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Discussion / "New" Weapon stats (2.2 - 2.3)
« on: October 15, 2007, 11:35:32 am »
Hi there,
My 5 cents on how i see the re-balancing of weapons (in 2.2 - 2.3)
First of all... lasers have been kept back (again)
Laser Pistol ( 8TU - 30 Damage / 12TU - 50 Damage )
Laser Rifle ( 11TU - 40 Damage / 17TU - 60 Damage )
Heavy Laser ( 18TU - 60 Damage / 23TU - 100 Damage )
Compare with the steel bullets version
7.62 mm Pistol ( 6TU 40 Damage / 8TU - 111 Damage ) (Less TUs than laser and double damage!)
Assault Rifle ( 11TU - 111 Damage / 18TU - 296 Damage ) (Same TUs and... five times as much damage!)
Minigun ( 15TU - 100 Damage / 30TU - 500 Damage ) (1/3 more TUs and... five times as much damage!)
And armor value isnt too great to make up for the diference
So lasers are... way too weak
RPG and grenades... just by comparison... do too little damage... we have a minigun does 500 damage, smg 375, flamethrower 360, shotgun 220. How can it be a IC rocket just does 90 and HE 120?, maybe RPG should be much more expensive to fire and reload, having worst accuracy... but as they are now... if i would ever find a "tank" unit... last thing i will use against it is a rocket.
Other way to "fix" them in single is make them pretty expensive and/or bigger... and maybe remove them (or allow just 1) in MP.
But it does little sense that even the weakest unarmored soldier can take a grenade or a rocket, blow it in his face... and survive.
My 5 cents on how i see the re-balancing of weapons (in 2.2 - 2.3)
First of all... lasers have been kept back (again)
Laser Pistol ( 8TU - 30 Damage / 12TU - 50 Damage )
Laser Rifle ( 11TU - 40 Damage / 17TU - 60 Damage )
Heavy Laser ( 18TU - 60 Damage / 23TU - 100 Damage )
Compare with the steel bullets version
7.62 mm Pistol ( 6TU 40 Damage / 8TU - 111 Damage ) (Less TUs than laser and double damage!)
Assault Rifle ( 11TU - 111 Damage / 18TU - 296 Damage ) (Same TUs and... five times as much damage!)
Minigun ( 15TU - 100 Damage / 30TU - 500 Damage ) (1/3 more TUs and... five times as much damage!)
And armor value isnt too great to make up for the diference
So lasers are... way too weak
RPG and grenades... just by comparison... do too little damage... we have a minigun does 500 damage, smg 375, flamethrower 360, shotgun 220. How can it be a IC rocket just does 90 and HE 120?, maybe RPG should be much more expensive to fire and reload, having worst accuracy... but as they are now... if i would ever find a "tank" unit... last thing i will use against it is a rocket.
Other way to "fix" them in single is make them pretty expensive and/or bigger... and maybe remove them (or allow just 1) in MP.
But it does little sense that even the weakest unarmored soldier can take a grenade or a rocket, blow it in his face... and survive.