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Topics - tb87670

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1
Feature Requests / New method of Production time calculation needed
« on: September 14, 2012, 07:53:16 pm »
I think the production times in this game is nuts for various items, but that is a balance issue I won't discuss. What I want to discuss is how to calculate the times. In my experience you spend plenty of time setting up for a certain fabrication project, but once set up you could crank out units with ease. Happens all the time in the local machining shops, some only take projects with a certain number of items minimum to be produced.

Maybe calculate times for fabrication of stuff, say a laser rifle like the following:
W = amount of item on queue for production
X = total time to make for entire run
Y = shop setup time
Z = time to produce each item after shop setup

X = Y + (Z*W)

2
Playing on a few tac missions and they randomly crash to desktop for no apparent reason. Had all settings set to highest possible on graphics and game ran well except smoke grenades cause major lag and the random CTD's. On the last CTD I got a prompt to make a crash log, it's very short:

Quote
======start======
Date: 2012-09-11
Windows version 6.1 (Build 7600)
Win32 DEBUG, cpu: IA-32, version: 2.5-dev

Failed to init symbol context
======end========

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