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Artwork / Alien monster
« on: May 22, 2010, 07:06:35 am »
Because I don't want to hijack Arthur's thread I've started a new one for my alien monster. I've begun to model a low poly version of the monster and have already tried to bake a test normal map. The normal map on the tail doesn't look so good and probably must be changed. The model has about 1100 triangles and 600 vertices, but it still can be improved. And I have to check if the legs are deformable enough for animation.
Does the head have to be separate? I'm asking because I'm not really sure where the head is. *lol*
Here's a screenshot of the low poly model (left without, right with normal map):
Does the head have to be separate? I'm asking because I'm not really sure where the head is. *lol*
Here's a screenshot of the low poly model (left without, right with normal map):