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Topics - Nevasith

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Discussion / Neverending story
« on: June 27, 2008, 01:44:35 am »
After completing the campaign again i was wandering if it would be possible to loop the missions in next release. So if i end all maps and kill all ufo the terror attacks crash sites landing sites and so on would be generated again and again.

Maybe its not a big problem- I can always start a new game but still it would be nice feature to be able to maximize your squad and have a game for boring hours when there is no time to start everything anew.

As I said- it can be done by loading a game, and starting a new one- but would it be so difficult to make the mission generating script or whatever triggers them ignore time?

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Discussion / Changing soldier recrutation system
« on: June 24, 2008, 12:39:19 pm »
I came to an idea of an addition to the current system-
recruit training- that way you would have unlimited supply of soldiers but you would have to train them from the beginning. How would it work? You have virtually unlimited supply of people willing to become a part of phalanx. There would be a recruitment centre where first selection would take place- health tests including viruses tests ;) and other prerequisites for future soldiers (this part would not exist at all, the base structure would be needed just to access recruits.
After that the special big structure (2x1 tiles, as 2x2 would be to big[2x2 means four squares]) would be needed to start training. That way you will never get soldiers with stats higher than 20, but you can stress some aspects more than others- before you start training you chose if its going to be a sniper (with 20 skill, lol) or a heavy gunner or an assault meat. Training takes some time- for game balance lets say 25 days and credits as you need to give them food, living space and so on - maybe 2x2 barracks is not that bad idea as it would contain training space and living quarters.
Barracks would supply up to 20 recruits at the same time. After the training they would be available to transfer to specific base. This would make also another specialised base- training centre.
Of course all stats and sizes are just my guess- feel free to tune them to your liking.

Nothing would change with the normal soldiers- you could still hire some veterans from nations, but my solution would help with the soldier shortage in some circumstances.

PS maybe highly specialized training would bring one stat to 30, another to 20 and the rest to 10-15 randomly?

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Discussion / Alien Campaign
« on: May 19, 2008, 10:30:14 pm »
In one of the first releases there was an alien campaign. It was rather silly- all the same as in normal, just the soldiers had alien appearance. Was it just an early concept that was abandoned?
In old Xcom games I always wanted to play as aliens, destroying human cities and searching for Xcom bases
Actually it would be quite nice idea to make an alien campaign after the human one is complete-like the aliens have lost war against humanity, human invaders have launched a massive invasion, and their forces are pillaging the alien world. Desperate aliens chose a new commander who's task is to first eliminate human from alien world. And than, go on a suicide mission for a final assault on Earth to make sure humans will not have the chance to send another strike. Suicide, because ships would have just enough antimater for a one way trip on earth, and after arrival the mission would be to destroy human AM storages/more advanced ships, before overwhelmed and destroyed. Such an end would leave the game open for future development, as none of the forces would be eliminated.

Humans would have high level technology- lasers, plasma and so on, but as in the campaign they would not be able to produce particle weapon ammo, so its usage would be rare and connected to lost missions. Aliens would be able to develop new technologies, while humans would be stronger and better trained (years of battle have done the job)

Of course its just an idea, as the main campaign is far from being fully implemented.

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Discussion / Hospital
« on: May 16, 2008, 12:59:55 pm »
Don't you think, that hospital should automatically heal wounded soldiers as soon as they return from a mission?  I doubt that a wounded soldier would just go to the barracks while he is almost dead. Normally ever trooper must report back after any mission, and if wounded he is taken immediately to the hospital. It is just needn't complication of the game, and there is no reason for that.

By the way- what are the plans for implants? Im mean what will the implants do, once they are in game? The button exists, but the current version seems to be inactive.

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