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Topics - YY.Cherubim

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Linux / UFOpaedia Missing Descriptions
« on: June 05, 2011, 08:21:26 pm »
Gentlemen,
  I am really enjoying the game.  After much tinkering, I got 2.4 dev to work flawlessly; excellent job all around!

  My questions is how to I get the item descriptions to display?  It worked for about a week, but now when ever I look in the paedia of the main, research, equip, etc. screens, I get the file name in the content window.  The item's icon displays, just the text is missing.

  I am sure it's an easy fix, I just need some pointers on how to do it.  Thanks in advance for your help and all that you do to keep us entertained!

2
Linux / svn cleanup
« on: June 25, 2010, 05:45:42 pm »
  Hello all, instead of trying to recover from compiling problems I deleted the ufoai directory and started a new download.  During download I lost connection.

  In trying to work with svn cleanup I got the error stating ufoai/trunk/configure is not under version control and some other attempts resulted in permissions denied.  I performed a recursive chown to the ufoai directory then an svn cleanup resulting in '.' not a working directory (both ufoai and ufoai/trunk).  So I did an svn cleanup https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunk, and was informed that the hyperlink does not exist.

  My Internet research has failed me on how to use svn cleanup to resume a broken download.  Can anyone help me with command usage?  Thank you in advance for your help.

3
Linux / make pk3 Error Message
« on: June 25, 2010, 04:51:55 am »
Hello, I am compiling v2.4 and getting the following errors when I execute the 'make pk3' portion.  (I am running Ubuntu v10.04 64-Bit).  The errors are preceded by a massive screen dump (which fills my terminal's buffer) of files and their paths'. A small example follows:

textures/tex_buildings/carpet002_2.png textures/tex_buildings/stripebr_nm.png textures/tex_buildings/floor001.png textures/tex_buildings/sidewalk01_nm.png textures/tex_buildings/concrete002_nm.png textures/tex_buildings/t_wll_fnctrm_sgn2.jpg textures/tex_buildings/wall_ind02_nm.png textures/tex_common/trigger.png textures/tex_common/slick.png textures/tex_common/weaponclip.png textures/tex_common/ladder.png textures/tex_common/caulk.png textures/tex_common/hint.png textures/tex_common/lightclip.png textures/tex_common/nodraw.png textures/tex_common/error.png textures/tex_common/origin.png textures/tex_common/actorclip.png textures/tex_terrain/cold.jpg textures/tex_terrain/arctic.jpg textures/tex_terrain/mountain.jpg textures/tex_terrain/dummy.jpg textures/tex_terrain/grass.jpg textures/tex_terrain/desert.jpg textures/tex_terrain/wasted.jpg textures/tex_terrain/tropical.jpg
make[1]: execvp: /bin/sh: Argument list too long
make[1]: *** [base/0pics.pk3] Error 127
make[1]: Leaving directory `/home/yy/ufoai'
make: *** [pk3] Error 2

If anyone can enlighten me with what these errors are and how to fix these problems, I would certainly appreciate it.

Oh if it's of any consequence, during the map building process, I had to break out and resume.  I performed a similar set of commands as was in my last post here: http://ufoai.ninex.info/forum/index.php?topic=4975.0 and carried on with what ?appears? to be a successful build.

4
Linux / make maps Freeze
« on: June 15, 2010, 01:38:57 pm »
Hello, I am building for the first time and am encountering the following:
(I am running Ubuntu v10.04 64-Bit, ufoai v2.3 and used the command "make -j 3 maps")

During the 'make maps' step when compiling the below map-
...map: 'maps/fighter_crash.map'
...bsp: 'maps/fighter_crash.bsp'
it has been on the step-
FACELIGHTS: 0...1...2...3...4...5...6...7...8...9...|
overnight and I have a sneaking suspicion that it may be frozen.

If I break out of the compile can I use some kind of verification cleanup parameter to erase the bad map and a resume to compile where I left off?
If there is, I would certainly need instructions on how to execute them.  I have a general understanding of Unix.

...Thank you in advance for any help

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