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Topics - tilli

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Feature Requests / selling prices ufos a suggestion
« on: November 13, 2011, 01:20:04 pm »
I know we don't have a market system yet, but maybe we can do a little about selling prices for ufos. At the moment it looks to me, as if the selling price of a captured ufo is independent of the damage. So I nearly get the same amount of money for just scrap metal.
Suggestion: why not simply multiply the damage with the current prices?
selling price= current price for ufo * damage


Mapping / new tile for +oriental
« on: August 20, 2011, 07:46:59 pm »
after I can't see any more green forest tiles, I did go to town :-)

here is one new tile for +oriental, a minaret. Constructive critic welcome.


Mapping / randomspawn in maps
« on: June 02, 2011, 11:27:14 am »
as randomspawn now seems to work without problem, I would like to integrate this in several maps.
I already tried it in and the result in my opinion is very good.
I would like to tackle some other maps with this, e.g. +industrial, +oriental or +ufocrash.
Would that be ok, or is somebody currently doing major work on that?


Bugs prior to release 2.4 / Problem with randomspawn maps
« on: January 05, 2011, 07:59:05 pm »
I'm working on the new +forest map tiles and run into a problem with randomspawn. Please refer to the thread in the mapping section for further infos on the new +forest map tiles.

version: 2.4 dev IA 32 Nov 2 2010 Win 32 debug build 1288676501

The bug is only visible in campaign mode.
the phalanx actor starting positions do not get randomized (the aliens/civ positions are). What does get randomized is the weapons loadout. see pictures, the guy is my sniper.


Bugs prior to release 2.4 / missing ui/button_background
« on: December 02, 2010, 09:37:05 am »

I wanted to upgrade my rather old installation of 2.4 dev. The installation worked quit well so far and the game runs, except that I get a message

Code: [Select]
Can't find pic: ui/button_background
Can't find pic: ui/button_background2

Don't ask me, how I managed to produce that! it's just that I'm missing the blue background of the buttons ingame.
Can somebody provide the missing files, please?


Mapping / randomspawn
« on: November 19, 2010, 09:37:22 pm »
Hi all

I played around with the randomspawn option. These are the first test results, no warranty.

1. randomspawn is assigned at the worldspawn entity. it requires a number as value, also I was not able to understand what that value represents. Maybe somebody can enlighten me.
2. If in uforadiant you import a NONrandomspawn map into a randonspawn map, all will become randomspawn
3. An RMA map only of randomspawn tiles (no other tiles) works ok
4. an RMA map of randomspawn tiles and NONrandomspawn tiles with spawnpoints results in a NONrandom placement of actors.
5. an RMA map of randomspawn tiles and NONrandomspawn tiles without spawnpoints (generic terrain) results in a random placement of actors.


Mapping / new +forest map and tiles
« on: November 15, 2010, 08:51:00 pm »

Did some new mapping. Very easy stuff. As I intend to make the whole package usable for RMA, all parts are along the 256x256 grid.
I simply assembled most of the tiles in one map. More tiles are in the works.


Mapping / first mapping attempt
« on: September 13, 2010, 10:18:45 pm »
ok, here my frist try at mapping
screenshots as soon as I make them


Mapping / map compiling questions
« on: September 05, 2010, 11:38:34 am »

ok, technical data first:
windows XP, admin rights
uforadiant 1.5.0 Jun 16 release build
installed on D:\

I have trouble compiling maps made in uforadint. I worked myself trough the tutorial and wanted to compile the map to test it and learn what I did wrong. Compiler binary is set at "ufo2map.exe". Trying to compile (Map->compile) out of uforadiant results in nothing. Calling ufo2map.exe in command line with absolut or relativ paths results in map not found errors.
Part of the uforadiant installation is in on C: partion, putting everything there, ufo2map compiles something, but it is useless or broken.
Could you give me some ideas about things I should verify or troubleshoot.

Big thanks.


Discussion / just one more mission
« on: September 05, 2010, 11:17:59 am »

Just wanted to drop by and say thank you. I'm now suffering again from the "just one more mission syndrome". Curse you!
I'm right now playing ver 2.3 release. I came along some bugs, but I also found out, that they are already known or solved.
I would like to see more houses on the maps, so I played around with uforadiant, but ran into trouble when compiling. I hope to get some help on that.


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