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Topics - val

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Feature Requests / Nuclear aircraft
« on: March 19, 2012, 04:51:32 am »
Hello,
I have a suggestion to make. Waitaminute, this is the feature requests board, of course this is a suggestion.
Anywho, I've been looking around the forums and the online ufopedia, and there is no hint or suggestion of a long endurance(Thinking days, weeks maybe) aircraft anywhere, despite how useful this might be to Phalanx and anyone shipping/watching anything in general.  Two prototypes of nuclear aircraft were developed by the US during the Cold War, a manned bomber and a strategic cruise missile, were capable of endurance measured in months.
I think it would be implemented like this:

*It's big. No one's using fusion practically in the game, otherwise Phalanx would be using it. So it's critical/subcritical fission, and that means reactor shielding and coolant. So, it's large, not at all agile, and probably fixed winged.

*It's fast, with insane amounts of "fuel". The cruise missile in question, Project Pluto, was theoretically capable of supercruise(supersonic cruising) for months before hitting a target.

*Because it uses a nuclear reactor and is big to begin with, it can carry a lot of stuff you wouldn't trust to UN shipping. Stuff like antimatter.

*It can use bigger/better/more exotic equipment, for same reasons as above. Like antimatter missiles or base radar.

*It can be upgraded to antimatter easily. It's already built with a large, high thrust engine in mind, so adding an antimatter engine is a matter of reinforcing the plane.

*Because it's using nuclear/antimatter propulsion, it might be capable of lifting it's self into orbit.
This is the one thing I'm not sure about; might be cool to have an early space interceptor as a stopgap, but possibly game breaking for being able to nail the carriers in orbit early.

That's what I got. Comments?

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Discussion / Bombs?
« on: October 14, 2010, 03:12:26 am »
Hi,
I'm playing 2.3 and I was wondering about a bomb item I found in UFOPEDIA.  Also, where's the UVGs?

3
Discussion / Emplaced weapons
« on: October 08, 2010, 05:45:00 am »
Exactly what the title says.

Honestly, do you expect army bases to be completely defenseless? Or the National Guard in Washington DC not digging in when they hear aliens are coming?

In other words, there ought to be defensive works.
A couple examples:

Foxhole/Trench:Easily codable.  It's a hole in the ground, for god's sake.

Sandbags: Not so easily codable.  It ought to act as an obstacle to fire if someone's crouching.  Also should  add a TU penalty to jump over it.

Emplaced weapons: Just that.  A stationary object that can combine with a soldier to make a soldier/weapon with zero mobility.

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