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Topics - bit5nip3r

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Bugs in older version (2.4) / Credit above 10m in 2.4
« on: July 04, 2012, 05:04:19 pm »

It seems that 10m in credits is the highest number of credits shown.  I currently have 10 million in credits, and when I sell additional stuff, my inventory goes down, but my credits won't go up.  They constantly remain at 10 million credits.


Feature Requests / Proposed - Base Facilities: Training Complex
« on: June 06, 2012, 12:37:24 pm »
Hi there,

Not sure if there are already plans, but was wondering if it is worth having a training facility incorporated into later build versions.  I think it could be good to allow soldiers to train in weapons etc. to help them improve their stats.  So if your soldiers are using alien weapons, then of course to begin with they will be ineffectual with them, but with practice and training they could master the skills needed to better wield these weapons.  It could be much like a Hospital in that if any soldiers are not injured they are automatically put in training. 

Discussion / Research Tree and Alien Base(s)
« on: June 01, 2012, 06:12:12 pm »
Can you tell me when Human Attacks Phalanx and Odd Behaviour become avaiable to research?  At the moment I have researched everthing (well those that I can), except for some of the story tree and aircraft elements.  The Story Tree elements, I've researched are:

Dead Alien - Alien Autopsy
Alien Origins - Alien Astrogation
Live Alien - Alien Mind (I have 9 live aliens)

.. don;t seem to have Odd Behaviour, Alien Communication etc, and others available. Should a mission type or event occur before I can progress these?

Also can I ask about the Alien Base(s).  The Aliens setting up Alien Bases on Earth: again do these occurr only when the Alien Interest factor has reached a certain threshold?  For example, when would "Alien Base Discovered" appear?  Until then I can't research new drop ships.

By the way guys can I just say that UFO: AI is an absolute awesome and impressive game; has taken me back to my XCOM days.

Discussion / The Bigger UFOs
« on: May 28, 2012, 02:33:28 pm »
At what point do Supply Ships, Gunboats and Corruptors spawn within the Game?  I'm playing 2.4.  Does it depend on a certain level of research.  I'm about Aug/Sep 2084 into the game, and was wondering if it comes down to the length of game play or the research tree progressed, or neither.

Discussion / Nano Heavy Armour
« on: May 27, 2012, 02:54:00 pm »
Is this currently available in 2.4? I can't see a reference to this in the roadmap.  I've researched alien medium armour but nano heavy is not available.

Discussion / Implants
« on: May 27, 2012, 12:11:01 pm »

I've noticed in the Hospital, when you click on a solider there is a button for Implants but does work.  Is this something that will be incorporated into the game at a later stage?

Discussion / Armour
« on: May 22, 2012, 06:29:01 pm »
I justed wanted to check if Nanocomposit Armour is the highest armour available in the game?  Is it possible to research Advanced armours, like Power Suits etc.?  Sorry to ask, but can't really see any mention in the online documentation posted here.


So far I've only encountered this problem once, but I had an issue where a landed UFO appeared on the Geoscape.  So I sent my firebird to sweep up.  Firebird got to the scene and then I was presented with the options to "Enter Mission" or "Auto Mission".  If I click on "Enter Mission", the screen would freeze, then take me back to the Geoscape, with my Firebird just idle, hovering above the Landed UFO icon.  I send my Firebird back to the scene, but same problem.  In the end I had to "Auto Mission".

I'm playing v2.4 on a Mac with OS X Lion.  Please direct me to the location of supporting files etc. to send through in helping to address this.  All I seem to find is the UFO application in the Apps folder, there's nothing in my user folder.  Unless I need to look elsewhere, or if there are hidden.  I'll look tonight.

has anyone else experienced this?


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