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Discussion / Itemconsumption on missions.
« on: September 24, 2013, 08:03:00 pm »
Hey guys.
After picking up my 2,5dev campaign with the latest version (just couldnt wait for final release anymore hehehe), I finally have to ask these questions:
How is the consumption of battlefield-"consumables" (i.e. grenades, reloads) calculated?
Is the item-counter in the homebase of the dropship always up to date, even if the dropship is still on its way back to base?
I have been trying to track it but just cant really wrap my head around it.
E.g. ... :
If a soldier dumps 50% of his ammo-cartridge into Aliens during the mission, will he use up a whole cartridge?
If a soldier reloads once (and thus definitely uses a cartridge), will this be shown in the base-buy/sell-menu right after the mission even if the ship is still on its way back?
If my crew is on its way to a mission and I decide to sell all my grenades in the homebase, will they be stuck without any grenades?
It gets especially complicated when you do two missions in a row with the same dropship. Funny enough, even if the soldiers have used items, their original loadout will still be 100% present at the beginning of the 2nd mission.
How is this handled?
While I am at it, I might as well ask a similar set of questions concerning xp-gain:
Is this immediate, meaning in the very moment of action during a mission? Or does xp-gain set in when the mission is over? Or when the crew has returned to base? ...
And also: Are xp-points and kills from the two missions added up or is it just the last mission that contributes to the xp-gain?
Thanks in advance for any answers.
After picking up my 2,5dev campaign with the latest version (just couldnt wait for final release anymore hehehe), I finally have to ask these questions:
How is the consumption of battlefield-"consumables" (i.e. grenades, reloads) calculated?
Is the item-counter in the homebase of the dropship always up to date, even if the dropship is still on its way back to base?
I have been trying to track it but just cant really wrap my head around it.
E.g. ... :
If a soldier dumps 50% of his ammo-cartridge into Aliens during the mission, will he use up a whole cartridge?
If a soldier reloads once (and thus definitely uses a cartridge), will this be shown in the base-buy/sell-menu right after the mission even if the ship is still on its way back?
If my crew is on its way to a mission and I decide to sell all my grenades in the homebase, will they be stuck without any grenades?
It gets especially complicated when you do two missions in a row with the same dropship. Funny enough, even if the soldiers have used items, their original loadout will still be 100% present at the beginning of the 2nd mission.
How is this handled?
While I am at it, I might as well ask a similar set of questions concerning xp-gain:
Is this immediate, meaning in the very moment of action during a mission? Or does xp-gain set in when the mission is over? Or when the crew has returned to base? ...
And also: Are xp-points and kills from the two missions added up or is it just the last mission that contributes to the xp-gain?
Thanks in advance for any answers.