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Topics - lfloden

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Coding / Getting libintl.h not found errors when compiling
« on: August 23, 2007, 01:18:17 am »
This is from the snd_dx.dll file. I assume I must be missing a plugin again. I noticed it deleted it the other day that it was removed when I sync'd my folder. Its causing problems with all the sound ones and UFO.exe.

Compiler: Default compiler
Building Makefile: "C:\UFOAIdev\build\projects\"
Executing  make clean
rm -f ../../src/ports/win32/snd_dx.o  ../../snd_dx.dll

gcc.exe -c ../../src/ports/win32/snd_dx.c -o ../../src/ports/win32/snd_dx.o -I"C:/Dev-Cpp/include"  -I"C:/Programming/SDL-1.2.11/include"  -I"c:/Dev-Cpp/include/SDL"  -I"C:/Dev-Cpp/include/libpng13"  -D__GNUWIN32__ -D_M_IX86=500 -Wall -DWIN32 -DDEBUG -D_WINDOWS -DDEVCPP

In file included from ../../src/ports/win32/snd_dx.c:27:
../../src/ports/win32/../../client/client.h:245:22: libintl.h: No such file or directory

make.exe: *** [../../src/ports/win32/snd_dx.o] Error 1

Execution terminated

FAQ / What happened to
« on: August 07, 2007, 03:57:29 am »
When ever I go to it now I get the old hosting site, did we loss the domain name?

Coding / not compiling correctly
« on: August 06, 2007, 08:00:45 pm »
It is in the development version using Dev C++

Here is the log

Compiler: Default compiler
Building Makefile: "C:\UFOAIdev\build\projects\"
Executing  make clean
rm -f ref_gl/gl_anim.o ref_gl/gl_draw.o ref_gl/gl_light.o ref_gl/gl_mesh.o ref_gl/gl_model.o ref_gl/gl_particle.o ref_gl/gl_rmain.o ref_gl/gl_rmisc.o ref_gl/gl_rsurf.o ref_gl/gl_warp.o ref_gl/glw_imp.o ref_gl/q_shared.o ref_gl/q_shwin.o ref_gl/qgl_win.o ref_gl/gl_image.o ref_gl/gl_shadows.o ref_gl/gl_font.o ref_gl/gl_arb_shader.o ref_gl/qgl.o ref_gl/gl_bloom.o ref_gl/gl_model_sp2.o ref_gl/gl_mesh_md2.o ref_gl/gl_mesh_md3.o ref_gl/gl_model_alias.o ref_gl/gl_model_brush.o ref_gl/gl_model_md2.o ref_gl/gl_model_md3.o ref_gl/gl_model_obj.o  ../../ref_gl.dll

gcc.exe -c ../../src/ref_gl/gl_anim.c -o ref_gl/gl_anim.o -I"C:/Dev-Cpp/include"  -I"C:/Programming/SDL-1.2.11/include"  -D__GNUWIN32__  -D_M_IX86=500  -Wall   -DDONT_TYPEDEF_INT32  

In file included from ../../src/ref_gl/gl_anim.c:26:
../../src/ref_gl/gl_local.h:54:21: SDL_ttf.h: No such file or directory
In file included from ../../src/ref_gl/gl_local.h:384,
                 from ../../src/ref_gl/gl_anim.c:26:
../../src/ref_gl/gl_font.h:11: error: syntax error before "TTF_Font"
../../src/ref_gl/gl_font.h:11: warning: no semicolon at end of struct or union
../../src/ref_gl/gl_font.h:17: error: syntax error before '}' token
../../src/ref_gl/gl_font.h:17: warning: type defaults to `int' in declaration of `font_t'
../../src/ref_gl/gl_font.h:17: warning: data definition has no type or storage class

make.exe: *** [ref_gl/gl_anim.o] Error 1

Execution terminated

Obviously it has something to do with the new font code.

Discussion / Is the SVN down?
« on: July 12, 2007, 04:41:57 am »
I keep getting this when trying to download the latest stuff

Error: PROPFIND request failed on '/svnroot/ufoai/ufoai/trunk'  
Error: PROPFIND of '/svnroot/ufoai/ufoai/trunk': Could not resolve hostname `': The requested name is valid and was found in the database, but it does not have the correct associated data being resolved for.   (

Feature Requests / 2.2dev bugs
« on: May 29, 2007, 07:02:39 am »
One problem is the interceptors don't go after the UFO. The briefly appear on the global view then return to base. This was from code from a few days ago so don't know if it was fixed or not yet. I've been playing....testing the other parts of the game.

Another apparent bug is on my second base some of the items kept increasing by themselves. One I know for sure did was the medikits, I bought 10, a while later I suddenly had 31. I'm not sure what caused it though.

That's all for now, I have to compile the latest code.

Coding / 2.2 dev cmdlib.c compile problem
« on: May 17, 2007, 01:15:03 am »
When trying to compile anything that uses the cmdlib.c file it comes up with this error. I was able to comment out the line and it would work, but since I wasn't sure what exactly this does I figured that shouldn't be the way to go. I would define it if I knew what to define it as, but there are others that I'm sure know what it should be.

ufo2map/cmdlib.o(.text+0xc8a):cmdlib.c: undefined reference to `unzCloseCurrentFile'
collect2: ld returned 1 exit status

make.exe: *** [../../ufo2map.exe] Error 1

Execution terminated

Discussion / Reaction Fire
« on: April 19, 2007, 04:49:20 am »
I was tweaking the spot for the reaction fire circle to get it to not select the actual fire mode when checking it per the 2.2 to-do. Then I saw that it was already taken care of (even though it has been released), but I found it odd looking once it was set.

The circle sits so far out from the square that it doesn't look like it belongs. This is because the little square up in the upper left corner of the image is the actual left most part of the fire mode select square so to prevent the reaction fire from selecting the fire mode the circle has to be left of it.

I was thinking the circle looks out of place anyway, so how about extending the little square down the entire side of the fire mode image box and changing circle to a triangle or some other angled image butted up next to the fire mode box. Instead of a check, the new image could be gray for unselected and filled in green for selected.

Just a thought.


Feature Requests / Problems in current 2.2 build
« on: April 14, 2007, 03:46:48 am »
In the current 2.2 branch after I play the first mission everything appears to work correctly until the next mission comes up. When my dropship gets to the spot and I try to enter the site, it doesn't load. I can hit ESC and  go back to the global view, but there are problems after that.

I'm trying to fix the RF check placement for the 2.2 build and it is hard to test when the game isn't working right.

Also, the inventory of items for sale seems to increase at a huge rate. Normally it will start with 0 armor for example, then after 2 days there are 34. Everything else jumps like it also.

Plus some of the grenade shells that usually aren't available until later are there right away.

Along with the grenade shells, when I click on the buy ammo arrow the image switches to the Assault Rifle.

And finally, should something like this be in the SourceForge Bug tracker instead?


Feature Requests / Compiling can't find cdaudio.h
« on: April 10, 2007, 11:03:45 pm »
When compiling with DEV-C++ it comes up with an error that it can't find the cdaudio.h file under c:\UFOAI\src\client\cdaudio.h

I did a search and found it under C:\UFOAI\build\projects\client.

I copied it over to the folder it was looking for, but was wondering if the dev file should be pointing to the projects location. Or does it matter?

Discussion / 2.2 trunk?
« on: April 03, 2007, 04:19:38 am »
So do we have to change anything in the SVN client to get the 2.2 code?

Feature Requests / Random maps still crashing for me
« on: March 31, 2007, 06:24:47 am »
Anyone else?

Everytime I got to play a random map it crashes. At least it was in Antartica instead of the middle of the ocean.

It tries to load it, then exits to windows.

Feature Requests / althud firing (Fixed in svn)
« on: March 18, 2007, 05:13:19 am »
I can't do it. When the althud is chosen there is no way to fire at the aliens except for reaction fire. I like the althud better than the default one. Is this something that is going to be fixed?

EDIT: edited the title --Werner

Feature Requests / Latest build is broken
« on: March 06, 2007, 05:48:42 am »
I wasn't able to connect to download the newest today, but what I had doesn't work. It is the 2.1 SVN trunk. When going into the battles there are no civies and no aliens. My round is endless. Plus in the first battle when I scan with the IR Goggles I won the battle.

How long is the SVN going to be down?

Coding / Unable to compile ufo2map
« on: December 23, 2006, 04:26:41 am »
Get this error

  [Linker error] undefined reference to `ConvertBSPToASE'

Obviously its missing.

Feature Requests / Unable to equip craft
« on: December 21, 2006, 08:29:15 pm »
In the latest build of the 2.1 trunk (this was as of 8:00 PM CST 12/20/06) I am unable to equip my dropship and interceptor with weapons or armor. Might make shooting down the aliens a little difficult.

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