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Topics - bluereaper75

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Bugs in older version (2.4) / Game freezes on interceptions
« on: June 07, 2013, 10:53:38 am »
So, whenever I send out stilettos to intercept alien fighter and scout ships, the game freezes when they contact each other. The soundtrack still plays, but I just keep hearing the firing noises of them shooting at each other, just at a very slow pace. It happens almost every single time, and every single time I send out interceptors the game freezes and I have to shut it off.

2
it seems to me that in the case of an alien invasion, when you unlock certain technology such as laser rifles, laser turrets, alien aircraft plating and powered armor, wouldn't it be a good idea to share that technology with the armies of the world? I know in the game back-story, when the military tried to fight the aliens on their own terms, they seemed to put all their efforts into play.

How different would the end result be if they were armed with your weapons and aircraft?

Would it ever be explained why the technology you gain isn't being applied to the rest of the world? I feel like it would make PHALANX have a bigger impact if that were the case. Maybe that could be a long-term goal in the future?

3
Feature Requests / Proposal: Black-ops camo uniforms
« on: November 18, 2012, 08:18:03 am »
Small request, but I would like black colored camo as a feature so I can make my team look more swat like

4
Why hasn't there been an x-com/UFO:AI styled facebook game? I have seen games pull off a turn based tactical combat system that works like this game, and I have seen how base could work (although making it farmville-like probably wouldnt sit well with others).

I think someone should make it.

5
Feature Requests / Laser turrets for SAM sites?
« on: September 22, 2012, 09:48:20 pm »
I was wondering if it was ever possible to put base-defense laser turrets onto the sam sights in the future? I feel like the technology of a laser cannon is being underused here. Like if it was an option in stead of having just missiles.

Thank you for your time

6
Design / storyline question: Why is phalanx a secret organization?
« on: March 25, 2012, 10:02:43 pm »
I mean the intro of the game talks about UFO's attacking cities and killing thousands... the panic caused by this worldwide must be immense, so why is phalanx a secret organization? It seems to me that the government could go public at this point, since the alien/human war is hardly a secret, and because it would be a morale booster to know something like this.

7
Bugs in older version (2.3.1) / Soldiers stuck in dropship on city map
« on: March 23, 2012, 07:32:22 pm »
Hello. I am having issues with the parking garage city map. The issue is that I am unable to get my soldiers to leave the dropship. At best, I can get maybe one to leave. the rest are locked inside of it and wont move. Because of this, Im unable to do big city missions. I cant speak for anybody else who has experienced this problem so Im just here reporting it.

8
Design / So, what happens to alien weapons when you sell them?
« on: March 21, 2012, 06:34:35 pm »
So I was thinking. If the only reason the armies of the world alone cant fight the alien invasion is because of how outgunned they are compared to the alien technology, why not arm them with weapons designed by phalanx? What would happen if you donated laser rifles and d-f cartridges to the various armies of the world? or donated advanced interceptors? or other technologies like nano-suits? wouldnt that make defending earth easier?

It also raises the question of what happens when you sell alien weapons you dont need. where do those weapons go?

This gives me an idea for a possible alternate winning condition. Have a meter for how effective the worlds armies are at defending themselves (starting at 0). Everytime you produce new weapons and equipment, you have an option for donating it to an army of your choice, which causes the meter to go up a small percentage. This could be a way of earning better relationships with the various funding nations. Eventually the meter would start going up by itself at various small percentages at a time. when it reaches 100% over time youd get an alternate ending, where the armies of the world join with you to fight off the invasion.

I feel like it would be a good idea if you wanted to show how much of an impact PHALANX is having on the world


9
Feature Requests / Alien bullets/Armor piercing rounds
« on: March 21, 2012, 05:29:35 am »
So... falling skies has given me this idea... how about have a research project where you basically melt down alien metals from alien body armor and cast them into assault rifle bullets? it would be a totally optional research item of course. All you would need to have researched is the alien body armor and alien aircraft plating.

10
Feature Requests / base building idea: Rec Room
« on: July 22, 2011, 11:11:59 am »
I noticed something while playing today. If this were a real military conflict (lets say for the sake of this argument), morale would be at an all time low. For the soldiers fighting the invasion, they go into battle several times a day and lose close friends all the time. lets not forget the fact that there is no rest/relaxation for them.

so, i propose a rec room building for bases as a means of boosting the morale of your soldiers (keeping them from going insane with rage in the field, which i find annoying when it happens).

what do people think?

11
Discussion / Gotta love the "rambo's" on your team...
« on: July 22, 2011, 10:28:45 am »
you know what i mean, the team members who have been there since the beginning and have their rank and kill count about 10 times as high as anybody else. and then you get attached to them and you imprint on them that they are the main protagonists like its starship troopers or something.

anybody agree?

12
Feature Requests / terror mission idea: full scale invasions
« on: July 21, 2011, 01:42:04 am »
i want to see the aliens really decimate and raid cities. The opening text talking about the attack in mumbai really boiled this in my imagination.

Like i imagine missions were you are in a large city map and have to take on many aliens as they march through the streets with ruined and burning buildings around them, gunning down civilians as they run and hide. burning cars and abandonded barracades and military vehicles line the roads. dead civilian bodies litter the streets. The "evacuate immediately" music from the opening text screen plays in the background, further enhancing the mood and tone of the mission

it would have to be later in the game though, like when the carriers start showing up and you gain access to larger drop-ships

13
Discussion / whats next after the nanocomposite armor?
« on: January 08, 2011, 04:09:46 am »
I remember reading somewere that there were powered suits in the game but they had to be removed due to technical concerns. whats the progress on getting the powered suits fixed?

14
Bugs prior to release 2.4 / City/parking garage level broken
« on: January 08, 2011, 04:04:19 am »
The game wont let me move my soldiers out of the dropship. I tried everything i could to move them, but it acts as if something is blocking the entrance to the ship.

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