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Topics - blackswan

Pages: [1] 2
1
Bugs prior to release 2.3 / R24322 - my test's report
« on: May 11, 2009, 08:25:13 am »
I've made some test on version R24322, here's the trouble's list:
- in mission, soldiers can't go upstairs;
- in farm.map, the program gone loop when a soldier tried to go out the house in the upper NW;
- when moving, soldiers don't stop on enemy spotted;
- in the geoscape, happened (but only one time) that a new mission massage appear, but there wasn't created any mission point on the geoscape.

2
I have downloaded by svn the po files, and I have updated the ufoai-it.po file. Now the question is: how can I update by svn this file?

3
In the soldier's equipement window, in version 2.2.1 the player can use the key from 1 to 8 to switch the soldier. In version R24322 pressing keys from 1 to 8 nothing happins. I think it was very handful.

4
Feature Requests / Line of sight improvement
« on: April 27, 2009, 08:20:31 am »
When aiming to an enemy, the program draw a line from the shooter to the target enemy. If there is free line of sight this line is green, if there is no line of sight this line is red from the obstacle to the target. Because others PHALANX soldiers and civilians are not considered obstacle, if the target is far and if you don't verify the path, you risk to shoot at enemy and kill instead a soldier or a civilian. So I think PHALANX soldiers and civilians should be considered obstacle, or this could be an option that the player can activate.

5
Feature Requests / New keyboard shotcuts
« on: April 27, 2009, 08:16:09 am »
I think it will be useful to have some keyboard shortcuts for chancing the "speed of time". For example in combat mode I can press the buttons from 1 to 8 to select the soldier, so in the world map I should press 1 to 8 to get:
1. 5 seconds
2. 5 minutes
3. 1 hour
4. 12 hours
5. 1 day

6
Feature Requests / Client email improvement
« on: April 27, 2009, 08:13:53 am »
I suggest the following improvements to the client email:
- possibility to delete mail;
- show the name of the base that generated the mail: for example if I have 6 bases and I receive a mail that notify me that a research is completed, I don't remember which base started this research, so I have to search the base with the scientist free to reallocate them

7
Bugs in older version (2.2.1) / Cannot select niether base or mission
« on: April 27, 2009, 08:11:23 am »
If the red "X" on the world map, that mark a new mission available, is randomly positioned too near a base, I cannot select niether the mission or the base. If I try it will open a windows that show me the details of the mission, but I can't select the mission so the game inevitably go to a loss.

8
If I create a new base when antimatter storage buildings are available, I can't build hospital. This because if I select hospital in the buildings list and then I position it on the base map, the program create a new antimatter storage instead of a new hospital.

PS: I read that in version 2.3 there will be a base limit of 3, is this correct? I hope no...

9
Bugs in older version (2.2.1) / Problems in convoyo1n.map
« on: April 27, 2009, 08:05:52 am »
I think this map should be revisisted because:
- first of all it's nasty difficult! You can't climb up the hills, but aliens do;
- there's a kind of problem with the graphic: on the west, the police cars is assigned to level 2 instead of being assigned to level 1; if aliens are in that zone, you have problems aiming at them

10
Windows / Bug report: file c:\packlog.txt
« on: April 21, 2009, 03:07:24 pm »
File packlog.txt contain the following text:

PAK failed on c:\programme\ufoai\base/scripts/shaderlist.txt

My operating system in Windows XP SP3, the language is italian. The problems are:
1) the correct path is "c:\programmi", not "c:\programme";
2) the structure of the first part of the path is correct, the second part (/scripts/shaderlist.txt) is structured for unix-based operating system, like Linux.

If you need any other file that can help solving the problem just tell me.

11
Feature Requests / Feature request: production management
« on: April 20, 2009, 11:29:33 am »
I think then production management is unhandy. The program should let you assign more or less workers, like research does.

12
Feature Requests / Feature request: research new aircraft
« on: April 20, 2009, 09:42:33 am »
There are 3 aircraft available: firebird, stiletto and saracen. At 90% of the time, stiletto and saracen end up destroyed by the enemy harvester. It is possibile to implement a new research that allow the production of a new aircraft that can manage the harvester?

13
Bugs in older version (2.2.1) / Bug mail report
« on: April 20, 2009, 09:35:27 am »
After completing a mission of type "ufo landing zone" or "ufo crash site", you receive an empty mail with object like "mail_report_home".

14
Bugs in older version (2.2.1) / Bug managing check automatic sell
« on: April 20, 2009, 09:00:27 am »
After a mission, if you get a new object it will be added to the list in buy/sell equipment menu. I notice that new object start with random check of "automatic sell this item". This is nasty because it can happen to automatic sell a new object that can be researched.

15
Bugs in older version (2.2.1) / Proposals
« on: April 20, 2009, 08:57:33 am »
It can be useful to see the free number of "slot" in the living quarters, to know how many employees I can request.

In tactical mode, every mission I have to manage every member of the squad to set the automatic fire response to single shot. It can be useful to have a check to automatize this.

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