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Topics - Valis

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1
User modifications / [UFO:AI v2.3-dev-xxx MOD] Weapons Mk. II
« on: March 28, 2009, 01:23:46 am »
    Quote
    Woo..
    I'm ahead, I'm a man
    I'm the first mammal to wear pants, yeah
    I'm at peace with my lust
    I can kill 'cause in God I trust, yeah
    It's evolution, baby

    [...]
    Do The Evolution - Pearl Jam                             

    My first port to 2.3-dev of the MOD for 2.2.1. This is a fan MOD and has nothing to do with plans/changes of the developer team. The dev team can but DOES NOT have to incorporate these changes into the main game as some changes are obviously unbalanced or just stupid ;). Use this mod at your own risk, usually there is no support for modified programs as no quality can be assured.

    This file is a merge between my changes to v2.2.1 and the trunk version 23734 - it may not work correctly with later versions.

    Install info: The attached file should be unzipped to the following directory:
    <your game directory>\base\ufos
    i.e.
    E:\Games\UFOAI-2.3-dev\base\ufos

    Change log:
    Quote
    v0.3
    • All changed weapons should be in the right category now

    Quote
    v0.2
    • Buildings changes discarded
    • All changed weapons are available under 'Misc' category

    Quote
    v0.1
    • Extracted all changes to a new file.
    • Added: New ammo for bolter rifle - Explosive rounds
    • Added: New base defense system after researching Alien Astrogation - longer range and slightly bigger accuracy than the Mk. I missiles
    • Change building: Laboratories does not need command center to work, they now need a power plant
    • Change building: Workshop also dependent on Power plant, not command Centre
    • Added: Sniper Rifle Mk II + ammo - available after researching kerrnblades
    • Added: Plasma Jet Flamethrower + ammo - available after researching any plasma weapon
    • Added: Multitarget Destroyer + Rocket Pack[ammo] - available from the start, only self produce, no buy option, 2 fire mode, Aimed shot with 2 rockets and 'Seek&Destroy' with 4 rackets
    • Added: Rapid Fire Machinegun + ammo - available from the start, only self produce, no buy option
    • Change weapon: Normal rocket launcher has now 8 ammo
    • Change weapon: Riot Shotgun ammo increased to 12
    • Change weapon: Sniper Rifle ammo increased to 9

    Disclaimer: This is modified code from the game UFO:AI v.2.3-dev available un

    der the GNU General Public License (GPL) and as the license states the MOD it self is also available under the same license.[/list]

    [attachment deleted by admin]

    2
    User modifications / [UFO:AI v2.2.1 MOD] Holy Hand Grenade
    « on: March 16, 2009, 08:42:49 pm »

    This is a simple MOD that adds the famous artefact :) It is not meant ot be balanced or taken seriously. Just for kicks :P


    Install info: The attached file should be unzipped to the following directory:
    <your game directory>\base\ufos
    i.e.
    E:\Games\UFOAI-2.2.1\base\ufos

    Change log:

    Quote
    v0.1
       
        * Added: Holy Hand Grenade from Antioch - available after researching plasma [any, I hope I understand this righ, if you research any plasma weapon then you get to research this artefact]
       
    TO DO: - write new particles for it, preferably some kind of A-bomb effect ;)
    --> http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/ptl_*.ufo

    Disclaimer: This is modified code from the game UFO:AI v.2.2.1 available under the GNU General Public License (GPL) and as the license states the MOD it self is also available under the same license.

    [attachment deleted by admin]

    3
    User modifications / Help with moding
    « on: March 15, 2009, 12:18:50 am »
    I need a little help with one thing I want to do.

    Just for fun I wanted to add the Holey Hand Grenade from Antioch to the game. For that I copied the research and the weapon description for the plasma granade. With no modifications to the specs of the granade I wanted to see if it works. When I am testing it the granade is researchable, producable, equipable but I can not get it to pop up the fire mode menus and throw/lob it :/

    I am talking here about modding the base 2.2.1. I see there plasma grenade is in a diffrent file than the rest of the weapons I moded in the other thread. Is there something I missed?

    For your information I wanted it to have 9 'lob' modes named like 'Lob after1', 'Lob after 2' and s on ;) and only the right one would deal damage :D

    4
    User modifications / [UFO:AI v2.2.1 MOD] Weapons Mk. II
    « on: March 14, 2009, 05:51:14 pm »
      Quote
      Woo..
      I'm ahead, I'm a man
      I'm the first mammal to wear pants, yeah
      I'm at peace with my lust
      I can kill 'cause in God I trust, yeah
      It's evolution, baby

      [...]
      Do The Evolution - Pearl Jam                             

      My first MOD for the game. I decided to do something for those who can not[or just do not want to] compile the unstable dev version. This is a fan MOD and has nothing to do with plans/changes of the developer team. The dev team can but DOES NOT have to incorporate these changes into the main game as some changes are obviously unbalanced or just stupid ;). Use this mod at your own risk, usually there is no support for modified programs as no quality can be assured.

      Install info: The attached file should be unzipped to the following directory:
      <your game directory>\base\ufos
      i.e.
      E:\Games\UFOAI-2.2.1\base\ufos

      Change log:
      Quote
      v0.2
      • Extracted all changes to a new file.
      • Added: New ammo for bolter rifle - Explosive rounds
      • Added: New base defence system after researching Alien Astrogation - longer range and slightly bigger accuracy than the Mk. I missiles

      Quote
      v0.1
      • Change building: Laboratories does not need command centre to work, they now need a powerplant
      • Change building: Team Room also dependant on Powerplant, not command Centre
      • Added: Sniper Rifle Mk II + ammo - available after researching kerrnblades
      • Added: Plasma Jet Flamethrower + ammo - available after researching any plasma weapon
      • Added: Multitarget Destroyer + Rocket Pack[ammo] - available from the start, only self produce, no buy option, 2 fire mode, Aimed shot with 2 rockets and 'Seek&Destroy' with 4 rackets
      • Added: Rapid Fire Machinegun + ammo - available from the start, only self produce, no buy option
      • Change weapon: Normal rocket launcher has now 8 ammo
      • Change weapon: Riot Shotgun ammo increased to 12
      • Change weapon: Sniper Rifle ammo increased to 9

      Disclaimer: This is modified code from the game UFO:AI v.2.2.1 available under the GNU General Public License (GPL) and as the license states the MOD it self is also available under the same license.[/list]

      [attachment deleted by admin]

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