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Topics - Brettie-C

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Bugs prior to release 2.4 / snow problem
« on: April 29, 2011, 05:22:39 pm »
im using 2.4 25th april. i cant get the ufo console on as its over 5mb coz thats how messed up its just gone. any suggestions as what i shud do? shud i screen shot some of it? i can give mysave games.

was on a terror mission in skita? i think. and the snow particles didnt work and crashed my whole pc for 5 minutes. and then UFO AI shut down.

Bugs prior to release 2.4 / cant build base
« on: April 25, 2011, 06:00:06 pm »
i built a base in the asian republic and theres no stair case to build attachments on to.

ive just looked at the ufoconsole and theres no errors or anything but ill attach just incase

Offtopic / Whats your favourite music artist.
« on: April 25, 2011, 12:55:30 pm »
What type of music is everyone into?
If you like dubstep and dark music check out a person called Skrillex.

Awesome music.

Discussion / Soldiers & TU
« on: April 24, 2011, 11:02:50 pm »
Do the soldiers time units change when they level up? ive had one at corporal and lance corporal, everything else is improving but during tactical games they always have 33 TU

Bugs prior to release 2.4 / 2.4 Bug (Read)
« on: April 22, 2011, 04:09:30 pm »
UfoAI 2.4.0 2011.04.19

i dont know what happened butill try and describe it as much as possible.

i was playing a terror mission

Location: Malang
Type: Terror Mission.
Objective: A peaceful neighbourhood on the outskirts of a centre of population

Cant get any screenshots of what happened but heres what i did

1st go: i moved 5 men with away from the dropship
2nd go: i shot the first alien i saw which died after 1 aimed airburst from a GL. what then happened was my man started to glitch and twitch as in the the dead twitchy bodies, but he wasnt dead and was still standing. next thing i know im on the geoscape and the terror mission is still there and my dropship is taking the soldiers home.

Discussion / The game (for me) so far
« on: April 21, 2011, 10:25:32 pm »
Guys as far as im concerned you're doing an awesome job, really got into it now. i remember playing the oldies for hours and right now i try to play this as much as possible. Looking forward to future versions and what you guys can really add to it to make it an unmissable game. :)

Tactics / Continents and happiness.
« on: April 21, 2011, 07:52:59 pm »
im struggling to keep the world happy but im doing as much as i can. and im also struggling on money.

anybody got any tips on how to make money and what to keep and what not to sell please. thanks

also im on standard difficulty.

Bugs prior to release 2.4 / Map Bug
« on: April 21, 2011, 07:38:26 pm »
UfoAI 2.4.0 2011.04.19

I am able to move inside this part of the wall

Feature Requests / Pilot skills/stats
« on: April 20, 2011, 10:23:20 pm »
ive noticed that theres nothing for the pilots yet, dont know if theres somethings in the works for it yet but im suggesting give them stats like the soldiers. blast me if there is stuff wrong its my bad for not paying attention to what is coming in the next version but a scenario:

Pilot name - (name)
Pilot level - 2
Navigation - 3
Manuverability - 2
Reactions - 4

maybe there could be a place for a little description of his past experience such as ex RAF fighter pilot or ex concord pilot n such.

Feature Requests / tactical interface
« on: April 20, 2011, 09:52:01 am »
ive noticed u can move the geoscape earth with the right mouse button but you cant move the map with it in the tactical missions.

i find it difficult to navigate maps as im using a small window to play my game and i need to be right at the edge of the windowed screen to move anywhere.

pretty please can you add something in the near future to move the tactical map with the right mouse button :D

Design / Small idea.
« on: April 20, 2011, 08:57:57 am »
ive read a few posts about the storyline n such so here goes me with my magical brainstorming ability  :-\

there was 1 thing i found with some xcom games and thats once the first intro was over and u started playing it was just game game game and more game with very little in story telling. I know that this isnt a remake and that it is its own game so why not put a couple of story teasers e.g.

Boss type missions: These missions could be the only mission that you encounter something that is 3x3 tiles and rather hard to kill. you could incorperate many things here such as, making the PLAYER (because its all about the player!) think about tactics and how to kill it instead of just placing men close to aliens and shooting, making weakspots to help with them tactics so the player has to use certain things to kill it such as a flashbang to put its (if of course it was a alienmade super weapon) electrical systems out of order for a round or two. (this could make everything in game useful because i dont you about you but i barely ever use grenades etc.).

Random missions: these could be things that are outright stupid to things that are quite serious for the story line.
outright stupidity: aliens have made wildlife (cows?) a bio weapon and its the phalanx's job to deal with it
seriousness: alien are planning a attack on the whitehouse or somewhere really important.

Aftermath missions: say you dont get to a ufo before it takes off from landing or a crashed ufo repairs and disappears, players could still send their ship to investigate and collect either resources the aliens left behind or search for clues/research opportunities.

looking forward to feedback.

Bugs prior to release 2.4 / Objects.
« on: April 18, 2011, 11:21:37 pm »
UFO1: is this suposed to happen?

UFO2: i dropped off the edge, it didnt even try to use the stairs next to it

im sorry i dont know what map it is. if theres a way to show what map it is during in game then do tell and ill find out.

Feature Requests / Gun attachments and other ideas.
« on: April 18, 2011, 07:32:17 pm »
Sorry if its been requested already but why not have one or two gun attachments.

Assault Rifle: Red dot sight: increases accuracy in short the medium range shots./Silencer: stops alien tracking where the shot came from./Quicker reloading magazines: less TU needed for reloading and moving stuff about in the backpack screen.
Sniper Rifle: Enhanced Zoom Scope: Exceptional accuracy at long range but stubbed at short and medium range./Silencer: as above./Option of bolt action or semi automatic: bolt action deal more damage but uses more TU, semi auto deal less damage but uses less TU.
Shotgun: Option of pump or semi auto: same as sniper rifle./Butt Stock: increase standing accuracy at short range.

Heavy attachments

Flamer: Hotter-Lower burning fuel: Hotter does more damage but runs out quicker while lower does opposite./Different muzzles for different ranges.
Light Machine Gun: Grip: increases standing accuracy./Light Weight Butt Stock: cost less TU to either fire or move.
Grenade Launcher: Drum magazine: enables automatic firing./Short to Long range sights: what they seem.
Rocket Launcher: Guidence system: Enables to plot path of rocket.

Here are some different ammo types which come with alien research. This may be impossible as aliens would need strengths and weaknesses.

Oxide bullets (Sniper and Assault rifles): Eat away armour over a period of time.
Scatter bullets (shotguns): Razor sharp shrapnel that decimates any organic target without armour.
Scatter shells (grenade and rocket launcher): explodes fragments of metal in an area.

Armour Attachments

Monitor: allows player to see what body parts are wounded.
Electro magnetic Seal: automatically seals armour around vital organs (if vital organs is to precise then just seal the whole armour) when "1" bullet penetrate armour.

Windows / First timer
« on: April 17, 2011, 03:35:02 pm »
ive only just found this game n cant wait to play it properly as i have done with various xcom games but i have a small problem.

i can start the game fine, geoscape loads up i can do all the strategic geoscape but when it comes to the tactical game, the maps dont load up ad the game becomes unresponsive.

can any one help me with this?

Bret C

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