1
I've imaginated a new test for managers dealing with potential recruits. All is in the pic :
New board
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Note of 2.2 version :What about the staff ? The idea here is to count every units present in the base and to turn it into an effect. For instance, even if you manipulate directly only one team, the fact is that your team should find indirectly an help in the number. Said differently:
base mission is lost if there are no soldiers, soldiers can be equipped before base attack without aircraft
B = { G1, G2, G3, G4, G5 } with :Total:
G1 - Scientists -> they stick in the labs
G2 - Workers -> they can be encountered around the workshops
G3 - Pilots -> they stick around the planes
G3b - Pilots in flight -> away from home
G4 - Autonomous soldiers -> at living rooms
G4b - Active soldiers -> at living rooms in general
G5 - Aliens kept alive in captivity -> visible at containment room
Staff+prisoners form the population of B like such as below:
#G1 = 24
#G2 = 12
#G3 = 6
#G3b = 0 (in flight)
#G4 = 9
#G4b = 6 (activated)
#G5 = 4
Initial => Converted [ comes with some side effect ]Important note : the converted soldiers are autonomous, driven by the A.I.
#G1 = 4 * 6 => 6 scientists [+ soldier defense bonus?]
#G2 = 4 * 3 => 3 workers [+ soldier defense bonus?]
#G3 = 4 * 1 + 2 => 1 pilot (rounded) [+ soldier defense bonus?]
#G3b= 0 => any [brings no effect]
#G4 = 4 * 2 + 1 => 2 inactive soldiers (self behaviour) [+ soldier bonus?]
#G4b= 6 => 6 active soldiers (controled by hand)
#G5 = 4 * 1 => 1 captured alien [+ alien psi bonus?]
.------------------Initial state------------------------. scroll if needed --->
| Attacking aliens : 6 |
| A A A A A A |
| |
| Scientists : 24 Pilots : 6 / (0 in flight) |
| s s s s s s s s p p |
| s s s s s s s s p p |
| s s s s s s s s p p |
| |
| Soldiers : 15 / (6 actives) Workers : 12 |
| o o o o o x x x x |
| o o o o x x x x |
| O O O O O O x x x x |
| |
| Aliens kept alive : 4 |
| K K K K |
.-------------------------------------------------------.
.------------------Converted state----------------------.
| Attacking aliens : 6 Hand soldiers : 6 |
| A+ A+ A+ A+ O+ O+ O+ O+ O+ O+ |
| |
| Scientists : 6 Pilots : 1 |
| s+ s+ s+ s+ s+ s+ p+ |
| |
| Automated soldiers : 2 Workers : 3 |
| o+ o+ x+ x+ x+ |
| |
| Aliens kept alive : 1 |
| K+ |
.-------------------------------------------------------.
(+) means eventually a skill bonus is attributed
present number on map Soldier bonus Aliens bonus
| Active soldiers | y | #G4b | | |
| Self milirary units | y | converted 4->1 | G4 defense++ (2) | |
| Non-military staff | y | converted 4->1 | G4,G4b defense++(1)| |
| Aliens in captivity | y | converted 4->1 | | G0 Psi++(3) |
| Aliens attacking | y | #G0 | | |
(1) depending on the total inactive staff
(2) depending on the inactive soldiers number
(3) depending on the number of captured alien status and number
%KILLED after battle penalty hospital
| Active soldiers | <100% | bonuses reseted | -> hospital priority 3 |
| Self milirary units | K1% | injuries are distributed(1) | -> hospital priority 1 |
| Non-military staff | K2% | injuries are distributed(2) | -> hospital priority 2 |
| Aliens in captivity | K3% | injuries are distributed(3) | |
| Aliens attacking | =100% | they are dead bodies | |
(1) An analysis is produced. The procedure could be the following :
- each time that one unit resulting from the conversation dies, an inactive soldier dies (low HP first)
- the total HP lost by the converted ones is multiplied by the number of remaining true soldiers, so to obtain a number T
- this T value is randomly redistributed between the remaining soldiers so that possible death may again occure
- one absolute rule would be that the final number of inactive killed should never exceed the K1% of converted killed
(2) The same as above, or must be refined to distinguish scientist of soldier, but this could require first the implementation of HP for those people
(3) I don't know exactly how could the aliens that are in captivity, be injured. But if so, same system as above
%KILLED
| Active soldiers | =100% |
| Self milirary units | not far from 0% |
| Non-military staff | not far from 0% |
| Aliens in captivity | not far from 0% |
| Aliens attacking | not far from 100% |
Shevaar ----> She-varan (varan - any of various large tropical carnivorous lizards of Africa and Asia and Australia - www.thefreedictionary.com/Varan)
Ortnok ----> Orthodox knocker - <here my explanation is that orthodox is something near of straightforward, or direct. And knocker is something that recalls knock-out. The all evocates a kind of uppercut alien (so to say not upper cute!).>
Taman ----> Tall man - <Taman is effectively small and tall. I'm sure that without the necessity of making the characters fit one map level height max, the taman would be further tall.>
Alien tank could be ----> the Alitank
Blood spider could be ----> the Blospied
(if I rely on Shevaar, 2 first appearing vowels in the second part of the explicit name are put together)
Hovernet ----- Hovnet