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Topics - wizardelo

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1
Linux / compiling 2.5 from git source
« on: June 24, 2013, 11:56:31 am »
Hello,

i used to compile source with no problems, but today i got the latest git source and i cant get it working
it gets stuck on a radiant module
Code: [Select]
===> CC [uforadiant] src/libs/picomodel/pm_md2.c
===> CXX [game] src/game/g_actor.cpp
===> CXX [game] src/game/g_ai.cpp
===> CXX [game] src/game/g_ai_lua.cpp
===> CXX [game] src/game/g_camera.cpp
In file included from src/libs/picomodel/pm_md2.c:44:0:
src/tools/radiant/libs/../../../shared/byte.h:30:24: fatal error: SDL_endian.h: No such file or directory
compilation terminated.
make: *** [debug-linux-x86_64/uforadiant/libs/picomodel/pm_md2.c.o] Error 1
make: *** Waiting for unfinished jobs....
EDIT: seems uforadiant gave me error when compiling also:

Code: [Select]
===> CC [uforadiant] src/libs/picomodel/pm_md2.c
In file included from src/libs/picomodel/pm_md2.c:44:0:
src/tools/radiant/libs/../../../shared/byte.h:30:24: fatal error: SDL_endian.h: No such file or directory
compilation terminated.
make: *** [debug-linux-x86_64/uforadiant/libs/picomodel/pm_md2.c.o] Error 1


EDIT2: seems ./configure is missing something also

Code: [Select]
~/ufoai $ ./configure
Debug build
Compile for linux
Compile for x86_64
Found cc cc
Found cxx c++
Using bindir /usr/local/bin
Using datadir /usr/local/games/ufoai
Using libdir /usr/local/lib
Using prefix /usr/local
Build modules:
Build cgame-campaign
Build cgame-multiplayer
Build cgame-skirmish
Build cgame-staticcampaign
Build game
Build memory
Build testall
Build ufo
Build ufo2map
Build ufoded
Build ufomodel
Build uforadiant
Build ufoslicer
Enable hard linked cgame
Use signal handler
Setting custom data directory
Setting custom library directory
Found zip from zip
Found python from python
Could not find doxygen from doxygen
Found xvid.h
Found theora/theora.h
Found execinfo.h
Found bfd.h
Found sys/utsname.h
Found link.h
Found jpeglib.h
Found zlib.h
Found png.h
Found CUnit/Basic.h
Found mxml.h
Found SDL.h
Found SDL_mixer.h
Found SDL_ttf.h
Could not find picomodel.h
....

2
Linux / new git version
« on: March 06, 2012, 03:34:53 pm »
Hello, i was trying to get a the new git version after the february modifications but i keep getting an error from remote side

~/ufoai$ git fetch
remote: Counting objects: 306161, done.
remote: Compressing objects: 100% (72187/72187), done.
remote: aborting due to possible repository corruption on the remote side.
fatal: early EOF
fatal: index-pack failed

any ideas? tnx

3
Discussion / in mission field map?
« on: August 05, 2011, 10:39:18 am »
hello im new to this forum and game and i have to say i'm amazed so much of the old xcom tactics and feeling is in this game, GOOD JOB

i remember in Xcom there was a in-mission map, where u could see the battle field and highlighted team and enemies which helped alot with my strategy, is there such option here?

and the 2nd thing i wanted to point out, when in a dark mission (night time) i enter with my soldier in a dark room, it used to light up and see whats in there, here its stil dark, and its hard to understand if there are holes in the ground in which i could fall and i cant quite feel if im protected in a corner or there is a gap in the wall :)

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