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Artwork / Character animations
« on: September 06, 2010, 01:35:34 pm »
Hi all. I decided to start on some animations before continuing on with the female variations of the new models, but I have a few questions that i hope someone can answer.
I cant figure out how the game determines the point where the model stands on. Is this in relation to the models pivot?
and about model scale, I imported .bip and .fig and assumed that the scale would then be correct for use ingame. is this correct?
Is the tag_floor needed? It doesnt seem to be present by default after importing .bip and .fig though the other tags are there. Should i create one?
Actually I guess I should just try hitting export and see what happens ingame.
I cant figure out how the game determines the point where the model stands on. Is this in relation to the models pivot?
and about model scale, I imported .bip and .fig and assumed that the scale would then be correct for use ingame. is this correct?
Is the tag_floor needed? It doesnt seem to be present by default after importing .bip and .fig though the other tags are there. Should i create one?
Actually I guess I should just try hitting export and see what happens ingame.
