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Topics - Greno Zee

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Mac / Compiling on Catalina
« on: April 18, 2020, 09:58:24 pm »
Hi, since the latest available Mac build contains the bug that prevents finishing missions when there are stunned aliens, I thought I'd try to make a build myself.
I have never made a build of anything that on a mac, on windows very few times about 25 years ago.

I'm on Catalina and there were few hick-ups when following the guide to the point but I was able to find solutions ore figure it out until now. I'd be grateful if anyone knows how I can solve the problems.
First, if I understand right Makefile.local is generated automatically during the execution of configure. This file contained this section, causing the build process to just say nothing to be done:
cgame-campaign_DISABLE ?= yes
cgame-multiplayer_DISABLE ?= yes
cgame-skirmish_DISABLE ?= yes
game_DISABLE ?= yes
memory_DISABLE ?= yes
testall_DISABLE ?= yes
ufo_DISABLE ?= yes
ufo2map_DISABLE ?= yes
ufoded_DISABLE ?= yes
ufomodel_DISABLE ?= yes
uforadiant_DISABLE ?= yes
ufoslicer_DISABLE ?= yes

I commented this out and managed to get moving. Wonder though why this happened, kind of throws an orange flag in my head.

So, I executed the make command. Got tons of warnings, lots of them regarding deprecated opengl calls and huge amount of these:
warning: unknown warning option '-Wimplicit-fallthrough=2'; did you mean '-Wimplicit-fallthrough'? [-Wunknown-warning-option]

But ok, I suppose warnings are not critical. But then the build process with this:
===> LD [testall]
ld: library not found for -llibcurl
clang: error: linker command failed with exit code 1 (use -v to see invocation)


I've been searching and searching but no idea what to do. I'd appreciate any help, thanks in advance.

2
Discussion / Finishing a mission with a stunned alien
« on: April 09, 2020, 02:07:09 pm »
Hi all,
I seem to have a problem and wanted to check whether someone might have a valuable feedback before I file a bug report.
I play on Mac, the latest 2.6 build I could find linked on this forum.
Whenever I end up with a stunned alien, the mission can't be finished. In one case I just kept getting new turns without any other live aliens being on the map, in another case after hitting the END TURN button, the game got into a status where nothing was happening and whenever I tried to perform an action, the game told me it was not my turn. I could hit the END TURN button but without any visible result. In this case I noticed in the logs that every time I hit this button, an ACTOR_DIED event was logged. I assume it was the stunned alien since he was injured before I managed to stun him.
Does anyone have a similar experience?

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