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Coding / idTech2 running on Urho3D
« on: February 16, 2016, 04:39:57 pm »
Saw this nugget in the IRC logs by poVoq (who didn't make it past forum registration):
http://colabti.org/irclogger/irclogger_log/ufoai?date=2016-01-15
I realize I hit a UFOAI taboo :-) Looks like the author was/is working on porting Quake2 to his Urho3D fork (MIT licensed).
EDIT: Hmm with a simple naive look, it looks like he was just loading/rendering idTech2 resources with Urho3D. I'm no engine expert. I wonder their thoughts were? I'll have to post over there sometime. They probably found ufoai on wikipedia as it's the first open source game listed under games that use idTech2: https://en.m.wikipedia.org/wiki/Quake_II_engine
http://colabti.org/irclogger/irclogger_log/ufoai?date=2016-01-15
I realize I hit a UFOAI taboo :-) Looks like the author was/is working on porting Quake2 to his Urho3D fork (MIT licensed).
EDIT: Hmm with a simple naive look, it looks like he was just loading/rendering idTech2 resources with Urho3D. I'm no engine expert. I wonder their thoughts were? I'll have to post over there sometime. They probably found ufoai on wikipedia as it's the first open source game listed under games that use idTech2: https://en.m.wikipedia.org/wiki/Quake_II_engine