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Topics - Catty Nebulart

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1
Linux / wierd error during model compilation
« on: September 15, 2010, 02:20:11 am »
i just checked out the latest git revision, but when I try to build the models I get an error. yestarday i built these models just fine from the last svn revision so i doubt it's a missing or bad library.

using ubuntu 10.4;

~/install/ufoaigit/ufoai$ make models
 * [MOD] ... linking -rdynamic (-lm   -lz  -ljpeg  -lpng12   -lSDL   -lSDL_image -lSDL   -lSDL  )
./ufomodel -mdx -overwrite -v -s 0.5 -f models/objects/samlauncher/rocket.md2
---- ufomodel 0.2 ----
---- endianness initialization -----
found little endian system
./ufomodel(Sys_Backtrace+0x1f)[0x427015]
./ufomodel(Sys_Error+0x85)[0x4266a1]
./ufomodel(_Mem_Alloc+0x3e)[0x414b26]
./ufomodel(TH_MutexCreate+0x36)[0x40dc8f]
./ufomodel(Mem_Init+0xe)[0x4154e5]
./ufomodel(main+0x57)[0x40856a]
/lib/libc.so.6(__libc_start_main+0xfd)[0x2b6d772e7c4d]
./ufomodel[0x406a99]
Error: Mem_Alloc: Error - no pool given
alloc: src/shared/threads.c:#51

2
It would be nice if when building a new base (or at the very least the first one) the earth would not have shadows (night) so that you an see where you are placing the base if you want to place it somewhere on the night side.

it's just a minor annoyance, but i would still be grateful if it's fixed.

3
Discussion / Base attack
« on: September 13, 2009, 06:01:01 pm »
I think there is a problem with base attack in 2.3-dev, they are far to common and not sufficiently hard. After a few missions I could keep all nations exuberant on standard difficulty by just defeating base attacks and not going out to intercept ufos or terror missions anymore. At the same time when I tried to build a second base on the other side of the planet after a few months it kept being attacked before i could finish building quarters and other buildng destroying the base except for the stairs, and after a few tries i gave up on actually building the base. Is there some way to park a dropship there as a guard detail or something?

I'd suggest that base attack missions give less happiness to the various countries and to make them a little rarer. does anyone else have similar experiences?

4
Bugs prior to release 2.3 / aliens inccorectly counted in r24697
« on: June 13, 2009, 10:43:37 am »
well  tried to do as clean a reinstall as I could and updated to r24697. I can't load my old savegames but that was expected sine a few svn since 24642 updates touched the savegame system. The problem is that when I start a mission and see an alien it sais 0 aliens seen, and when i then kill the alien it goes to -1 aliens detected and crashes not long thereafter.

Link to the screenshot showing -1 aliens seen: http://img8.imageshack.us/img8/7236/ufo00.jpg
Code: [Select]
------- Loading game.so -------                        
LoadLibrary (./base/game.so)                            
==== InitGame ====                                      
CM_LoadMap: "-africa/af_ +main +drop_firebird" "-40 -16 0 -40 -16 0"
Map:africa/af_main  Offset:(-40, -16, 0)                            
wpMins:(128, 128, 0) wpMaxs:(215, 159, 4)                          
Shifted wpMins:(88, 112, 0) wpMaxs:(175, 143, 4)                    
Tile bounds: (88, 112, 0) to (175, 143, 4)                          
Source bounds: (128, 128, 0) to (215, 159, 4)                      
Done copying data.                                                  
Loaded routing for tile africa/af_main in   0.0s                    
Map:africa/af_drop_firebird  Offset:(-40, -16, 0)                  
wpMins:(128, 128, 0) wpMaxs:(143, 151, 3)                          
Shifted wpMins:(88, 112, 0) wpMaxs:(103, 135, 3)                    
Tile bounds: (88, 112, 0) to (103, 135, 3)                          
Source bounds: (128, 128, 0) to (143, 151, 3)                      
Done copying data.                                                  
Loaded routing for tile africa/af_drop_firebird in   0.0s          
Rerouted for RMA in   0.0s                                          
checksum for the map '+africa': 639513352                          
ufo script checksum 1179660642                                      
Created AI player (team 0)                                          
Created AI player (team 7)                                          
-------------------------------------                              
Connecting to localhost...                                          
load material file: 'materials/africa.mat'                          
music change to PsymongO3 (from van_geoscape)                      
Retracing for model *1 in   0.0s                                    
Retracing for model *2 in   0.0s                                    
Retracing for model *3 in   0.0s                                    
Retracing for model *4 in   0.0s                                    
Retracing for model *5 in   0.0s                                    
Retracing for model *6 in   0.0s                                    
Retracing for model *7 in   0.0s                                    
Retracing for model *8 in   0.0s                                    
Starting the game...                                                
Catty has joined team 0                                            
(player 0) It's team 1's round                                      
Catty has taken control over team 1.                                
music change to PsymongN1 (from PsymongO3)                          
Retracing for model *1 in   0.0s                                    
Retracing for model *2 in   0.0s                                    
Retracing for model *3 in   0.0s                                    
Retracing for model *4 in   0.0s                                    
Retracing for model *5 in   0.0s                                    
Retracing for model *6 in   0.0s                                    
Retracing for model *7 in   0.0s                                    
Retracing for model *8 in   0.0s                                    
Team 1 ended round, team 7's round started!                        
Team 7 ended round, team 0's round started!                        
Taking JPG screenshot (at 75% quality)...                          
Wrote scrnshot/ufo00.jpg to /home/dirk/.ufoai/2.3-dev/base          
Team 0 ended round, team 1's round started!                        
Team 1 ended round, team 7's round started!                        
Team 7 ended round, team 0's round started!                        
number | entnum | type | inuse | invis | pnum | team | size |  HP | state | level | model/ptl
#    0 | #    0 |   16 |     1 |     1 |    0 |    0 |    1 |   0 |     0 |     2 | no mdl  
#    1 | #    0 |   16 |     1 |     1 |    0 |    0 |    1 |   0 |     0 |     2 | no mdl  
#    2 | #    2 |    2 |     1 |     0 |    0 |    1 |    1 |  94 |   256 |     0 | models/soldiers/malelight/body.md2
#    3 | #    5 |    2 |     1 |     0 |    0 |    1 |    1 | 106 |   256 |     0 | models/soldiers/femalelight/body.md2
#    4 | #    6 |    2 |     1 |     0 |    0 |    1 |    1 | 105 |   256 |     0 | models/soldiers/femalelight/body.md2
#    5 | #    7 |    2 |     1 |     0 |    0 |    1 |    1 |  99 |   256 |     0 | models/soldiers/malelight/body.md2
#    6 | #    8 |    2 |     1 |     0 |    0 |    1 |    1 |  93 |   256 |     0 | models/soldiers/femalelight/body.md2
#    7 | #    9 |    2 |     1 |     0 |    0 |    1 |    1 |  89 |     0 |     0 | models/soldiers/malelight/body.md2
#    8 | #   10 |    2 |     1 |     0 |    0 |    1 |    1 |  84 |   256 |     0 | models/soldiers/malelight/body.md2
#    9 | #   11 |    2 |     1 |     0 |    0 |    1 |    1 |  92 |   256 |     0 | models/soldiers/femalelight/body.md2
#   10 | #   39 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   11 | #   53 |    2 |     0 |     0 |    9 |    7 |    1 |   0 |     3 |     0 | models/aliens/taman/body01.md2
#   12 | #   64 |    3 |     0 |     0 |    0 |    0 |    1 |   0 |     0 |     0 | models/weapons/plaspistol/plaspistol.md2
#   13 | #   44 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/male/body02.md2
#   14 | #   41 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/male/body02.md2
#   15 | #    1 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   16 | #   24 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   17 | #   26 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   18 | #   31 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   19 | #   33 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   20 | #   34 |    2 |     1 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   21 | #   38 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   22 | #   42 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/male/body02.md2
#   23 | #   45 |    2 |     0 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   24 | #   55 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *258
#   25 | #   56 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *259
#   26 | #   57 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *260
#   27 | #   58 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *261
#   28 | #   59 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *262
#   29 | #   60 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *263
#   30 | #   61 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *264
#   31 | #   62 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *265
#   32 | #   64 |    3 |     0 |     0 |    0 |    0 |    1 |   0 |     0 |     0 | models/weapons/plaspistol/plaspistol.md2
#   33 | #    0 |    0 |     0 |     1 |    0 |    0 |    1 |   0 |   104 |     0 | no mdl
********************
ERROR: LE_NotFoundError: Could not get LE with id 45

********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1c)[0x55d6be]
./ufo(Com_Error+0x199)[0x502305]
./ufo(LE_Get+0x0)[0x44cbb6]
./ufo(CL_ActorDoTurn+0x44)[0x42b1f7]
./ufo[0x452fff]
./ufo(Qcommon_Frame+0x95)[0x503f5d]
./ufo(main+0x57)[0x55c369]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7fafab55b5a6]
./ufo[0x428009]
music change to van_geoscape (from PsymongN1)

5
Bugs prior to release 2.3 / Crash to desktop in trunk 24642
« on: June 10, 2009, 04:50:51 am »
Using Kubuntu 9.4, GeForce 9800, Amd phenom x4, 4 gigs of ram.

I compiled revision  24642 myself.

After I ended my first turn in the mission the game crashed, looking over the output it seems to be a problem with the civilians.

Code: [Select]
==== InitGame ====                                   
Map:fighter_crash  Offset:(0, 0, 0)                 
wpMins:(117, 105, 0) wpMaxs:(164, 154, 5)           
Shifted wpMins:(117, 105, 0) wpMaxs:(164, 154, 5)   
Tile bounds: (117, 105, 0) to (164, 154, 5)         
Source bounds: (117, 105, 0) to (164, 154, 5)       
Done copying data.
Loaded routing for tile fighter_crash in   0.0s
checksum for the map 'fighter_crash': 1270159466
ufo script checksum 213188846
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
music change to PsymongR2 (from ufo1)
Starting the game...
Catty has joined team 0
(player 0) It's team 1's round
Catty has taken control over team 1.
music change to van_mission2 (from PsymongR2)
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Can't perform action - target out of range!
Team 1 ended round, team 7's round started!
ufo: src/game/g_ai.c:516: AI_CivilianCalcBestAction: Assertion `dist' failed.
/usr/lib/games/ufoai/ufo[0x55cb41]
/usr/lib/games/ufoai/ufo[0x55cba1]
/lib/libc.so.6[0x7ff65b074040]
/lib/libc.so.6(gsignal+0x35)[0x7ff65b073fb5]
/lib/libc.so.6(abort+0x183)[0x7ff65b075bc3]
/lib/libc.so.6(__assert_fail+0xe9)[0x7ff65b06cf09]
/home/dirk/.ufoai/2.3-dev/base/game.so[0x7ff651b1565c]
/home/dirk/.ufoai/2.3-dev/base/game.so[0x7ff651b15f45]
/home/dirk/.ufoai/2.3-dev/base/game.so(AI_ActorThink+0x473)[0x7ff651b16779]
/home/dirk/.ufoai/2.3-dev/base/game.so(AI_Run+0x18c)[0x7ff651b16aa1]
/home/dirk/.ufoai/2.3-dev/base/game.so(G_RunFrame+0x1f1)[0x7ff651b2c4e5]
/usr/lib/games/ufoai/ufo(SV_RunGameFrame+0x14)[0x5263a2]
/usr/lib/games/ufoai/ufo(SV_Frame+0x69)[0x52b2f3]
/usr/lib/games/ufoai/ufo[0x503100]
/usr/lib/games/ufoai/ufo(Qcommon_Frame+0x95)[0x5033fc]
/usr/lib/games/ufoai/ufo(main+0x57)[0x55b7f1]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7ff65b05f5a6]
/usr/lib/games/ufoai/ufo[0x427ee9]
Error: Received signal 6.

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