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Topics - AlienCat

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Tactics / Map: Wilderness tactics?
« on: March 06, 2013, 09:37:52 pm »
Yeah, I forgot to take an screenshot.

I find that wilderness map is impossible when having two solider against 5 aliens.

Basically, there are no where for the soldiers to hide, and the aliens comes from everywhere.

So, what is the trick to beat this map without causalities?

Linux / Assertion `!itemAlreadyRemoved' failed.
« on: January 27, 2011, 03:29:24 pm »
I got some random crashes when I play. This is the error the console output:

"ufo: src/game/g_combat.c:1236: G_ClientShoot: Assertion `!itemAlreadyRemoved' failed."

After that the game got a signal 6 (sigabrt) and closes.

Here is the backtrace:

Can someone please help me?

Linux / Error: Could not get the super window "ahud"
« on: January 20, 2011, 01:30:20 am »
I have Arch Linux and updated ufoai and compiled it without any problems. The game crashes when I run it, here is the console output:

Code: [Select]
---- endianness initialization -----
found little endian system
---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (9 files)
Added packfile ./base/0maps.pk3 (544 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2015 files)
Added packfile ./base/0music.pk3 (49 files)
Added packfile ./base/0pics.pk3 (2114 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (97 files)
Adding game dir: /home/katt/.ufoai/2.4-dev/base
using /home/katt/.ufoai/2.4-dev/base for writing
executing default.cfg
executing config.cfg
----- network initialization -------
libcurl/7.21.3 OpenSSL/1.0.0c zlib/1.2.5 initialized.
------ server initialization -------
added 8 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1440x900 1024x768 800x600 640x512 640x480 512x384 400x300 320x240 (8)
I: video driver: x11
I: setting mode -1
I: set multisample buffers to 0
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VERSION: 2.1.2 NVIDIA 260.19.29
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
found GL_ARB_multitexture
found GL_ARB_texture_compression
using GL_ARB_texture_compression
found GL_ARB_texture_non_power_of_two
using GL_ARB_texture_non_power_of_two
found GL_EXT_texture_filter_anisotropic
found GL_EXT_texture_lod_bias
found GL_ARB_vertex_buffer_object
found GL_ARB_fragment_shader
found GL_ARB_shading_language_100
GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20 NVIDIA via Cg compiler
found GL_###_framebuffer_object
using GL_ARB_framebuffer_object
max draw buffers: 4
max render buffer size: 4096
max color attachments: 8
found GL_###_draw_buffers
using GL_ARB_draw_buffers
GLSL version setting on startup: 1.10
max supported vertex texture units: 4
max supported lights: 8
max texture units: 4
max texture coords: 8
max vertex attributes: 16
max varying floats: 32
max fragment uniform components: 2048
max vertex uniform components: 1024
max texture size: detected 4096
...but using 256 as requested
Using low resolution globe textures as requested.
SDL_image version 1.2.10
SDL_ttf version 2.0.10 - we need at least 2.0.7
------- sound initialization -------
SDL_mixer version: 1.2.11
... requested audio rate: 44100
... driver: 'alsa'
... audio rate: 44100
... audio channels: 2
... loaded ogg vorbis support
------- input initialization -------
0 possible joysticks
no joystick found.
----------- parse scripts ----------
55 script files
...  0: extension
...  1: headgear
...  2: right
...  3: left
...  4: backpack
...  5: belt
...  6: holster
...  7: armour
...  8: floor
...  9: equip
54 ui script files
UI_ParseNode: node behaviour/component 'pic' doesn't exists
Loaded libraries:
[0x3078799360x-0x3078951312x] /usr/lib/
[0x3078582272x-0x3078794252x] /usr/lib/
[0x3078557696x-0x3078575884x] /usr/lib/
[0x3077971968x-0x3078556044x] /usr/lib/
[0x3077861376x-0x3077958635x] /lib/
[0x3077746688x-0x3077857064x] /usr/lib/
[0x3077439488x-0x3077739368x] /usr/lib/
[0x3076616192x-0x3077435581x] /usr/lib/
[0x3076296704x-0x3076612752x] /usr/lib/
[0x3075964928x-0x3076289380x] /usr/lib/
[0x3075940352x-0x3075957700x] /usr/lib/
[0x3074838528x-0x3075935948x] /usr/lib/
[0x3074682880x-0x3074835364x] /usr/lib/
[0x3074531328x-0x3074676299x] /lib/
[0x3074445312x-0x3074526648x] /usr/lib/
[0x3073085440x-0x3074457403x] /lib/
[0x3072536576x-0x3073078460x] /usr/lib/
[0x3072520192x-0x3072528695x] /lib/
[0x3079139328x-0x3079257248x] /lib/
[0x3072512000x-0x3072515952x] /usr/lib/
[0x3048718336x-0x3072508768x] /usr/lib/
[0x3047559168x-0x3048714548x] /usr/lib/
[0x3047497728x-0x3047552484x] /usr/lib/
[0x3047460864x-0x3047487739x] /lib/
[0x3047129088x-0x3047458348x] /usr/lib/
[0x3045580800x-0x3047123476x] /usr/lib/
[0x3045482496x-0x3045575920x] /usr/lib/
[0x3045466112x-0x3045472328x] /usr/lib/
[0x3045445632x-0x3045460848x] /usr/lib/
[0x3042639872x-0x3042671944x] /usr/lib/
[0x3042607104x-0x3042636580x] /usr/lib/
[0x3042586624x-0x3042600208x] /usr/lib/
[0x3042676736x-0x3042687340x] /usr/lib/
[0x3033661440x-0x3033922036x] /usr/lib/
[0x3033358336x-0x3033658900x] /usr/lib/
[0x3042402304x-0x3042403960x] /usr/lib/
[0x3042373632x-0x3042397660x] /usr/lib/
[0x3033264128x-0x3033353272x] /usr/lib/
[0x3042353152x-0x3042369104x] /usr/lib/
[0x3042336768x-0x3042347964x] /usr/lib/
[0x3033231360x-0x3033259732x] /usr/lib/
[0x3032813568x-0x3033227084x] /usr/lib/
[0x3032793088x-0x3032809412x] /usr/lib/
[0x3032543232x-0x3032787628x] /usr/lib/
[0x3032526848x-0x3032538728x] /lib/
[0x3032510464x-0x3032522364x] /lib/
[0x3032457216x-0x3032506040x] /usr/lib/
[0x3032363008x-0x3032450047x] /lib/
[0x3032047616x-0x3032361012x] /usr/lib/
[0x3030515712x-0x3032044112x] /usr/lib/
[0x3030429696x-0x3030509055x] /lib/
[0x3030409216x-0x3030422860x] /lib/
[0x3029426176x-0x3030230320x] /usr/lib/
[0x3042541568x-0x3042579231x] /lib/
[0x3028942848x-0x3029249248x] /usr/lib/
[0x3042430976x-0x3042458156x] /usr/lib/
[0x3020324864x-0x3020434744x] /usr/lib/
OS Info: Linux forest 2.6.36-ARCH #1 SMP PREEMPT Fri Dec 10 20:01:53 UTC 2010 i686

Error: Could not get the super window "ahud"

Can someone please help me!

Linux / Could not find CUnit/Basic.h
« on: December 15, 2010, 06:13:53 pm »
Hello, I am trying to compile UFO: AI but get errors when I run configure:
Code: [Select]
Debug build
Compile for linux
Compile for i386
Found cc gcc
Found cxx g++
Using bindir /usr/local/bin
Using datadir /usr/local/games/ufoai
Using libdir /usr/local/lib
Using prefix /usr/local
Build modules:
Build game
Build testall
Build ufo2map
Build ufoded
Build ufo
Build ufomodel
Disable uforadiant
Use signal handler
Setting custom data directory
Setting custom library directory
Found xvid.h
Found theora/theora.h
Found execinfo.h
Found bfd.h
Could not find CUnit/Basic.h

Are I missing some step?

Pages: [1]