project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - qubodup

Pages: [1]
1
Discussion / Release 2.2 discussion
« on: January 13, 2008, 07:20:04 am »
So you got a new release, eh? So what? Wanna fight about it?

Let me put it this way: UFO:AI 2.2 is friggin' AWESOME!

See how it went for me: (This is what was in my brain at time of play, sorry for being so boring ^^

Installing game... Starting game...
  • Ok, so I downloaded 2.1 yesterday and found it pretty unadventurous compared to one year ago, this better be good...
  • Oh, they force/require to enter the name at the start! No Idea what that's good for, but at least now people are going to write their names.
  • Ah, language selection at the start, very good for the unfortunate mono-tongues out there who want to enjoy a nice game too!
  • Tooltips! Very usefull, concidering the unintuitive key configs of the x-com series (and consequently ufoai it seems)
Let's go to options...
  • Drop down menus! Much better than stupid clicking! And they drop down at mouse over too! cool!
  • Isometric mode? That must look ugly..
  • Alternative HUD? Let's check that out.
  • Centre view... Tooltips... 3D View!?! Allright!!
Let's start a game then...
  • Huh? Max. civilian deaths? Did they have that in xcom too? Well, more cash is better than little cash, right? Super easy it is!*presses start*
  • Meh, not-pretty text. So they mention terror, eh? "of the late 20th" sounds strange, "100 years" ago would be better I think
It starts...
  • So... why is the globe black? Haven't they figured out how to uv map it without making it ugly? well, whatever might be a problem with my system. And a ball is much better than this boring, static thingey they had before. Could use some moon/sun rotating (I know, the earth rotates, but The view is fixed after all) and stars!
  • *builds HQ* oh, so the base still looks this way... they should consider 3d maps instead of these not-very identifiable bitmaps.
  • *goes to hiring* so they removed the scientist's states, that's good, confused me a little back then. *tries to employ all scientists* what? not enough living quarters? Ah, so it's becoming a more mature game, eh? well, let's build some.
  • *goes to research* what? not enough research stations? Well, let's build some... Not enough cash? This is getting serious! ^^ Ima go dump some equipment then..
  • Cool machine gun! Micro shotgun? Googles, cool! But why are pistols etc. close combat weapons??
  • *goes to hiring soldiers* So no more supermen/women? Allright, let's see... *collects a squad of 8*
  • *at aircraft* Equipt aircraft? What's that? *click* no waai! Thay have that implemented already?! neato
Oooh, first mission!
  • Nice map... but so biiiig. IIRC, the maps were always small in the beginning/at easy play level
  • Huh? Middle mouse click is not 'look this way' any more? dang!
  • crouching still is so slooooow
  • one of my soliders has near-zero hp, why didn't I get some info that she was shot?,...
  • this alternate gui is awesome!
  • lol, If I select a solider that stands, and then one that crouches, the standing figure will do the stand-to-crouch animation ^^
  • Ok, killed an alien, aimig is strange...
  • huh? Why can't I pick up an ammo type twice?
  • ?!?!?! Who is Phillip Cage? Why Will he be selected, even though I have him not in my team, if I stand over an alien corpse and try to pick up a plasma pistol? whaaat? ^^
  • damn, this map is huge
  • can't soliders jump down roofs? hm, 't be cool if they did that jagge alliance 2 thingey.
  • I aimed with the grenade launcher three fields in front of me, why did the grenade explode in my face?
  • and why can the aliens attack with the blades at a distance of two/three fields?...
  • nice footsteps, very subtle...
  • hehe, seeing what the units do in the window to the right is very informative, now I have something to look at while waiting for them to finish the movement
  • What is missing now is *hearing* the enemy...
  • Mission won, allright!
Back to base!
  • Hey, the winning music keeps playing... cool track!
  • It's still playing. oh well.
  • cool! I can zoom in and out the globe! but the ship stays the same size...
  • I have to *research* kera blade? come on!... well maybe it' won't take long
  • disassembling? Will this give me back cash or what... hm, I expected it to be reverse engineering... to support the scientists... by destroying one item of that kind...

PS: Me made screenies - http://nothingdoesntsuck.googlepages.com/ufoai1.png http://nothingdoesntsuck.googlepages.com/ufoai2.png http://nothingdoesntsuck.googlepages.com/ufoai3.png

PPS: http://nothingdoesntsuck.googlepages.com/ufotalk.png Seriously, there is this map, and no sight of my plane -_- random map-making problem?

2
Sounds and Music / sound license & sound resource page link
« on: January 01, 2008, 09:11:16 pm »
Hey there, I just had to take this game's article down Libregamewiki because it has strict rules about licensing (about like the Debian guys.) I hope the sounds which are according to the CONTRIBUTORS file cc-sampling plus licensed are the only thing non-free in the game now.

I recently found a sound resource, which features non-suckey licensed sounds. Here it is: http://pdsounds.org (pd for public domain =) )

Pages: [1]