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Topics - chris.staddon

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Discussion / Is there a new Stable version coming out and if so, when..?
« on: October 24, 2012, 11:32:11 pm »
A number of the comments & posts allude to a 2.5 "Stable" version but I can't find a timeline, launch date or anything like that.
Do we know when (if?) a new Stable Version of the game will be coming out or have I got the wrong end of the stick?

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Feature Requests / Aircraft
« on: September 09, 2012, 11:24:38 am »
We have interceptors (Stilettos, Saracens) and we have carrier craft (Firebirds). But wait a minute... in the original game there was a hybrid (the Avenger). I'm thinking - could we have a hybrid craft (with 2 or 3 weapon slots) that once it bashes a UFO out of the sky, it immediately gives you the option to go into the mission? Something that looks a bit better than the old Avenger though... https://www.ufopaedia.org/index.php?title=Avenger

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Bugs in stable version (2.5) / Crashing when entering the Military battle
« on: September 09, 2012, 10:55:22 am »
Hi I am not sure if this is a bug or what, but I've tried opening up my savegame (I saved it en route to the military battle). But it won't go into the mission; instead it crashes the game. I tried an automission and bypassed it that way, but the next mission the same thing happened.  I've attached both my save game and the ufoconsoles.log. Please can you advise, is this a bug or something else?

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Discussion / Alien Activity
« on: August 25, 2012, 07:06:49 pm »
I've been playing 5 months (2.5 Dev) and have yet to see anything other than scouts, fighters and never more than 2 harvesters. I actually let the aliens get a strong enough foothold to launch an attack on my base, hoping maybe that way I'd finally see a Corrupter or a battleship. But no. They invaded with... another harvester. (good choice of craft... NOT)

Yet when I go into the data files, there's other craft out there. So... can anyone explain how the alien activity logic works? If "alien activity" has to be above 300 for something to happen, what is the 300? Days? Months? And presumably there's a way to tweak the gameplay slightly, so corrupters appear earlier... what would I have to change to bring on a proper invasion?

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Discussion / Do you need alien detection to find an alien base?
« on: August 04, 2012, 06:35:12 pm »
I've read everything there is on alien bases appearing and know how I SHOULD be able to find one... following a supply ship... but I've yet to find one despite weeks of trying. The thought's occurred to me... do I have to be tracking a UFO with one of the new craft with alien detection as opposed to a Saracen or Stiletto (which use radar)? None of the forums say so but given I'v found zilch with the traditional craft... ?

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Feature Requests / Fix for when aircraft don't fight back...
« on: August 04, 2012, 05:43:02 pm »
Hello there,
Been playing a while and today I had a new issue. All of a sudden I could no longer click on any UFO icon to attack it - the launch menu never appeared. I tried launching one of my craft manually - then sent it close, but it sat there doing nothing whilst the UFO pummelled it to death...  :o Don't know if that's a bug or something like the UFO was out of orbit - can you advise? Having said that, if one of your aircraft gets attacked it should either fight or run away, not sit there and get mullered! Can you put a fix (or an option to set in flight) to ensure it will attack if a UFO gets within range - or should anyone attack it, it fights back?

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