game.so[0x7ffad442a68b]
./base/game.so(G_ClientBegin+0x11b)[0x7ffad442a7b7]
ufoai_2.3/src/server/sv_user.c:131
ufoai_2.3/src/server/sv_user.c:210
ufoai_2.3/src/server/sv_user.c:253
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7ffade0a15a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7ffade0b6040]
/lib/libc.so.6(gsignal+0x35)[0x7ffade0b5fb5]
/lib/libc.so.6(abort+0x183)[0x7ffade0b7bc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7ffade0aef09]
./base/game.so(G_EdictsGetNext+0x78)[0x7ffad443c71f]
./base/game.so(G_EdictsGetNextActor+0x47)[0x7ffad443c808]
./base/game.so[0x7ffad442a68b]
./base/game.so(G_ClientBegin+0x11b)[0x7ffad442a7b7]
ufoai_2.3/src/server/sv_user.c:131
ufoai_2.3/src/server/sv_user.c:210
ufoai_2.3/src/server/sv_user.c:253
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7ffade0a15a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 6.




3
Bugs prior to release 2.3 / R28096 - game crashes before shot
« on: January 16, 2010, 10:39:16 pm »
I see an alien, press "c", choose "full-auto" for my assault rifle, point at alien, click. Soldier raises weapon to shoot and...

ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f184534c040]
ufoai_2.3/src/client/battlescape/cl_actor.c:2573
ufoai_2.3/src/client/battlescape/cl_localentity.c:758
ufoai_2.3/src/client/battlescape/events/event/actor/e_event_actorshoot.c:179
ufoai_2.3/src/client/battlescape/events/e_parse.c:147
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f18453375a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f184534c040]
ufoai_2.3/src/client/battlescape/cl_actor.c:2573
ufoai_2.3/src/client/battlescape/cl_localentity.c:758
ufoai_2.3/src/client/battlescape/events/event/actor/e_event_actorshoot.c:179
ufoai_2.3/src/client/battlescape/events/e_parse.c:147
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f18453375a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116

4
Bugs prior to release 2.3 / R28047 - Actor movement is out of sync
« on: January 16, 2010, 12:24:40 am »
Mission: terror
Map: CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr11_1x2 +fr07 +fr15_2x1 +fr01 +fr13_2x1 +fr02 +fr03 +fr04 +fr05 +fr09 +fr08 +fr10" "-16 -24 0 0 -8 0 -24 16 0 -24 -16 0 -8 -32 0 0 16 0 0 -16 0 -24 8 0 -8 8 0 -24 -32 0 -24 -24 0 8 -24 0 8 -16 0 16 -16 0 16 -24 0 24 -16 0 24 -24 0"

Place: Building on which roof aliens have spawn. A lot of staircases around.

1) I saw an alien coming down from spawn and entering the building, so I went after him.
2) I clicked inside the building, my actor saw an alien and stopped before the door.
3) I killed the alien.
4) I wanted to hide inside the building so I clicked on the first tile inside - my soldier didn't move.
5) I really wanted to hide inside so I clicked one tile further, then the error appeared:

********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 109:120:0 should be 108:120:0 (step 1 of 1) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
ufoai_2.3/src/ports/unix/unix_main.c:493                  
ufoai_2.3/src/common/common.c:267                     
ufoai_2.3/src/client/battlescape/cl_localentity.c:583               
ufoai_2.3/src/client/battlescape/cl_localentity.c:621               
ufoai_2.3/src/client/battlescape/cl_localentity.c:301               
ufoai_2.3/src/client/battlescape/cl_localentity.c:318               
ufoai_2.3/src/client/cl_main.c:1146                     
ufoai_2.3/src/common/common.c:1010                     
ufoai_2.3/src/common/common.c:1158                     
ufoai_2.3/src/ports/linux/linux_main.c:53                     
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fa019e535a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116


Same situation repeated in R28048, this time during aliens' turn.

5
Bugs prior to release 2.3 / [fixed] R27972 - Pricesless aircrafts
« on: January 12, 2010, 08:59:53 pm »
I wanted to buy new aircraft and the price of all is set to zero:



My question:
- Is it a bug or feature?
- It is may (game begins in march), is it possible that no aircraft is available?

6
Bugs prior to release 2.3 / [fixed] R27965 Mission crash
« on: January 11, 2010, 11:24:29 pm »
It happened 4 times in a row on "bridge" map: when I want to move a soldier, game crashes.


Starting the game...
Halleth has joined team 1
music change to space (from karlmacklin_geoscape)
music change to PsymongR3 (from space)
(player 0) It's team 1's round
Halleth has taken control over team 1.
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f8723188040]
./base/game.so[0x7f87194765a1]
./base/game.so(G_ClientMove+0xc02)[0x7f87194771ed]
./base/game.so(G_ClientAction+0x14f)[0x7f8719463f3]
ufoai_2.3/src/server/sv_user.c:262
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f87231735a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f8723188040]
./base/game.so[0x7f87194765a1]
./base/game.so(G_ClientMove+0xc02)[0x7f87194771ed]
./base/game.so(G_ClientAction+0x14f)[0x7f87194683f3]
ufoai_2.3/src/server/sv_user.c:262
ufoai_2.3/src/server/sv_main.c:435
ufoai_2.3/src/common/net.c:457
ufoai_2.3/src/common/common.c:1182
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f87231735a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 11.

7
Bugs prior to release 2.3 / R27965 Big texture problem
« on: January 11, 2010, 11:06:46 pm »
When I start mission, there is 50% probability, that textures are not correctly displayed.


8
Game exits when my team is about to enter the home base. Usually, I should obtain information about new technologies to research or items automatically sold, but nothing like this happens. Also loading the game right before entering the home base doesn't help (so it is something stored in the save file).

This is LOAD GAME info (contains one assertion fail):
Load 'slot3' 18 subsystems
...Running subsystem 'base'
...subsystem 'base' - loaded.
...Running subsystem 'campaign'
...subsystem 'campaign' - loaded.
...Running subsystem 'hospital'
...subsystem 'hospital' - loaded.
...Running subsystem 'market'
...subsystem 'market' - loaded.
...Running subsystem 'research'
...subsystem 'research' - loaded.
...Running subsystem 'employee'
...subsystem 'employee' - loaded.
...Running subsystem 'aliencont'
...subsystem 'aliencont' - loaded.
...Running subsystem 'aircraft'
...subsystem 'aircraft' - loaded.
...Running subsystem 'installation'
...subsystem 'installation' - loaded.
...Running subsystem 'ufostores'
...subsystem 'ufostores' - loaded.
...Running subsystem 'production'
...subsystem 'production' - loaded.
...Running subsystem 'messagesystem'
...subsystem 'messagesystem' - loaded.
...Running subsystem 'stats'
...subsystem 'stats' - loaded.
...Running subsyufo: src/client/campaign/cp_market.c:37: BS_AddItemToMarket: Assertion `amount >= 0' failed.
stem 'nations'
...subsystem 'nations' - loaded.
...Running subsystem 'transfer'
...subsystem 'transfer' - loaded.
...Running subsystem 'alien base'
...subsystem 'alien base' - loaded.
...Running subsystem 'xvirate'
...subsystem 'xvirate' - loaded.
...Running subsystem 'messageoptions'
...subsystem 'messageoptions' - loaded.
File 'slot3' successfully loaded from compressed xml savegame.
music change to van_geoscape (from van_theme)
music change to van_geoscape (from van_geoscape)



This is the backtrace:


ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
??:0
??:0
??:0
??:0
ufoai_2.3/src/client/campaign/cp_market.c:38
ufoai_2.3/src/client/campaign/cp_market.c:305
ufoai_2.3/src/client/campaign/cp_campaign.c:663
ufoai_2.3/src/client/menu/node/m_node_map.c:46
ufoai_2.3/src/client/menu/m_draw.c:235
ufoai_2.3/src/client/menu/m_draw.c:239
ufoai_2.3/src/client/menu/m_draw.c:331
ufoai_2.3/src/client/cl_screen.c:448
ufoai_2.3/src/client/cl_main.c:1140
ufoai_2.3/src/common/common.c:1010
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
??:0
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
??:0
??:0
??:0
??:0
ufoai_2.3/src/client/campaign/cp_market.c:38
ufoai_2.3/src/client/campaign/cp_market.c:305
ufoai_2.3/src/client/campaign/cp_campaign.c:663
ufoai_2.3/src/client/menu/node/m_node_map.c:46
ufoai_2.3/src/client/menu/m_draw.c:235
ufoai_2.3/src/client/menu/m_draw.c:239
ufoai_2.3/src/client/menu/m_draw.c:331
ufoai_2.3/src/client/cl_screen.c:448
ufoai_2.3/src/client/cl_main.c:1140
ufoai_2.3/src/common/common.c:1010
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
??:0
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 6.

9
When I toggle reaction fire reservation nothing changes - no "green stripe" is shown, I am still able to use all the points. However, if I set the reaction fire mode "ON" and I assure enough TU's, reaction fire can be triggered.

10
All my soldiers wear armour, but it is not visible during the mission. I don't know if its accounted for damage reduction.


11
Bugs prior to release 2.3 / R27898 Restart mission = error
« on: January 09, 2010, 06:30:03 pm »
When one of my soldiers dies, I restart mission. Game crashes. This bug is fully reproducible.

Shutdown server:ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f9e9a169040]
ufoai_2.3/src/game/inv_shared.c:1116
ufoai_2.3/src/client/battlescape/cl_localentity.c:1229
ufoai_2.3/src/client/cl_main.c:233
ufoai_2.3/src/client/cl_main.c:274
ufoai_2.3/src/client/campaign/cp_campaign.c:1332
ufoai_2.3/src/common/cmd.c:971
ufoai_2.3/src/common/cmd.c:197
ufoai_2.3/src/client/cl_main.c:988
ufoai_2.3/src/client/cl_main.c:1150
ufoai_2.3/src/common/common.c:1010
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f9e9a1545a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f9e9a169040]
ufoai_2.3/src/game/inv_shared.c:1116
ufoai_2.3/src/client/battlescape/cl_localentity.c:1229
ufoai_2.3/src/client/cl_main.c:233
ufoai_2.3/src/client/cl_main.c:274
ufoai_2.3/src/client/campaign/cp_campaign.c:1332
ufoai_2.3/src/common/cmd.c:971
ufoai_2.3/src/common/cmd.c:197
ufoai_2.3/src/client/cl_main.c:988
ufoai_2.3/src/client/cl_main.c:1150
ufoai_2.3/src/common/common.c:1010
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f9e9a1545a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 11.

 Server quit.
==== ShutdownGame ====

12
Bugs prior to release 2.3 / R27898 Tunnelling effect - door
« on: January 09, 2010, 03:32:14 pm »
I can walk through closed door on the map "UFO landed":

CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr15_2x1 +fr14_1x3 +fr02 +fr08 +fr07 +fr13_2x1 +fr05 +fr10 +fr01 +fr09 +fr03" "-24 0 0 0 -24 0 -16 8 0 -24 -24 0 -8 24 0 8 16 0 -24 8 0 0 0 0 24 16 0 -16 24 0 -24 -32 0 -8 -32 0 0 -32 0 8 -32 0 16 -32 0 24 -32 0"

The door ale located on the lowest floor of the biggest building (see screenshots)






13
I don't know what is the name of this part of (standard) HUD: the gray stripe with blue buttons which allow to quickly jump to the next soldier.

It doesn't matter which soldier I choose, always "1" is highlighted. See at the screenshot, at which soldier number "2" was chosen, but HUD indicates number "1".


14
Bugs prior to release 2.3 / [fixed] R27896 Wrong sounds of shots linked
« on: January 09, 2010, 12:34:27 am »
After 3 weeks of break I updated UFO source and started the game. I was really surprised that sounds of assault rifle and machine gun do not match the action. Month ago assault rifle auto-fire sounded like many shots, now I hear only 2. When shooting triple shot, I hear only 1. 25 shots in machine gun return only 4 explosions.

Does anybody else have this problem?

15
Bugs prior to release 2.3 / R27896 Crash at the start of the mission
« on: January 09, 2010, 12:28:37 am »
I shot down UFO, saved game and sent the team to kill everything that survived the crash. When I pressed "Enter Mission" button, the game crashed. I am not able to reproduce the error after loading the game.


------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
checksum for the map 'fighter_crash': 2840538076
ufo script checksum 915666830
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
Starting the game...
Halleth has joined team 1
music change to AlexForest (from karlmacklin_geoscape)
Bad texnum (0) in: src/client/renderer/r_mesh.c (298): R_DrawModelDirect
ufo: src/client/renderer/r_state.c:58: R_BindTexture_: Assertion `texnum > 0' failed.
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:519
/lib/libc.so.6[0x7f7a4dfea040]
/lib/libc.so.6(gsignal+0x35)[0x7f7a4dfe9fb5]
/lib/libc.so.6(abort+0x183)[0x7f7a4dfebbc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7f7a4dfe2f09]
ufoai_2.3/src/client/renderer/r_state.c:60
ufoai_2.3/src/client/renderer/r_state.c:72
ufoai_2.3/src/client/renderer/r_mesh.c:301
ufoai_2.3/src/client/menu/node/m_node_model.c:356
ufoai_2.3/src/client/menu/node/m_node_model.c:87
ufoai_2.3/src/client/menu/m_draw.c:235
ufoai_2.3/src/client/menu/m_draw.c:239
ufoai_2.3/src/client/menu/m_draw.c:239
ufoai_2.3/src/client/menu/m_draw.c:331
ufoai_2.3/src/client/cl_screen.c:448
ufoai_2.3/src/client/cl_main.c:1140
ufoai_2.3/src/common/common.c:1010
ufoai_2.3/src/common/common.c:1158
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f7a4dfd55a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
ufoai_2.3/src/ports/unix/unix_main.c:493
ufoai_2.3/src/ports/unix/unix_main.c:87
ufoai_2.3/src/ports/unix/unix_main.c:526
/lib/libc.so.6[0x7f7a4dfea040]
/lib/libc.so.6(gsignal+0x35)[0x7f7a4dfe9fb5]
/lib/libc.so.6(abort+0x183)[0x7f7a4dfebbc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7f7a4dfe2f09]
ufoai_2.3/src/client/renderer/r_state.c:60   
ufoai_2.3/src/client/renderer/r_state.c:72   
ufoai_2.3/src/client/renderer/r_mesh.c:301   
ufoai_2.3/src/client/menu/node/m_node_model.c:356
ufoai_2.3/src/client/menu/node/m_node_model.c:87
ufoai_2.3/src/client/menu/m_draw.c:235      
ufoai_2.3/src/client/menu/m_draw.c:239      
ufoai_2.3/src/client/menu/m_draw.c:239      
ufoai_2.3/src/client/menu/m_draw.c:331      
ufoai_2.3/src/client/cl_screen.c:448      
ufoai_2.3/src/client/cl_main.c:1140      
ufoai_2.3/src/common/common.c:1010      
ufoai_2.3/src/common/common.c:1158      
ufoai_2.3/src/ports/linux/linux_main.c:53
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f7a4dfd55a6]
/build/buildd/glibc-2.9/csu/../sysdeps/x86_64/elf/start.S:116
Error: Received signal 6.

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