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Topics - Sepelio

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Bugs in older version (2.3.1) / [map] Car park ?
« on: January 01, 2011, 09:59:43 pm »
So theres that car park typed map with many levels and the little railroad passing by as well. Don't remember the exact name. Also, I don't see this bug reported anywhere yet so I thought I had best make a thread.

Anyway if someone could check the heights set for the player spawns and dropship it would be good. My guys seem to be spawning in the floor of the dropship slightly and are unable to move. I was going to provide a screenshot but its straight forward enough.

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Bugs prior to release 2.3 / Annoying UI bug (r29482)
« on: April 22, 2010, 02:44:35 am »
r29482

I've noticed that when trying to change the reserved TUs I cannot. It will not let me put it back to 0 so I can use them! It just skips back to 12 or 18 or whatever the action I had reserved cost. Very annoying since its like permanently losing 12 TUs during the battle.

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Artwork / Texture specifications
« on: April 05, 2010, 11:58:16 pm »
Hey folks, I've been learning to make textures recently and have managed to make a few that are fairly decent I think.

I'd like to contribute them but I don't know what sort of specifications you guys are looking for in textures. Do you have a size you would like them to be in? How about gloss/bump/normal maps?

Also might be an idea to specify the above somewhere on the forum...

Cheers.

4
Bugs prior to release 2.3 / Floating aliens - R24765
« on: June 21, 2009, 09:05:13 pm »

This screenshot isn't very good, I should really have taken several from different angles.

The map is Africa, and this is the second time I have reproduced it. Once in campaign, once in skirmish. Both aliens were in the same location. They appear unable to move and I cannot seem to target them.

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